mancala/src/components/BoardView.tsx
2021-06-30 16:11:22 +03:00

128 lines
4.0 KiB
TypeScript

import * as React from 'react';
import { FunctionComponent, useState } from 'react';
import { Hole, Store, Game } from '../mancala';
type Theme = {
background : string,
boardColor: string
storeColor: string
holeColor: string
ballColor: string
}
const theme: Theme = {
background : "#EEEEEE",
boardColor: "#4D606E",
storeColor: "#3FBAC2",
holeColor: "#D3D4D8",
ballColor: "#393E46",
}
const BallView: FunctionComponent<{color : string}> = ({color}) => {
return (<div style={{
background: color,
margin: "1px",
width: "1vw",
height: "1vw",
borderRadius: "10vw"
}} >
</div>)
}
function range(size: number) {
var ans = [];
for (let i = 0; i < size; i++) {
ans.push(i);
}
return ans;
}
const HoleView: FunctionComponent<{ hole: Hole, color: string, onClick: () => void }> = ({ hole, color, onClick }) => {
const balls = [...range(hole.ballCount)].map((i) => <BallView color={theme.ballColor}/>)
return (<div
onClick={onClick}
style={{
background: color,
margin: "5px",
padding: "5px",
borderRadius: "10vw",
display: 'flex',
alignItems: 'center',
alignContent: 'center',
justifyContent: 'center',
justifyItems: 'center',
flexWrap: "wrap",
}} >
{balls}
</div>)
}
const StoreView: FunctionComponent<
{ store: Store, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => {
const balls = [...range(store.ballCount)].map((i) => <BallView color={theme.ballColor}/>)
return (<div style={{
gridColumn: gridColumn,
gridRow: gridRow,
background: color,
margin: "5px",
borderRadius: "10vw",
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
alignContent: 'center',
flexWrap: "wrap",
}} >
{balls}
</div>)
}
const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect: (index: number, hole: Hole) => void }> = ({
game, userKey, onHoleSelect }) => {
const player1Holes = game?.board.player1Holes.map((hole) => (
<HoleView hole={hole} color={theme.holeColor} onClick={() => {
if (game.turn == "player1") onHoleSelect(game.board.player1Holes.indexOf(hole), hole)
}} />
))
const player2Holes = game!!.board.player2Holes.map((hole) => (
<HoleView hole={hole} color={theme.holeColor} onClick={() => {
if (game.turn == "player2") onHoleSelect(game.board.player2Holes.indexOf(hole), hole)
}} />
))
return (
<div style={{
margin: '10px',
padding: '10px',
display: 'grid',
gridTemplateColumns: 'repeat(8, 11vw)',
gridTemplateRows: 'repeat(2, 11vw)',
borderRadius: "3vw",
background: theme.boardColor
}}>
{
game.getPlayerNameByKey(userKey) == "player2" ? (
<>
<StoreView store={game!!.board.player1Store} color={theme.storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
<StoreView store={game!!.board.player2Store} color={theme.storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
{player1Holes.reverse()}
{player2Holes}
</>
) : (
<>
<StoreView store={game!!.board.player2Store} color={theme.storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
<StoreView store={game!!.board.player1Store} color={theme.storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
{player2Holes.reverse()}
{player1Holes}
</>
)
}
</div>
)
}
export default BoardView