refactor BoardView and HomePage for PitAnimator

This commit is contained in:
Halit Aksoy 2022-05-15 02:01:51 +03:00
parent a8287cf800
commit 031e2b1af1
2 changed files with 92 additions and 165 deletions

View File

@ -13,6 +13,8 @@ import Button from "./components/Button";
import InfoPanel from "./components/InfoPanel"; import InfoPanel from "./components/InfoPanel";
import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js"; import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
import { GameMove } from "./models/GameMove"; import { GameMove } from "./models/GameMove";
import PitAnimator from "./animation/PitAnimator";
import BoardViewModel from "./viewmodel/BoardViewModel";
type ConnectionState = "connecting" | "error" | "connected" | "reconnecting"; type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
@ -25,19 +27,16 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
const [searchingOpponent, setSearchingOpponent] = useState<boolean>(false); const [searchingOpponent, setSearchingOpponent] = useState<boolean>(false);
const [game, setGame] = useState<CommonMancalaGame>(undefined); const [game, setGame] = useState<CommonMancalaGame>(undefined);
const gameRef = React.useRef<CommonMancalaGame>(game);
const [crashMessage, setCrashMessage] = useState<string>(undefined); const [crashMessage, setCrashMessage] = useState<string>(undefined);
const [userKeyWhoLeave, setUserKeyWhoLeave] = useState<string>(undefined); const [userKeyWhoLeave, setUserKeyWhoLeave] = useState<string>(undefined);
const [animationPitIndex, setAnimationPitIndex] = useState<number>(-1); const [boardViewModel, setBoardViewModel] = useState<BoardViewModel>(null);
const [intervalId, setIntervalId] = useState<number>(-1); const [boardId, setBoardId] = useState<string>();
useEffect(() => { const [pitAnimator, setPitAnimator] = useState<PitAnimator>();
gameRef.current = game;
});
const onConnectionDone = () => { const onConnectionDone = () => {
setConnetionState("connected"); setConnetionState("connected");
@ -69,41 +68,20 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
}); });
}; };
const listenMessages = () => { const listenMessages = (pitAnimator: PitAnimator) => {
context.rtmt.listenMessage("on_game_start", (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame;
const mancalaGame = MancalaGame.createFromMancalaGame(newGame);
setSearchingOpponent(false);
setGame(mancalaGame);
pitAnimator.setNewGame(mancalaGame);
});
context.rtmt.listenMessage(channel_on_game_update, (message: Object) => { context.rtmt.listenMessage(channel_on_game_update, (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame; const newGame: CommonMancalaGame = message as CommonMancalaGame;
const mancalaGame = MancalaGame.createFromMancalaGame(newGame); const mancalaGame = MancalaGame.createFromMancalaGame(newGame);
if (gameRef.current && mancalaGame.history.length > 0) { setGame(mancalaGame);
const lastHistoryItem = pitAnimator.setUpdatedGame(mancalaGame);
mancalaGame.history[mancalaGame.history.length - 1];
if (lastHistoryItem.gameSteps.length > 0) {
let stepIndex = 0;
if (intervalId) {
clearInterval(intervalId);
}
const id = setInterval(() => {
if (stepIndex === lastHistoryItem.gameSteps.length) {
clearInterval(id);
setAnimationPitIndex(-1);
setGame(mancalaGame);
} else {
const gameStep = lastHistoryItem.gameSteps[stepIndex];
const index = mancalaGame.board.getPitIndexCircularly(
gameStep.index
);
setAnimationPitIndex(index);
}
stepIndex++;
}, 250);
setIntervalId(intervalId);
}
}
});
context.rtmt.listenMessage("on_game_start", (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame;
setSearchingOpponent(false);
setGame(MancalaGame.createFromMancalaGame(newGame));
}); });
context.rtmt.listenMessage("on_game_crashed", (message: any) => { context.rtmt.listenMessage("on_game_crashed", (message: any) => {
@ -119,9 +97,19 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
}); });
}; };
const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
setBoardId(boardViewModel.id);
setBoardViewModel(boardViewModel);
};
React.useEffect(() => { React.useEffect(() => {
listenMessages(); const pitAnimator = new PitAnimator(context, updateBoardViewModel);
setPitAnimator(pitAnimator);
listenMessages(pitAnimator);
connectToServer("connecting"); connectToServer("connecting");
return () => {
pitAnimator.dispose();
};
}, []); }, []);
const resetGameState = () => { const resetGameState = () => {
@ -140,7 +128,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
context.rtmt.sendMessage(channel_leave_game, {}); context.rtmt.sendMessage(channel_leave_game, {});
}; };
const onHoleSelect = (index: number, hole: Pit) => { const onHoleSelect = (index: number, pit: Pit) => {
//TODO : stoneCount comes from view model!
if (pit.stoneCount === 0) {
//TODO : warn user
return;
}
const gameMove: GameMove = { index: index }; const gameMove: GameMove = { index: index };
context.rtmt.sendMessage(channel_game_move, gameMove); context.rtmt.sendMessage(channel_game_move, gameMove);
}; };
@ -240,12 +233,14 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
userKeyWhoLeave={userKeyWhoLeave} userKeyWhoLeave={userKeyWhoLeave}
searchingOpponent={searchingOpponent} searchingOpponent={searchingOpponent}
/> />
{game && ( {game && boardViewModel && (
<BoardView <BoardView
userKey={userKey} userKey={userKey}
game={game} game={game}
boardId={boardId}
boardViewModel={boardViewModel}
context={context}
onHoleSelect={onHoleSelect} onHoleSelect={onHoleSelect}
animationPitIndex={animationPitIndex}
/> />
)} )}
</div> </div>

View File

@ -1,30 +1,9 @@
import { Bank, MancalaGame, Pit } from "mancala.js"; import { Bank, MancalaGame, Pit } from "mancala.js";
import * as React from "react"; import * as React from "react";
import { FunctionComponent, useState } from "react"; import { FunctionComponent, useState } from "react";
import { Context } from "../context";
type Theme = { import BoardViewModel from "../viewmodel/BoardViewModel";
background: string; import PitViewModel from "../viewmodel/PitViewModel";
boardColor: string;
boardColorWhenPlayerTurn: string;
storeColor: string;
storeColorWhenPlayerTurn: string;
holeColor: string;
ballColor: string;
ballLightColor: string;
holeAnimateColor: string;
};
const theme: Theme = {
background: "#EEEEEE",
boardColor: "#4D606E",
boardColorWhenPlayerTurn: "#84b8a6",
storeColor: "#3FBAC2",
storeColorWhenPlayerTurn: "#6cab94",
holeColor: "#D3D4D8",
ballColor: "#393E46",
ballLightColor: "#393E46",
holeAnimateColor: "#afb3a4",
};
const BallView: FunctionComponent<{ color: string }> = ({ color }) => { const BallView: FunctionComponent<{ color: string }> = ({ color }) => {
return ( return (
@ -48,41 +27,19 @@ function range(size: number) {
return ans; return ans;
} }
const PitContainer: FunctionComponent<{
pit: Pit;
isAnimating: boolean;
onClick: () => void;
}> = ({ pit, isAnimating, onClick }) => {
if (isAnimating) {
pit.stoneCount += 1;
}
return (
<>
<HoleView
hole={pit}
color={isAnimating ? theme.holeAnimateColor : theme.holeColor}
stoneColor={isAnimating ? theme.ballLightColor : theme.ballColor}
onClick={onClick}
/>
</>
);
};
const HoleView: FunctionComponent<{ const HoleView: FunctionComponent<{
hole: Pit; pitViewModel: PitViewModel;
color: string;
stoneColor: string;
onClick: () => void; onClick: () => void;
}> = ({ hole, color, stoneColor, onClick }) => { }> = ({ pitViewModel, onClick }) => {
const balls = [...range(hole.stoneCount)].map((i) => ( const balls = [...range(pitViewModel.stoneCount)].map((i) => (
<BallView color={stoneColor} /> <BallView color={pitViewModel.stoneColor} />
)); ));
return ( return (
<div <div
onClick={onClick} onClick={onClick}
style={{ style={{
background: color, background: pitViewModel.pitColor,
margin: "5px", margin: "5px",
padding: "5px", padding: "5px",
borderRadius: "10vw", borderRadius: "10vw",
@ -100,21 +57,19 @@ const HoleView: FunctionComponent<{
}; };
const StoreView: FunctionComponent<{ const StoreView: FunctionComponent<{
store: Bank; pitViewModel: PitViewModel;
color: string;
stoneColor: string;
gridColumn: string; gridColumn: string;
gridRow: string; gridRow: string;
}> = ({ store, color, stoneColor, gridColumn, gridRow }) => { }> = ({ pitViewModel, gridColumn, gridRow }) => {
const balls = [...range(store.stoneCount)].map((i) => ( const balls = [...range(pitViewModel.stoneCount)].map((i) => (
<BallView color={stoneColor} /> <BallView color={pitViewModel.stoneColor} />
)); ));
return ( return (
<div <div
style={{ style={{
gridColumn: gridColumn, gridColumn: gridColumn,
gridRow: gridRow, gridRow: gridRow,
background: color, background: pitViewModel.pitColor,
margin: "5px", margin: "5px",
borderRadius: "10vw", borderRadius: "10vw",
display: "flex", display: "flex",
@ -131,64 +86,49 @@ const StoreView: FunctionComponent<{
const BoardView: FunctionComponent<{ const BoardView: FunctionComponent<{
game?: MancalaGame; game?: MancalaGame;
context: Context;
boardId: string;
boardViewModel: BoardViewModel;
userKey: string; userKey: string;
onHoleSelect: (index: number, hole: Pit) => void; onHoleSelect: (index: number, hole: Pit) => void;
animationPitIndex: number; }> = ({ game, context, boardId, boardViewModel, userKey, onHoleSelect }) => {
}> = ({ game, userKey, onHoleSelect, animationPitIndex }) => { const createPitView = (pitViewModel: PitViewModel, onClick: () => void) => {
return <HoleView pitViewModel={pitViewModel} onClick={onClick} />;
};
const player1Pits = game?.board.player1Pits.map((pit) => { const player1Pits = game?.board.player1Pits.map((pit) => {
const isAnimating = pit.index === animationPitIndex; const pitViewModel = boardViewModel.pits[pit.index];
return ( return createPitView(pitViewModel, () => {
<PitContainer if (game.turnPlayerId === game.player1Id)
pit={pit} onHoleSelect(game.board.player1Pits.indexOf(pit), pit);
isAnimating={isAnimating} });
onClick={() => {
if (game.turnPlayerId === game.player1Id)
onHoleSelect(game.board.player1Pits.indexOf(pit), pit);
}}
/>
);
}); });
const player2Pits = game!!.board.player2Pits.map((pit) => { const player2Pits = game!!.board.player2Pits.map((pit) => {
const isAnimating = pit.index === animationPitIndex; const pitViewModel = boardViewModel.pits[pit.index];
return ( return createPitView(pitViewModel, () => {
<PitContainer if (game.turnPlayerId === game.player2Id)
pit={pit} onHoleSelect(game.board.player2Pits.indexOf(pit), pit);
isAnimating={isAnimating} });
onClick={() => {
if (game.turnPlayerId === game.player2Id)
onHoleSelect(game.board.player2Pits.indexOf(pit), pit);
}}
/>
);
}); });
const isUserTurn = game.checkIsPlayerTurn(userKey); const isUserTurn = game.checkIsPlayerTurn(userKey);
const theme = context.themeManager.theme;
const animatingPlayer1Bank = const player1BankViewModel =
game.board.player1Bank.index === animationPitIndex; boardViewModel.pits[game.board.player1BankIndex()];
const animatingPlayer2Bank = const player2BankViewModel =
game.board.player2Bank.index === animationPitIndex; boardViewModel.pits[game.board.player2BankIndex()];
const player1Bank = (
const storeColorPlayer1 = animatingPlayer1Bank <StoreView
? theme.holeAnimateColor pitViewModel={player1BankViewModel}
: isUserTurn gridColumn="1 / 2"
? theme.storeColor gridRow="1 / 3"
: theme.storeColorWhenPlayerTurn; />
);
const storeStoneColorPlayer1 = animatingPlayer1Bank const player2Bank = (
? theme.ballLightColor <StoreView
: theme.ballColor; pitViewModel={player2BankViewModel}
gridColumn="8 / 9"
const storeColorPlayer2 = animatingPlayer2Bank gridRow="1 / 3"
? theme.holeAnimateColor />
: isUserTurn );
? theme.storeColor
: theme.storeColorWhenPlayerTurn;
const storeStoneColorPlayer2 = animatingPlayer2Bank
? theme.ballLightColor
: theme.ballColor;
return ( return (
<div <div
style={{ style={{
@ -206,16 +146,12 @@ const BoardView: FunctionComponent<{
{userKey === game.player2Id ? ( {userKey === game.player2Id ? (
<> <>
<StoreView <StoreView
store={game!!.board.player1Bank} pitViewModel={player1BankViewModel}
color={storeColorPlayer1}
stoneColor={storeStoneColorPlayer1}
gridColumn="1 / 2" gridColumn="1 / 2"
gridRow="1 / 3" gridRow="1 / 3"
/> />
<StoreView <StoreView
store={game!!.board.player2Bank} pitViewModel={player2BankViewModel}
color={storeColorPlayer2}
stoneColor={storeStoneColorPlayer2}
gridColumn="8 / 9" gridColumn="8 / 9"
gridRow="1 / 3" gridRow="1 / 3"
/> />
@ -225,17 +161,13 @@ const BoardView: FunctionComponent<{
) : ( ) : (
<> <>
<StoreView <StoreView
store={game!!.board.player2Bank} pitViewModel={player1BankViewModel}
color={storeColorPlayer2} gridColumn="8 / 9"
stoneColor={storeStoneColorPlayer2}
gridColumn="1 / 2"
gridRow="1 / 3" gridRow="1 / 3"
/> />
<StoreView <StoreView
store={game!!.board.player1Bank} pitViewModel={player2BankViewModel}
color={storeColorPlayer1} gridColumn="1 / 2"
stoneColor={storeStoneColorPlayer1}
gridColumn="8 / 9"
gridRow="1 / 3" gridRow="1 / 3"
/> />
{player2Pits.reverse()} {player2Pits.reverse()}