Each player has 5 minutes; the server keeps the time and a scheduled service ends games whose running clock reaches zero. Replaces the offline turn and inactivity rules. |
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| .. | ||
| specs | ||
Each player has 5 minutes; the server keeps the time and a scheduled service ends games whose running clock reaches zero. Replaces the offline turn and inactivity rules. |
||
|---|---|---|
| .. | ||
| specs | ||