2022-05-08 17:13:21 +03:00
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import { Bank, MancalaGame, Pit } from "mancala.js";
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import * as React from "react";
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import { FunctionComponent, useState } from "react";
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2021-06-29 03:29:46 +03:00
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2021-06-30 16:11:22 +03:00
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type Theme = {
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background: string;
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boardColor: string;
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boardColorWhenPlayerTurn: string;
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storeColor: string;
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storeColorWhenPlayerTurn: string;
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holeColor: string;
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ballColor: string;
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ballLightColor: string;
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holeAnimateColor: string;
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};
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const theme: Theme = {
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background: "#EEEEEE",
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boardColor: "#4D606E",
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boardColorWhenPlayerTurn: "#84b8a6",
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storeColor: "#3FBAC2",
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storeColorWhenPlayerTurn: "#6cab94",
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holeColor: "#D3D4D8",
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ballColor: "#393E46",
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ballLightColor: "#393E46",
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holeAnimateColor: "#afb3a4",
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};
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const BallView: FunctionComponent<{ color: string }> = ({ color }) => {
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return (
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<div
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style={{
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background: color,
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margin: "1px",
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width: "1vw",
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height: "1vw",
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borderRadius: "10vw",
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}}
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></div>
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);
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};
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function range(size: number) {
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var ans = [];
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for (let i = 0; i < size; i++) {
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ans.push(i);
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}
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return ans;
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}
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2022-05-12 23:41:24 +03:00
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const PitContainer: FunctionComponent<{
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pit: Pit;
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isAnimating: boolean;
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onClick: () => void;
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}> = ({ pit, isAnimating, onClick }) => {
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if (isAnimating) {
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pit.stoneCount += 1;
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}
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return (
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<>
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<HoleView
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hole={pit}
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color={isAnimating ? theme.holeAnimateColor : theme.holeColor}
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stoneColor={isAnimating ? theme.ballLightColor : theme.ballColor}
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onClick={onClick}
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/>
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</>
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);
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};
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const HoleView: FunctionComponent<{
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hole: Pit;
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color: string;
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stoneColor: string;
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onClick: () => void;
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}> = ({ hole, color, stoneColor, onClick }) => {
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const balls = [...range(hole.stoneCount)].map((i) => (
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<BallView color={stoneColor} />
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));
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return (
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<div
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onClick={onClick}
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style={{
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background: color,
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margin: "5px",
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padding: "5px",
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borderRadius: "10vw",
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display: "flex",
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alignItems: "center",
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alignContent: "center",
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justifyContent: "center",
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justifyItems: "center",
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flexWrap: "wrap",
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}}
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>
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{balls}
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</div>
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);
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};
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const StoreView: FunctionComponent<{
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store: Bank;
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color: string;
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stoneColor: string;
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gridColumn: string;
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gridRow: string;
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}> = ({ store, color, stoneColor, gridColumn, gridRow }) => {
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const balls = [...range(store.stoneCount)].map((i) => (
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<BallView color={stoneColor} />
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));
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return (
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<div
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style={{
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gridColumn: gridColumn,
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gridRow: gridRow,
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background: color,
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margin: "5px",
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borderRadius: "10vw",
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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alignContent: "center",
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flexWrap: "wrap",
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}}
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>
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{balls}
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</div>
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);
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};
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const BoardView: FunctionComponent<{
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game?: MancalaGame;
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userKey: string;
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onHoleSelect: (index: number, hole: Pit) => void;
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animationPitIndex: number;
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}> = ({ game, userKey, onHoleSelect, animationPitIndex }) => {
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const player1Pits = game?.board.player1Pits.map((pit) => {
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const isAnimating = pit.index === animationPitIndex;
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return (
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<PitContainer
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pit={pit}
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isAnimating={isAnimating}
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onClick={() => {
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if (game.turnPlayerId === game.player1Id)
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onHoleSelect(game.board.player1Pits.indexOf(pit), pit);
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}}
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/>
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);
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});
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const player2Pits = game!!.board.player2Pits.map((pit) => {
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const isAnimating = pit.index === animationPitIndex;
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return (
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<PitContainer
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pit={pit}
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isAnimating={isAnimating}
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onClick={() => {
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if (game.turnPlayerId === game.player2Id)
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onHoleSelect(game.board.player2Pits.indexOf(pit), pit);
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}}
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/>
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);
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});
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const isUserTurn = game.checkIsPlayerTurn(userKey);
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const animatingPlayer1Bank =
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game.board.player1Bank.index === animationPitIndex;
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const animatingPlayer2Bank =
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game.board.player2Bank.index === animationPitIndex;
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const storeColorPlayer1 = animatingPlayer1Bank
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? theme.holeAnimateColor
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: isUserTurn
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? theme.storeColor
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: theme.storeColorWhenPlayerTurn;
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const storeStoneColorPlayer1 = animatingPlayer1Bank
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? theme.ballLightColor
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: theme.ballColor;
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const storeColorPlayer2 = animatingPlayer2Bank
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? theme.holeAnimateColor
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: isUserTurn
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? theme.storeColor
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: theme.storeColorWhenPlayerTurn;
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const storeStoneColorPlayer2 = animatingPlayer2Bank
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? theme.ballLightColor
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: theme.ballColor;
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return (
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<div
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style={{
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margin: "10px",
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padding: "20px",
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display: "grid",
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gridTemplateColumns: "repeat(8, 11vw)",
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gridTemplateRows: "repeat(2, 11vw)",
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borderRadius: "3vw",
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background: isUserTurn
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? theme.boardColor
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: theme.boardColorWhenPlayerTurn,
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}}
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>
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{userKey === game.player2Id ? (
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<>
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<StoreView
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store={game!!.board.player1Bank}
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color={storeColorPlayer1}
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stoneColor={storeStoneColorPlayer1}
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gridColumn="1 / 2"
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gridRow="1 / 3"
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/>
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<StoreView
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store={game!!.board.player2Bank}
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color={storeColorPlayer2}
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stoneColor={storeStoneColorPlayer2}
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gridColumn="8 / 9"
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gridRow="1 / 3"
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/>
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{player1Pits.reverse()}
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{player2Pits}
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</>
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) : (
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<>
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<StoreView
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store={game!!.board.player2Bank}
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color={storeColorPlayer2}
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stoneColor={storeStoneColorPlayer2}
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gridColumn="1 / 2"
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gridRow="1 / 3"
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/>
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<StoreView
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store={game!!.board.player1Bank}
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color={storeColorPlayer1}
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stoneColor={storeStoneColorPlayer1}
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gridColumn="8 / 9"
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gridRow="1 / 3"
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/>
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{player2Pits.reverse()}
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{player1Pits}
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</>
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)}
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</div>
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);
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};
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export default BoardView;
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