The lobby offers the bot levels after 10 seconds without an opponent, the home page has a Play with bot menu, and a game against the bot ends with Play again at the same level.
439 lines
21 KiB
TypeScript
439 lines
21 KiB
TypeScript
import { MancalaGame, Pit } from 'mancala.js';
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import * as React from 'react';
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import { FunctionComponent, useState } from 'react';
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import { useNavigate, useParams } from 'react-router';
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import { v4 } from 'uuid';
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import { PitAnimator } from '@mancala/core';
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import BoardView from '../components/board/BoardView';
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import LoadingComponent from '../components/LoadingComponent';
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import PageContainer from '../components/PageContainer';
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import AppHeader from '../components/headerbar/AppHeader';
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import { LeaveIcon, PlusIcon } from '../components/Icons';
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import { GameRecord, channel_on_game_update, channel_on_game_crashed, channel_on_game_end, channel_on_game_user_leave, channel_on_user_connection_change, channel_leave_game, channel_game_move, channel_listen_game_events, channel_unlisten_game_events, FinishedGameSummary, GameEndMessage, getBoardAfterMove, getSeat, PlayedMove } from '@mancala/core';
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import { Context } from '../context/context';
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import { GameMove, LoadingState, Game, GameUsersConnectionInfo } from "@mancala/core";
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import { Theme, getBotLevel, getPlayerDisplayName } from '@mancala/core';
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import { BoardViewModel } from "@mancala/core";
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import notyf from '../util/Notyf';
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import swal from 'sweetalert';
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import Util from '../util/Util';
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import { useTranslation } from 'react-i18next';
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import MoveList from '../components/history/MoveList';
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import ReviewBanner from '../components/history/ReviewBanner';
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import useMoveKeys from '../hooks/useMoveKeys';
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import { createBoardViewModel } from '../util/BoardViewModels';
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import { getResultText } from '../util/GameResultText';
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import ReplayView from '../components/history/ReplayView';
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import GameClockView from '../components/GameClockView';
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import useGameClock from '../hooks/useGameClock';
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import PlayerCard from '../components/game/PlayerCard';
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import GameOverCard from '../components/game/GameOverCard';
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import '../styles/game.css';
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const GamePage: FunctionComponent<{
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context: Context,
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userKey?: string,
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theme: Theme,
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}> = ({ context, userKey, theme }) => {
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let params = useParams<{ gameId: string }>();
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const [game, setGame] = useState<Game | undefined>(undefined);
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const [userKeyWhoLeave, setUserKeyWhoLeave] = useState<string | undefined>(undefined);
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const [boardViewModel, setBoardViewModel] = useState<BoardViewModel | undefined>(undefined);
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const [boardId, setBoardId] = useState<string>("-1");
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const [pitAnimator, setPitAnimator] = useState<PitAnimator | undefined>(undefined);
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// It is a flag for ongoing action such as send game move.
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// We have to block future actions if there is an ongoing action.
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const [hasOngoingAction, setHasOngoingAction] = useState<boolean>(false);
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const [gameUsersConnectionInfo, setGameUsersConnectionInfo] = useState<GameUsersConnectionInfo | undefined>();
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// Set while an earlier position is shown instead of the live board.
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const [viewedMove, setViewedMove] = useState<number | undefined>(undefined);
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// Set when the game has ended and was loaded from history; the page then shows the replay.
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const [replayRecord, setReplayRecord] = useState<GameRecord | undefined>(undefined);
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// Set when the server says the game ended, for whatever reason.
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const [gameEnd, setGameEnd] = useState<GameEndMessage | undefined>(undefined);
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// Set when the player closes the game over card to look at the board.
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const [gameOverClosed, setGameOverClosed] = useState<boolean>(false);
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const navigate = useNavigate();
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const { t } = useTranslation();
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const [gameLoadingState, setLoadingStateGame] = useState<LoadingState<Game>>(LoadingState.Unset());
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const checkIsSpectator = (game: Game) => userKey !== game.mancalaGame.player1Id && userKey !== game.mancalaGame.player2Id;
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const mancalaGame: MancalaGame | undefined = game?.mancalaGame;
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const isSpectator = game ? checkIsSpectator(game) : undefined;
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const isPlayer2 = !isSpectator && userKey === mancalaGame?.player2Id;
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const onGameUpdate = (pitAnimator: PitAnimator, newGame: Game) => {
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setGame(newGame);
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pitAnimator.setUpdatedGame(newGame);
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setHasOngoingAction(false);
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setGameUsersConnectionInfo(newGame.gameUsersConnectionInfo);
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}
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const isUserOnline = (userId: string) => {
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if (!gameUsersConnectionInfo) return false;
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const user1ConnectionInfo = gameUsersConnectionInfo.user1ConnectionInfo;
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const user2ConnectionInfo = gameUsersConnectionInfo.user2ConnectionInfo;
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if (user1ConnectionInfo.userId === userId) return user1ConnectionInfo.isOnline;
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if (user2ConnectionInfo.userId === userId) return user2ConnectionInfo.isOnline;
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return false;
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}
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const getPlayerName = (userId: string) => {
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const connectionInfos = [gameUsersConnectionInfo?.user1ConnectionInfo, gameUsersConnectionInfo?.user2ConnectionInfo];
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return getPlayerDisplayName(connectionInfos.find((info) => info?.userId === userId), t);
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}
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const onGameUpdateEvent = (pitAnimator: PitAnimator, message: Object) => {
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const newGame: Game = message as Game;
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newGame.mancalaGame = MancalaGame.createFromMancalaGame(newGame.mancalaGame);
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onGameUpdate(pitAnimator, newGame);
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}
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const onGameCrashed = (message: any) => {
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const newCrashMessage = message as string;
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notyf.error(t("InternalErrorOccurred"));
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console.error("on_game_crash");
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console.error(newCrashMessage);
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}
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const onGameUserLeave = (message: any) => {
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const userKeyWhoLeave = message;
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setUserKeyWhoLeave(userKeyWhoLeave);
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setHasOngoingAction(false);
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};
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const onGameEnd = (message: GameEndMessage) => {
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setGameEnd(message);
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setHasOngoingAction(false);
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};
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const onUserConnectionChange = (message: any) => {
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const gameUsersConnectionInfo = message as GameUsersConnectionInfo;
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setGameUsersConnectionInfo(gameUsersConnectionInfo);
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};
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const listenMessages = (game: Game, pitAnimator: PitAnimator): () => void => {
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const _onGameUpdate = (message: object) => onGameUpdateEvent(pitAnimator, message);
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context.rtmt.addMessageListener(channel_on_game_update, _onGameUpdate);
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context.rtmt.addMessageListener(channel_on_game_crashed, onGameCrashed);
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context.rtmt.addMessageListener(channel_on_game_user_leave, onGameUserLeave);
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context.rtmt.addMessageListener(channel_on_user_connection_change, onUserConnectionChange);
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context.rtmt.addMessageListener(channel_on_game_end, onGameEnd);
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return () => {
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context.rtmt.removeMessageListener(channel_on_game_end, onGameEnd);
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context.rtmt.removeMessageListener(channel_on_game_update, _onGameUpdate);
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context.rtmt.removeMessageListener(channel_on_game_crashed, onGameCrashed);
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context.rtmt.removeMessageListener(channel_on_game_user_leave, onGameUserLeave);
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context.rtmt.removeMessageListener(channel_on_user_connection_change, onUserConnectionChange);
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}
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};
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// Spectators tell the server they are watching once their identity is known and the connection is open,
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// and again after every reconnect, since the server forgets spectators who go offline.
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React.useEffect(() => {
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if (!game || !userKey || !checkIsSpectator(game)) return;
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const listen = () => context.rtmt.sendMessage(channel_listen_game_events, game.id);
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if (context.rtmt.connectionState === "connected") listen();
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context.rtmt.on("open", listen);
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return () => {
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context.rtmt.off("open", listen);
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if (context.rtmt.connectionState === "connected") context.rtmt.sendMessage(channel_unlisten_game_events, game.id);
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};
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}, [game?.id, userKey]);
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const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
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boardViewModel.id = v4();
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setBoardId(boardViewModel.id);
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setBoardViewModel(boardViewModel);
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};
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const getBoardIndex = (index: number) => {
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if (!game || !mancalaGame) return -1;
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const pitsLenght = mancalaGame.board.pits.length;
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if (userKey === mancalaGame.player2Id) return index + pitsLenght / 2;
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return index;
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};
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const getOpponentId = () => mancalaGame?.player1Id === userKey ? mancalaGame?.player2Id : mancalaGame?.player1Id;
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const checkHasAnOngoingAction = () => hasOngoingAction;
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const onLeaveGameClick = () => {
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if (Util.checkConnectionAndMaybeAlert(context, t)) return;
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swal({
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title: t("AreYouSureToLeaveGame"),
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icon: "warning",
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buttons: [t("Cancel"), t("Yes")],
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dangerMode: true,
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})
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.then((confirm) => {
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if (confirm) {
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context.rtmt.sendMessage(channel_leave_game, {});
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navigate("/");
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}
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});
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};
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const onNewGameClick = () => {
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if (Util.checkConnectionAndMaybeAlert(context, t)) return;
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navigate("/loby")
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};
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// In a game against the bot, the game over card starts another one at the same level.
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const opponentBotLevel = isSpectator ? undefined : getBotLevel(getOpponentId());
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const onPlayAgainClick = () => {
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if (Util.checkConnectionAndMaybeAlert(context, t)) return;
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navigate(`/loby?bot=${opponentBotLevel}`)
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};
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const onPitSelect = (index: number, pit: Pit) => {
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if (!game || isSpectator || !userKey) {
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return;
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}
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if(userKeyWhoLeave || gameEnd) {
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notyf.error(t("GameEnded"));
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return;
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}
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if (viewedMove !== undefined) {
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notyf.error(t("ViewingMove", { number: viewedMove }));
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return;
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}
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if(game.mancalaGame.state === "ended") {
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notyf.error(t("GameEnded"));
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return;
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}
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if (Util.checkConnectionAndMaybeAlert(context, t)) return;
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if (game.mancalaGame.getPlayerIdByIndex(index) !== userKey) {
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notyf.error(t("UCanOnlyPlayYourOwnPits"));
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return;
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}
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const pitIndexForUser = index % (game.mancalaGame.board.totalPitCount() / 2);
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if (!game.mancalaGame.canPlayerMove(userKey, pitIndexForUser)) {
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notyf.error(t("OpponentTurn"));
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return;
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}
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if (checkHasAnOngoingAction()) {
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notyf.error(t("UMustWaitUntilCurrentMoveComplete"));
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return;
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}
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if (!boardViewModel) return;
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//TODO: this check should be in mancala.js
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if (pit.stoneCount === 0) {
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notyf.error(t("UCanNotPlayEmptyPit"));
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return;
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}
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setHasOngoingAction(true);
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const selectedPit = boardViewModel.pits[getBoardIndex(pitIndexForUser)];
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selectedPit.pitColor = context.themeManager.theme.pitSelectedColor;
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selectedPit.highlight = "selected";
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updateBoardViewModel(boardViewModel);
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const gameMove: GameMove = { index: pitIndexForUser };
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context.rtmt.sendMessage(channel_game_move, gameMove);
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};
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React.useEffect(() => {
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let pitAnimator: PitAnimator | undefined;
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let unlistenMessages: () => void;
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setLoadingStateGame(LoadingState.Loading())
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context.gameStore.get(params.gameId!!).then((loaded) => {
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if (loaded?.kind === "live") {
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const game = loaded.game;
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pitAnimator = new PitAnimator(context.themeManager, updateBoardViewModel);
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setPitAnimator(pitAnimator);
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onGameUpdate(pitAnimator, game);
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unlistenMessages = listenMessages(game, pitAnimator);
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setLoadingStateGame(LoadingState.Loaded({ value: game }))
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} else if (loaded?.kind === "finished") {
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setReplayRecord(loaded.record);
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} else {
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setLoadingStateGame(LoadingState.Error({ errorMessage: t("GameNotFound") }))
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}
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}).catch((error) => {
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console.error(error);
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setLoadingStateGame(LoadingState.Error({ errorMessage: t("ErrorWhenRetrievingInformation") }))
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})
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return () => {
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unlistenMessages?.();
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pitAnimator?.dispose();
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};
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}, []);
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const renderNewGameBtn = isSpectator || (userKeyWhoLeave || gameEnd || !game || (game && game.mancalaGame.state == "ended"));
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const moves = (mancalaGame?.history ?? []) as unknown as PlayedMove[];
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const isReviewing = viewedMove !== undefined && viewedMove < moves.length;
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const shownBoardViewModel = isReviewing && mancalaGame
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? createBoardViewModel(getBoardAfterMove(moves, viewedMove!), context.themeManager.theme)
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: boardViewModel;
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const isGameOver = !!(userKeyWhoLeave || gameEnd || mancalaGame?.state === "ended");
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const isYourTurn = !isSpectator && !isGameOver && !!userKey && mancalaGame?.turnPlayerId === userKey;
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const selectMove = (moveNumber: number) => setViewedMove(moveNumber >= moves.length ? undefined : Math.max(0, moveNumber));
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useMoveKeys({
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previous: () => !replayRecord && selectMove((isReviewing ? viewedMove! : moves.length) - 1),
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next: () => !replayRecord && isReviewing && selectMove(viewedMove! + 1),
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});
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const playerInfo = (userId: string) => {
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const info = [gameUsersConnectionInfo?.user1ConnectionInfo, gameUsersConnectionInfo?.user2ConnectionInfo]
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.find((connectionInfo) => connectionInfo?.userId === userId);
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return { userId, name: info?.name, isGuest: info?.isGuest ?? true };
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};
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// How the game ended, as a saved game would say it; from the server's message when it sent one.
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const getEndSummary = (): FinishedGameSummary | undefined => {
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if (!mancalaGame || !isGameOver) return undefined;
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const player1 = playerInfo(mancalaGame.player1Id), player2 = playerInfo(mancalaGame.player2Id);
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const seatOf = (playerId: string) => playerId === mancalaGame.player1Id ? "player1" : "player2";
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if (gameEnd) return { result: gameEnd.result, endReason: gameEnd.endReason, player1, player2 } as FinishedGameSummary;
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if (userKeyWhoLeave) {
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const winner = userKeyWhoLeave === mancalaGame.player1Id ? "player2" : "player1";
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return { result: winner, endReason: "left", leftUserId: userKeyWhoLeave, player1, player2 } as FinishedGameSummary;
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}
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const winnerId = mancalaGame.getWonPlayerId();
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return { result: winnerId ? seatOf(winnerId) : "draw", endReason: "completed", player1, player2 } as FinishedGameSummary;
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};
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const endSummary = getEndSummary();
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// "You won · Opponent left" becomes the title "You won" and the reason "Opponent left".
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const [resultTitle, ...resultReasons] = endSummary
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? getResultText(endSummary, isSpectator ? undefined : userKey, t).split(" · ")
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: [];
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const leftUserId = userKeyWhoLeave ?? gameEnd?.leftUserId;
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const resultReason = resultReasons.join(" · ")
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|| (isSpectator && leftUserId ? `${getPlayerName(leftUserId) ?? t("Anonymous")} ${t("UserLeftTheGame")}` : undefined);
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const clockTimes = useGameClock(game, gameEnd);
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const renderClock = (playerId: string) => {
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const seat = mancalaGame && getSeat(mancalaGame, playerId);
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if (!clockTimes || !seat) return undefined;
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const timeMs = seat === "player1" ? clockTimes.player1Ms : clockTimes.player2Ms;
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return <GameClockView timeMs={timeMs} running={clockTimes.runningSeat === seat} />;
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};
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const showBoardView = game && boardViewModel && userKey && true;
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const topLocatedUserId = (isSpectator ? mancalaGame?.player2Id : getOpponentId()) || "0";
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const bottomLocatedUserId = (isSpectator ? mancalaGame?.player1Id : userKey) || "1";
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const topLocatedUser = {
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id: topLocatedUserId,
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name: getPlayerName(topLocatedUserId) ?? t("Anonymous"),
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isGuest: playerInfo(topLocatedUserId).isGuest,
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isOnline: isUserOnline(topLocatedUserId),
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};
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const bottomLocatedUser = {
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id: bottomLocatedUserId,
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name: getPlayerName(bottomLocatedUserId) ?? t("Anonymous"),
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isGuest: playerInfo(bottomLocatedUserId).isGuest,
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isOnline: isSpectator ? isUserOnline(bottomLocatedUserId) : context.rtmt.connectionState === "connected",
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};
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if (replayRecord) {
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return <ReplayView context={context} theme={theme} record={replayRecord} userKey={userKey} />;
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}
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const getTurnText = () => {
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if (isGameOver) return resultTitle ? `${t("GameEnded")} · ${resultTitle}` : t("GameEnded");
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if (isSpectator) return `${getPlayerName(mancalaGame!.turnPlayerId) ?? t("Anonymous")} ${t("Playing")}`;
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return isYourTurn ? t("YourTurn") : t("OpponentTurn");
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};
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const renderGame = () => {
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const board = mancalaGame!.board;
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const [topStore, bottomStore] = isPlayer2
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? [board.player1BankIndex(), board.player2BankIndex()]
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: [board.player2BankIndex(), board.player1BankIndex()];
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const shownStones = (index: number) => shownBoardViewModel!.pits[index].stoneCount;
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const playerCard = (user: typeof topLocatedUser, storeIndex: number, role: string, alignRight: boolean) => (
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<PlayerCard
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name={user.name}
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isGuest={user.isGuest}
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details={[role, t("StoreCount", { count: shownStones(storeIndex) })].filter(Boolean).join(" · ")}
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active={!isGameOver && mancalaGame!.turnPlayerId === user.id}
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online={user.isOnline}
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clock={renderClock(user.id)}
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alignRight={alignRight} />
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);
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return (
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<div className="gl">
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<div className="a-opp">{playerCard(topLocatedUser, topStore, isSpectator ? "" : t("Opponent"), false)}</div>
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<div className="a-turn">
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<div className={"turn" + (isYourTurn ? " mine" : "")} role="status">
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{!isGameOver && <span className="dot" />}
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{getTurnText()}
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</div>
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</div>
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<div className="a-me">{playerCard(bottomLocatedUser, bottomStore, isSpectator ? "" : t("You"), true)}</div>
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<div className="a-board">
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{isReviewing && (
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<ReviewBanner
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moveNumber={viewedMove!}
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isYourTurn={isYourTurn}
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onBackToLive={() => setViewedMove(undefined)} />
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)}
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<BoardView
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game={game!}
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boardViewModel={shownBoardViewModel!}
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context={context}
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onPitSelect={isSpectator ? undefined : onPitSelect}
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canPlay={isYourTurn && !hasOngoingAction && !isReviewing}
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lastMoveIndex={moves[(isReviewing ? viewedMove! : moves.length) - 1]?.moveIndex}
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topName={topLocatedUser.name}
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bottomName={bottomLocatedUser.name}
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revert={isPlayer2} />
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{isGameOver && !gameOverClosed && (
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<GameOverCard
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title={resultTitle ?? t("GameEnded")}
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reason={resultReason}
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score={`${bottomLocatedUser.name} ${board.pits[bottomStore].stoneCount} – ${board.pits[topStore].stoneCount} ${topLocatedUser.name}`}
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newGameLabel={opponentBotLevel ? t("PlayAgain") : undefined}
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onNewGame={opponentBotLevel ? onPlayAgainClick : onNewGameClick}
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onClose={() => setGameOverClosed(true)} />
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)}
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</div>
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<div className="a-moves">
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<MoveList
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moves={moves}
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selectedMove={isReviewing ? viewedMove! : moves.length}
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onSelect={selectMove}
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playerName={(playerId) => getPlayerName(playerId) ?? t("Anonymous")}
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accentPlayerId={bottomLocatedUserId}
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newestFirst />
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</div>
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</div>
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);
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};
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return (
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<PageContainer>
|
||
{renderHeaderBar()}
|
||
<main className="wrap">
|
||
{showBoardView && renderGame()}
|
||
<LoadingComponent loadingState={gameLoadingState}></LoadingComponent>
|
||
</main>
|
||
</PageContainer>
|
||
);
|
||
|
||
function renderHeaderBar() {
|
||
return <AppHeader context={context}>
|
||
{renderNewGameBtn
|
||
? <button className="btn pri ic-m" aria-label={t("NewGame")} onClick={onNewGameClick}>
|
||
<PlusIcon /><span className="hide-m">{t("NewGame")}</span>
|
||
</button>
|
||
: <button className="btn ghost ic-m" aria-label={t("Leave")} onClick={onLeaveGameClick}>
|
||
<LeaveIcon /><span className="hide-m">{t("Leave")}</span>
|
||
</button>}
|
||
</AppHeader>;
|
||
}
|
||
}
|
||
|
||
export default GamePage;
|