import * as React from 'react'; import { FunctionComponent, useState } from 'react'; import { Hole, Store, Game } from '../mancala'; type Theme = { background : string, boardColor: string storeColor: string holeColor: string ballColor: string } const theme: Theme = { background : "#EEEEEE", boardColor: "#4D606E", storeColor: "#3FBAC2", holeColor: "#D3D4D8", ballColor: "#393E46", } const BallView: FunctionComponent<{color : string}> = ({color}) => { return (
) } function range(size: number) { var ans = []; for (let i = 0; i < size; i++) { ans.push(i); } return ans; } const HoleView: FunctionComponent<{ hole: Hole, color: string, onClick: () => void }> = ({ hole, color, onClick }) => { const balls = [...range(hole.ballCount)].map((i) => ) return (
{balls}
) } const StoreView: FunctionComponent< { store: Store, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => { const balls = [...range(store.ballCount)].map((i) => ) return (
{balls}
) } const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect: (index: number, hole: Hole) => void }> = ({ game, userKey, onHoleSelect }) => { const player1Holes = game?.board.player1Holes.map((hole) => ( { if (game.turn == "player1") onHoleSelect(game.board.player1Holes.indexOf(hole), hole) }} /> )) const player2Holes = game!!.board.player2Holes.map((hole) => ( { if (game.turn == "player2") onHoleSelect(game.board.player2Holes.indexOf(hole), hole) }} /> )) return (
{ game.getPlayerNameByKey(userKey) == "player2" ? ( <> {player1Holes.reverse()} {player2Holes} ) : ( <> {player2Holes.reverse()} {player1Holes} ) }
) } export default BoardView