Commit Graph

17 Commits

Author SHA1 Message Date
03e1543d5d feat(core): add game clock types and helpers
GameClock and optional clock fields on live games, end messages, move records and finished games; getClockTimes, ClockSync, getClockAtMove and formatClock with tests.
2026-10-16 01:25:15 +03:00
cb34c03246 docs: add game clock spec
Each player has 5 minutes; the server keeps the time and a scheduled service ends games whose running clock reaches zero. Replaces the offline turn and inactivity rules.
2026-10-16 01:23:32 +03:00
862c57da5e Merge branch 'feature/keycloak-auth' into feature/game-history 2026-10-16 00:40:57 +03:00
ab2424b648 docs: add Keycloak login spec
Requirements, design decisions and tasks for the Keycloak login, written
after the implementation; mobile login and turning off legacy userKey
login remain open.
2026-10-16 00:40:57 +03:00
b94c9336dd docs: document game history and update the TODO
- Backend README: DATABASE_URL, VALKEY_URL, the new routes and how the
  backend behaves when Postgres or Valkey is down
- TODO: drop the fixed spectator and memory bugs, add game history on
  mobile, a page with all games, single-instance limits, backups and the
  new .env variables
- Spec marked as implemented, all tasks ticked
2026-10-16 00:36:48 +03:00
3bb151dbed feat(frontend): replay finished games move by move
- Opening a finished game shows its final position, result, score, date
  and duration, with Watch from start
- First / previous / play-pause / next / last, speed 1x, 2x, 4x, a
  timeline, the move list and arrow keys and space
- Stepping forward animates the move like a live game; jumps show the
  position directly
- ?move=n links to a move and follows the shown move
- Players see the board from their own side
- PitAnimator takes its step interval as a parameter
2026-10-16 00:34:49 +03:00
aa265f7e6c feat(frontend): show the moves of a live game and let players look back
- Move list under the board with player, pit and what happened (extra
  turn, capture, stones to the store, game over); collapsed on phones
- Selecting a move or using the arrow keys shows that position with a
  banner and Back to live; pits are locked meanwhile and the banner says
  when it is your turn
- Countdown while the opponent is offline on their turn
- on_game_end is handled, so games that end by timeout or inactivity end
  on the page with the reason
2026-10-16 00:31:43 +03:00
a65662f695 feat(frontend): show ongoing, live, popular and recent games on the home page
- Banner for the user's game in progress with a Continue button
- Live games as cards with the real board, updated over WebSocket; the
  most watched finished games when nothing is live
- The user's last 3 games, from their side of the board, with the result
  as they would say it
- The lobby offers to continue the game in progress when a new one is
  refused
- Spectators register once connected and identified, and again after a
  reconnect, so they are counted
- The backend includes games that ended but are not saved yet in /game/:id
  and the lists
2026-10-16 00:27:06 +03:00
9278ed7447 feat(frontend): let the board render at any width
Board components size themselves from a --board-unit CSS variable instead
of vw. By default it is 1vw, so the game page looks the same; with the new
width prop the same board renders small, e.g. in previews.
2026-10-16 00:21:53 +03:00
85e3fb60f6 feat(backend): add game history API and live game previews
- GET /games/me/active and /games/me (Bearer token), /games/popular (live
  games, or the most spectated finished ones), and /game/:id now also
  returns saved records of finished games
- Lists are cached in Valkey for 10 seconds, cleared when a game is saved,
  and empty instead of failing while the database is down
- Live game previews over WebSocket: subscribers get the top 5 on
  subscribe and on change, at most once per second, without counting as
  spectators; ids are public ids
- RTMT supports several connection listeners
2026-10-16 00:21:09 +03:00
7239bbb6ed feat(backend): save every game and keep live games across restarts
- Games record start and move times, spectator peak and distinct count
- Games end as completed, left (the leaver loses), timeout (5 minutes
  offline on your turn while the opponent is online) or inactive (both
  offline for 30 minutes); everyone gets on_game_end
- Connection info carries offlineSince for the countdown
- A new game is rejected while the user has one in progress
- Live games are written to Valkey after every change and restored on
  startup; finished games are saved to Postgres with public ids, and
  saves that fail are kept and retried every 30 seconds
- Clients get a trimmed game without spectator ids
- Startup waits for Valkey, restores games, then accepts connections;
  migrations are retried while Postgres is unreachable
2026-10-16 00:18:33 +03:00
f6136be007 feat(backend): keep live games and caches in Valkey
- Valkey client that fails commands at once while Valkey is down instead
  of queueing them, and logs connection errors once
- ValkeyLiveGameStore: live game snapshots and finished games waiting to
  be saved, loaded with SCAN on startup
- ValkeyCache: JSON values with a TTL; errors count as cache misses
- Integration tests against a real Valkey, including an unreachable one
2026-10-16 00:14:07 +03:00
f404b92aaf feat(backend): save finished games in Postgres
- Connection pool and a small migration runner (schema_migrations, one
  transaction per migration, advisory lock)
- games and game_players tables with indexes for a user's games and for
  popular games
- PostgresGameHistoryRepository: idempotent save, get, recent games of a
  user, popular games
- Integration tests against a real Postgres via testcontainers; a custom
  Jest environment gives tests Node's web globals, which Jest 27 leaves out
- GameRecord carries the number of distinct spectators
2026-10-16 00:11:12 +03:00
ed2a909f16 fix(backend): clean up spectators and finished games
- Spectators are removed from games when they disconnect; the lookup
  iterated an iterator with for...in and never found anything
- Finished and left games are removed from memory, not only from the
  player mappings
- The connection info is sent once when a game starts
2026-10-16 00:08:38 +03:00
16026fb6cb feat(core): add game history types and move history helpers
- PlayerSummary, MoveRecord, live and finished game summaries, GameRecord,
  timeout constants, startedAt/moveTimes on Game and offlineSince on
  UserConnectionInfo
- Channels for live game previews and for rejecting a new game while one
  is in progress
- getInitialBoard, getBoardAfterMove, describeMove and createGameAtMove,
  with tests against games played with the engine
- English and Turkish strings for the new screens
2026-10-16 00:07:36 +03:00
29fa443b93 build: add shared Postgres and Valkey to compose
- postgres replaces keycloak-db and holds a keycloak and a mancala database,
  each with its own user, created by apps/postgres/init
- valkey with an append-only file for live game state and caches
- backend gets DATABASE_URL and VALKEY_URL
2026-10-16 00:05:21 +03:00
d0004742f5 docs: add game history and live games spec 2026-10-16 00:03:32 +03:00