mancala/docs/specs/game-history/tasks.md
Halit Aksoy f404b92aaf feat(backend): save finished games in Postgres
- Connection pool and a small migration runner (schema_migrations, one
  transaction per migration, advisory lock)
- games and game_players tables with indexes for a user's games and for
  popular games
- PostgresGameHistoryRepository: idempotent save, get, recent games of a
  user, popular games
- Integration tests against a real Postgres via testcontainers; a custom
  Jest environment gives tests Node's web globals, which Jest 27 leaves out
- GameRecord carries the number of distinct spectators
2026-10-16 00:11:12 +03:00

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# Game history and live games: tasks
Work through the tasks in order; each ends with its tests passing and a commit. Tick a task when it is committed.
- [x] 1. **Infrastructure**: `postgres` service with init script for the `keycloak` and `mancala` databases
(replacing `keycloak-db`), `valkey` service, backend `DATABASE_URL` / `VALKEY_URL`, `.env` variables, README.
- [x] 2. **Core types and history helpers**: `PlayerSummary`, `MoveRecord`, summaries, `GameRecord`,
`TURN_TIMEOUT_MS`, new channels, `offlineSince`; `getInitialBoard`, `getBoardAfterMove`, `describeMove`,
`createGameAtMove` with unit tests; localized strings.
- [x] 3. **Backend fixes**: remove spectators on disconnect, remove finished games from memory, send the connection
info once at game start.
- [x] 4. **Postgres repository**: pool, migration runner, `games` and `game_players`, `PostgresGameHistoryRepository`
(save, get, recent for user, popular), integration tests.
- [ ] 5. **Valkey store**: live game snapshots and restore, pending saves, cache; integration tests.
- [ ] 6. **Game lifecycle**: start and move times, spectator counters, outcomes (completed, left, timeout, inactive),
timeout watcher, `offlineSince`, rejecting a new game while playing, saving with retry, restore on startup;
unit tests.
- [ ] 7. **API**: public ids, Bearer auth middleware, `/games/me/active`, `/games/me`, `/games/popular`,
`/game/:id` for finished games, live games channel with throttled push; tests.
- [ ] 8. **Board size**: `--board-unit` in `BoardView`, `PitView`, `StoreView`, `StoneView`; `width` prop.
- [ ] 9. **Home page**: `ActiveGameBanner`, `LiveGamesSection` with live updates, `RecentGamesSection`; lobby
rejection message.
- [ ] 10. **Live game history**: `MoveList`, review mode with `ReviewBanner` and keyboard, timeout countdown.
- [ ] 11. **Replay**: `ReplayView` with controls, speed, timeline, `?move=`, own-side orientation, duration.
- [ ] 12. **End to end and docs**: Chrome tests from `design.md`, README and `TODO.md` updates.