The mancala login theme extends keycloak.v2 with one stylesheet: the game's app bar and logo, the board's colors, pit-shaped inputs, pill buttons and a board with stones on top of the card. Dark colors follow the system color scheme. The realm turns the theme on and offers English and Turkish. The test container now loads the theme and checks that the login page uses it in the requested language.
4.6 KiB
4.6 KiB
TODO
Auth
Mobile login with Keycloak (phase 5)
The web app logs in with Keycloak; the mobile app still uses the legacy ?userKey= login.
- Add a
mancala-mobilepublic client toapps/keycloak/realm/mancala-realm.json(PKCE S256, redirectcom.mancala_mobile://callback) and toKEYCLOAK_CLIENT_IDSfor the backend - Add
react-native-app-authwith the redirect scheme set up for Android and iOS - Log in as a guest on first launch (
guest=true), withoffline_access; keep tokens in MMKV - Connect with
rtmt.connectWebSocket(url, getToken)instead of?userKey=(apps/mobile/src/App.tsx) and callreauthenticateafter refreshing the token - Log in / sign up / log out in the app, player names on the game screen (
getPlayerDisplayNamein core) - Decide whether guests may skip the browser tab on first launch (would need a custom grant type in the Keycloak extension)
- Delete the unused copy of the WebSocket client in
apps/mobile/src/rtmt - Test on a device
Game history on mobile
The web app has game history (see docs/specs/game-history); the mobile app needs Keycloak login first.
- Ongoing-game banner, live and popular games, recent games on the home screen
- Move list and looking back during a live game; replay of finished games
After the mobile release
- Turn off
LEGACY_USERKEY_AUTHonce old app versions are no longer in use; this also removes/register
Later
- Let guests turn their guest user into an account without changing identity (Keycloak required action)
- Statistics for logged in users (wins, losses), now that games are saved
- Social logins (Keycloak identity providers)
- Keycloak email theme in the game's look (password reset emails still use Keycloak's)
- Login pages follow the system color scheme; they could follow the theme chosen in the app instead
- Restrict the Keycloak admin console in production
Game history
- A page with all of a user's games (the home page shows the last 3)
- Show games of deleted accounts differently, once accounts can be deleted
- Live game state, previews and spectators assume a single backend instance; share them (e.g. Valkey pub/sub) before running more than one
- If Valkey is unreachable when the backend starts, live games are not restored until the next restart
Deployment
- Build the backend and frontend images from the repo root in CI:
docker build -f apps/backend/Dockerfile .anddocker build -f apps/frontend/Dockerfile . - Pass
--build-arg KEYCLOAK_URL=https://auth.playmancala.appwhen building the frontend image - Deploy Keycloak (
apps/.envwithKEYCLOAK_DB_PASSWORD,KEYCLOAK_ADMIN_PASSWORD,KEYCLOAK_HOSTNAME=https://auth.playmancala.app) and reload nginx with the newauth.playmancala.appblock - Deploy the backend before the web app; the new web app needs token auth on the server
- Back up the Postgres volume (Keycloak and saved games), e.g. a daily
pg_dumpall - Set
MANCALA_DB_PASSWORDandPOSTGRES_PASSWORDinapps/.envon the server; thepostgresvolume replaceskeycloak-db, so Keycloak starts with a fresh database there
Security
- Move the Android signing passwords out of
apps/mobile/release_android.sh(committed inbb1c750) into~/.gradle/gradle.propertiesor environment variables, and consider resetting the upload key - Add
apps/mobile/mancala-upload-key.jksto.gitignore(onlyandroid/app/mancala-upload-key.jksis ignored) - Validate moves before running them instead of treating every invalid move as a crash: each one writes a
file to
crashes/and is broadcast to the players (GameManager.onGameError)
Bugs
PitAnimator.animatePit:previousPitIndex > 0should be>= 0; a one-stone move from pit 0 does not empty that pit during the animationPitAnimator.disposeremoves a newly bound function, so the theme listener is never removed- Sowing puts stones into the opponent's store; check against the intended Mangala rules and add a test
onGameErrorbroadcasts anError, which serializes to{}
Maintenance
- The web and mobile apps duplicate components and stores; move shared code into
packages/core - Mixed lockfiles:
packages/*andapps/mobilehave bothyarn.lockandpackage-lock.json - Align TypeScript and Jest versions across packages
- Tests for
MatchMakerandPitAnimator - CI that runs the tests
- Pre-existing type errors: 4 in the frontend, 11 in mobile; the frontend has no
tsconfig.json, so nothing type-checks it