Commit Graph

12 Commits

Author SHA1 Message Date
3bb151dbed feat(frontend): replay finished games move by move
- Opening a finished game shows its final position, result, score, date
  and duration, with Watch from start
- First / previous / play-pause / next / last, speed 1x, 2x, 4x, a
  timeline, the move list and arrow keys and space
- Stepping forward animates the move like a live game; jumps show the
  position directly
- ?move=n links to a move and follows the shown move
- Players see the board from their own side
- PitAnimator takes its step interval as a parameter
2026-10-16 00:34:49 +03:00
aa265f7e6c feat(frontend): show the moves of a live game and let players look back
- Move list under the board with player, pit and what happened (extra
  turn, capture, stones to the store, game over); collapsed on phones
- Selecting a move or using the arrow keys shows that position with a
  banner and Back to live; pits are locked meanwhile and the banner says
  when it is your turn
- Countdown while the opponent is offline on their turn
- on_game_end is handled, so games that end by timeout or inactivity end
  on the page with the reason
2026-10-16 00:31:43 +03:00
a65662f695 feat(frontend): show ongoing, live, popular and recent games on the home page
- Banner for the user's game in progress with a Continue button
- Live games as cards with the real board, updated over WebSocket; the
  most watched finished games when nothing is live
- The user's last 3 games, from their side of the board, with the result
  as they would say it
- The lobby offers to continue the game in progress when a new one is
  refused
- Spectators register once connected and identified, and again after a
  reconnect, so they are counted
- The backend includes games that ended but are not saved yet in /game/:id
  and the lists
2026-10-16 00:27:06 +03:00
9278ed7447 feat(frontend): let the board render at any width
Board components size themselves from a --board-unit CSS variable instead
of vw. By default it is 1vw, so the game page looks the same; with the new
width prop the same board renders small, e.g. in previews.
2026-10-16 00:21:53 +03:00
f5dcf930fa feat(frontend): log in with Keycloak, as a guest or with an account
- First visit logs in as a new guest through Keycloak without a form;
  the session, including an offline refresh token, is kept in local storage
- Account menu on the home page: guests can log in or sign up, users can
  log out (which starts a new guest session)
- The WebSocket client in core authenticates with the access token after
  connecting, reports "connected" once the server accepts it, and re-sends
  renewed tokens on the open connection
- Game page shows player names; guests appear as "Guest 4F2A"
- Auth channels, AuthUser and player names in UserConnectionInfo move to
  core and the backend uses them from there
- Mobile keeps using userKey login for now
2026-10-14 02:22:13 +03:00
69664796ce feat(mobile): implement "Rejoin Game" functionality and fix storage bugs 2026-07-16 02:00:25 +03:00
0be96a6229 fix: display stone count immediately on board pits 2026-07-04 11:54:31 +03:00
ca92b20b59 feat(frontend): display stone count in pit 2026-05-26 00:31:59 +03:00
3f5db4be22 fix(frontend): update websocket server default address 2024-12-22 00:55:20 +03:00
5d4ce2799c fix(frontend): env variable 2024-12-08 23:24:22 +03:00
9dedc31626 fea(frontend): add WS_SERVER_ADDRESS env 2024-12-08 22:47:02 +03:00
7860f9aac4 (refactor) change folder structure 2024-06-18 01:11:26 +03:00