RULES defines every rule with an example and a lesson; getMoveOutcome works out a move's effect with the engine, explainMove says what happened, and describeMove now tells the kind of capture and how many stones it took. |
||
|---|---|---|
| .. | ||
| MoveHistory.test.ts | ||
RULES defines every rule with an example and a lesson; getMoveOutcome works out a move's effect with the engine, explainMove says what happened, and describeMove now tells the kind of capture and how many stones it took. |
||
|---|---|---|
| .. | ||
| MoveHistory.test.ts | ||