The lobby offers the bot levels after 10 seconds without an opponent, the
home screen has Play with bot, the bot is shown with its level, and a new
game after a bot game is one at the same level.
Both clocks next to the players, counting down in server time with the same running and low-time styles as the web app. The game screen now handles on_game_end, so a game that ends on time ends on the phone too and says why.
- First visit logs in as a new guest through Keycloak without a form;
the session, including an offline refresh token, is kept in local storage
- Account menu on the home page: guests can log in or sign up, users can
log out (which starts a new guest session)
- The WebSocket client in core authenticates with the access token after
connecting, reports "connected" once the server accepts it, and re-sends
renewed tokens on the open connection
- Game page shows player names; guests appear as "Guest 4F2A"
- Auth channels, AuthUser and player names in UserConnectionInfo move to
core and the backend uses them from there
- Mobile keeps using userKey login for now