104 lines
3.1 KiB
TypeScript
104 lines
3.1 KiB
TypeScript
import express, { Request, Response } from "express";
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import * as http from 'http';
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import { decodeText, encodeText } from "./rtmt/byte_util";
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import { RTMTWS } from "./rtmt/rtmt_websocket";
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import cors from "cors"
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import { generateKey } from "./key_factory";
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import { MatchMaker } from "./matcmaker";
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import { channel_game_move, channel_leave_game, channel_new_game, channel_on_game_crashed, channel_on_game_start, channel_on_game_update, channel_on_game_user_leave } from "./channel_names";
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import { Bytes } from "./rtmt/rtmt";
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import { createGame, Game, GameMove } from "./mancala";
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import morgan from 'morgan';
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const app = express();
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app.use(cors());
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app.use(morgan('dev'));
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const server = http.createServer(app);
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app.get("/", (req: Request, res: Response) => {
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res.send("Server up and running!");
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});
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app.get("/register/", (req: Request, res: Response) => {
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res.send(generateKey());
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});
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const port = process.env.PORT || 5000
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server.listen(port, () => {
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console.log(`Server started on port ${port}`);
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})
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const rtmt = new RTMTWS()
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rtmt.initWebSocket(server, (userKey: string) => {
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const game = gameStore.get(userKey)
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if (game) {
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rtmt.sendMessage(userKey, channel_on_game_update, encodeText(JSON.stringify(game)))
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}
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})
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const matchmaker = new MatchMaker()
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rtmt.listenMessage(channel_new_game, (userKey: string, message: Bytes) => {
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matchmaker.find(userKey)
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})
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const gameStore = new Map<string, Game>()
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matchmaker.onPlayersPaired = (userKey1: string, userKey2: string) => {
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const game = createGame(userKey1, userKey2)
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gameStore.set(userKey1, game)
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gameStore.set(userKey2, game)
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const data = encodeText(JSON.stringify(game))
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rtmt.sendMessage(userKey1, channel_on_game_start, data)
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rtmt.sendMessage(userKey2, channel_on_game_start, data)
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}
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rtmt.listenMessage(channel_game_move, (userKey: string, message: Bytes) => {
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const gameMove: GameMove = JSON.parse(decodeText(message))
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const game = gameStore.get(userKey)
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if (game) {
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try {
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game.moveByIndex(gameMove.index, game.getPlayerNameByKey(userKey))
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const data = encodeText(JSON.stringify(game))
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rtmt.sendMessage(game.player1, channel_on_game_update, data)
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rtmt.sendMessage(game.player2, channel_on_game_update, data)
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if (game.state == "ended") {
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gameStore.delete(game.player1)
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gameStore.delete(game.player2)
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}
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} catch (err : any) {
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console.log(err);
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deleteGame(game)
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const data = encodeText(err.toString())
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rtmt.sendMessage(game.player1, channel_on_game_crashed, data)
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rtmt.sendMessage(game.player2, channel_on_game_crashed, data)
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}
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} else {
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console.log("Game not found!");
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}
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})
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rtmt.listenMessage(channel_leave_game, (userKey: string, message: Bytes) => {
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const game = gameStore.get(userKey)
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if (game) {
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deleteGame(game)
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const data = encodeText(userKey)
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rtmt.sendMessage(game.player1, channel_on_game_user_leave, data)
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rtmt.sendMessage(game.player2, channel_on_game_user_leave, data)
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}
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})
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const deleteGame = (game: Game) => {
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if (game) {
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gameStore.delete(game.player1)
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gameStore.delete(game.player2)
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}
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}
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