Each player has 5 minutes; the server keeps the time and a scheduled service ends games whose running clock reaches zero. Replaces the offline turn and inactivity rules. |
||
|---|---|---|
| .. | ||
| design.md | ||
| requirements.md | ||
| tasks.md | ||
Each player has 5 minutes; the server keeps the time and a scheduled service ends games whose running clock reaches zero. Replaces the offline turn and inactivity rules. |
||
|---|---|---|
| .. | ||
| design.md | ||
| requirements.md | ||
| tasks.md | ||