mancala/src/Home.tsx

251 lines
6.9 KiB
TypeScript

import * as React from "react";
import { FunctionComponent, useEffect, useState } from "react";
import BoardView from "./components/BoardView";
import { context } from "./context";
import { RTMTWS } from "./rtmt/rtmt_websocket";
import {
channel_game_move,
channel_leave_game,
channel_on_game_update,
channel_on_game_user_leave,
} from "./channel_names";
import Button from "./components/Button";
import InfoPanel from "./components/InfoPanel";
import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
import { GameMove } from "./models/GameMove";
import PitAnimator from "./animation/PitAnimator";
import BoardViewModel from "./viewmodel/BoardViewModel";
type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
const [userKey, setUserKey] = useState(undefined);
const [connectionState, setConnetionState] =
useState<ConnectionState>("connecting");
const [searchingOpponent, setSearchingOpponent] = useState<boolean>(false);
const [game, setGame] = useState<CommonMancalaGame>(undefined);
const [crashMessage, setCrashMessage] = useState<string>(undefined);
const [userKeyWhoLeave, setUserKeyWhoLeave] = useState<string>(undefined);
const [boardViewModel, setBoardViewModel] = useState<BoardViewModel>(null);
const [boardId, setBoardId] = useState<string>();
const [pitAnimator, setPitAnimator] = useState<PitAnimator>();
const onConnectionDone = () => {
setConnetionState("connected");
};
const onConnectionLost = () => {
connectToServer("reconnecting");
};
const onConnectionError = (event: Event) => {
setConnetionState("error");
};
const connectToServer = (connectionState: ConnectionState) => {
setConnetionState(connectionState);
context.userKeyStore.getUserKey((userKey: string) => {
setUserKey(userKey);
const rtmtws = context.rtmt as RTMTWS;
if (rtmtws) {
rtmtws.initWebSocket(
userKey,
onConnectionDone,
onConnectionLost,
onConnectionError
);
} else {
console.error("context.rtmt is not RTMTWS");
}
});
};
const listenMessages = (pitAnimator: PitAnimator) => {
context.rtmt.listenMessage("on_game_start", (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame;
const mancalaGame = MancalaGame.createFromMancalaGame(newGame);
setSearchingOpponent(false);
setGame(mancalaGame);
pitAnimator.setNewGame(mancalaGame);
});
context.rtmt.listenMessage(channel_on_game_update, (message: Object) => {
const newGame: CommonMancalaGame = message as CommonMancalaGame;
const mancalaGame = MancalaGame.createFromMancalaGame(newGame);
setGame(mancalaGame);
pitAnimator.setUpdatedGame(mancalaGame);
});
context.rtmt.listenMessage("on_game_crashed", (message: any) => {
const newCrashMessage = message as string;
console.error("on_game_crash");
console.error(newCrashMessage);
setCrashMessage(newCrashMessage);
});
context.rtmt.listenMessage(channel_on_game_user_leave, (message: any) => {
const userKeyWhoLeave = message;
setUserKeyWhoLeave(userKeyWhoLeave);
});
};
const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
setBoardId(boardViewModel.id);
setBoardViewModel(boardViewModel);
};
React.useEffect(() => {
const pitAnimator = new PitAnimator(context, updateBoardViewModel);
setPitAnimator(pitAnimator);
listenMessages(pitAnimator);
connectToServer("connecting");
return () => {
pitAnimator.dispose();
};
}, []);
const resetGameState = () => {
setGame(undefined);
setCrashMessage(undefined);
setUserKeyWhoLeave(undefined);
};
const newGameClick = () => {
resetGameState();
setSearchingOpponent(true);
context.rtmt.sendMessage("new_game", {});
};
const leaveGame = () => {
context.rtmt.sendMessage(channel_leave_game, {});
};
const onHoleSelect = (index: number, pit: Pit) => {
//TODO : stoneCount comes from view model!
if (pit.stoneCount === 0) {
//TODO : warn user
return;
}
const gameMove: GameMove = { index: index };
context.rtmt.sendMessage(channel_game_move, gameMove);
};
const showConnectionState = connectionState != "connected";
const connectionStateText = () => {
let map: { [key: string]: string } = {
connecting: context.texts.Connecting,
connected: context.texts.Connected,
error: context.texts.CannotConnect,
reconnecting: context.texts.ConnectingAgain,
};
return map[connectionState];
};
const renderNewGameButton = () => {
const newGame = (
<Button
text={context.texts.NewGame}
color="#005f73"
onClick={newGameClick}
/>
);
if (userKeyWhoLeave) {
return newGame;
}
if (crashMessage) {
return newGame;
}
if (!game) {
return newGame;
} else if (game.state == "ended") {
return newGame;
}
return <></>;
};
return (
<div
style={{
display: "flex",
flexDirection: "column",
alignItems: "center",
background: "#EEEEEE",
flex: "1",
}}
>
{showConnectionState && (
<div
style={{
position: "absolute",
bottom: "0px",
left: "0px",
padding: "15px ",
borderTopRightRadius: "1vw",
minWidth: "10vw",
minHeight: "1vw",
background: "#2F2504",
color: "white",
}}
>
{connectionStateText()}
</div>
)}
<div
style={{
padding: "0px 50px",
background: "rgb(228, 228, 228)",
display: "flex",
flexDirection: "row",
alignItems: "center",
justifyContent: "space-between",
alignSelf: "stretch",
}}
>
<h1 style={{ margin: "10px 0px" }}>{context.texts.Mancala}</h1>
<div>
{renderNewGameButton()}
{game &&
!userKeyWhoLeave &&
!crashMessage &&
(game?.state === "playing" || game?.state === "initial") && (
<Button
color="#005f73"
text={context.texts.Leave}
onClick={leaveGame}
/>
)}
</div>
</div>
<InfoPanel
game={game}
crashMessage={crashMessage}
userKey={userKey}
userKeyWhoLeave={userKeyWhoLeave}
searchingOpponent={searchingOpponent}
/>
{game && boardViewModel && (
<BoardView
userKey={userKey}
game={game}
boardId={boardId}
boardViewModel={boardViewModel}
context={context}
onHoleSelect={onHoleSelect}
/>
)}
</div>
);
};
export default Home;