mancala/src/core/Board.ts

217 lines
6.2 KiB
TypeScript

import { Bank, Pit } from './Pit';
const bankCount = 2;
export type PitType =
| 'player1Pit'
| 'player1Bank'
| 'player2Pit'
| 'player2Bank';
export class Board {
pits: Pit[];
playerPitCount: number;
initialStoneCountInPits: number;
onGameMoveStart: (index: number) => void = () => {};
onGameMove: (index: number) => void = () => {};
onGameMoveEnd: (index: number) => void = () => {};
constructor(
playerPitCount: number,
initialStoneCountInPits: number,
pits: Pit[] | null = null
) {
this.playerPitCount = playerPitCount;
this.initialStoneCountInPits = initialStoneCountInPits;
this.pits = pits
? pits
: this.createPits(playerPitCount, initialStoneCountInPits);
}
createPits(playerPitCount: number, initialStoneCountInPits: number): Pit[] {
const totalPitCount = playerPitCount + playerPitCount + bankCount;
const pitArray = new Array<Pit>(totalPitCount);
for (let index = 0; index < this.totalPitCount(); index++) {
const pitType = this.getPitTypeByIndex(index);
if (pitType === 'player1Pit' || pitType === 'player2Pit') {
pitArray[index] = new Pit(initialStoneCountInPits);
} else if (pitType === 'player1Bank' || pitType === 'player2Bank') {
pitArray[index] = new Bank(0);
}
}
return pitArray;
}
public player1PitStartIndex = () => 0;
public player1PitStopIndex = () =>
this.player1PitStartIndex() + this.playerPitCount - 1;
public player1BankIndex = () => this.player1PitStopIndex() + 1;
public player2PitStartIndex = () => this.player1BankIndex() + 1;
public player2PitStopIndex = () =>
this.player2PitStartIndex() + this.playerPitCount - 1;
public player2BankIndex = () => this.player2PitStopIndex() + 1;
public totalPitCount = () => this.player2BankIndex() + 1;
public checkIndex(index: number): boolean {
return (
index >= this.player1PitStartIndex() && index <= this.player2BankIndex()
);
}
checkIndeAndMaybeThrowError(index: number): void {
if (!this.checkIndex(index)) {
throw new Error(
`IndexOutOfRange => index : ${index} [start, stop] = [${this.player1PitStartIndex()}, ${this.player2BankIndex()}]`
);
}
}
public getPitTypeByIndex(index: number): PitType {
this.checkIndeAndMaybeThrowError(index);
if (
index >= this.player1PitStartIndex() &&
index <= this.player1PitStopIndex()
) {
return 'player1Pit';
} else if (index === this.player1BankIndex()) {
return 'player1Bank';
} else if (index <= this.player2PitStopIndex()) {
return 'player2Pit';
} else {
return 'player2Bank';
}
}
public checkPitTypeIsNormalPitByIndex(index: number): boolean {
this.checkIndeAndMaybeThrowError(index);
const pitType = this.getPitTypeByIndex(index);
return pitType === 'player1Pit' || pitType === 'player2Pit';
}
public checkPitTypeIsBankByIndex(index: number): boolean {
this.checkIndeAndMaybeThrowError(index);
const pitType = this.getPitTypeByIndex(index);
return pitType === 'player1Bank' || pitType === 'player2Bank';
}
public move(index: number) {
this.checkIndeAndMaybeThrowError(index);
const pitType = this.getPitTypeByIndex(index);
if (pitType === 'player1Bank' || pitType === 'player2Bank') {
throw new Error(`InCorrectPit => index : ${index} pitType = ${pitType}`);
}
const pit = this.pits[index];
if (pit.stoneCount <= 0) {
throw new Error(
`StoneNotFound => index : ${index} stoneCount = ${pit.stoneCount}`
);
}
const stepCount = pit.stoneCount;
this.pits[index].stoneCount = 0;
const startIndex = stepCount === 1 ? index + 1 : index;
this.moveInternal(startIndex, stepCount);
}
private moveInternal(startIndex: number, stepCount: number) {
this.fireOnGameMoveStart(startIndex);
for (let i = startIndex; i < startIndex + stepCount; i++) {
this.onGameMoveStep(i);
}
const stopIndex = startIndex + stepCount - 1;
this.fireOnGameMoveEnd(stopIndex);
}
public onGameMoveStep(index: number) {
const pit = this.pits[this.getPitIndexCircularly(index)];
pit.increaseStone();
this.fireOnGameMove(index);
}
public getNextPitCircularly(currentPitIndex: number) {
return this.pits[this.getNextPitIndexCircularly(currentPitIndex)];
}
public getNextPitIndexCircularly(currentPitIndex: number) {
this.checkIndeAndMaybeThrowError(currentPitIndex);
return this.getPitIndexCircularly(currentPitIndex + 1);
}
public getPitCircularly(currentPitIndex: number) {
return this.pits[this.getPitIndexCircularly(currentPitIndex)];
}
public getPitIndexCircularly(currentPitIndex: number) {
return currentPitIndex % this.totalPitCount();
}
fireOnGameMoveStart(index: number): void {
this.onGameMoveStart(index);
}
fireOnGameMove(index: number): void {
this.onGameMove(index);
}
fireOnGameMoveEnd(index: number): void {
this.onGameMoveEnd(index);
}
public getStoneArray(): number[] {
return [...this.pits.map((pit) => pit.stoneCount)];
}
public get player1Pits(): Pit[] {
return this.pits.slice(
this.player1PitStartIndex(),
this.player1BankIndex()
);
}
get player2Pits(): Pit[] {
return this.pits.slice(
this.player2PitStartIndex(),
this.player2BankIndex()
);
}
get player1Bank(): Bank {
return this.pits[this.player1BankIndex()];
}
get player2Bank(): Bank {
return this.pits[this.player2BankIndex()];
}
public getOppositePitIndex(index: number) {
if (index > this.player1BankIndex()) {
return this.player2PitStopIndex() - index;
} else {
return this.player1BankIndex() + this.playerPitCount - index;
}
}
public clear() {
this.player1Bank.stoneCount = 0;
this.player2Bank.stoneCount = 0;
this.clearPlayer1Pits();
this.clearPlayer2Pits();
}
public clearPlayer1Pits() {
this.fillPlayer1Pits(0);
}
public clearPlayer2Pits() {
this.fillPlayer2Pits(0);
}
public fillPlayer1Pits(stoneCount: number) {
this.player1Pits.forEach((pit) => (pit.stoneCount = stoneCount));
}
public fillPlayer2Pits(stoneCount: number) {
this.player2Pits.forEach((pit) => (pit.stoneCount = stoneCount));
}
}