mancala/backend/src/game/GameManager.ts
2024-03-24 02:42:53 +03:00

202 lines
7.6 KiB
TypeScript

import { CommonMancalaGame, MancalaGame } from "mancala.js";
import { RTMT } from "../rtmt/rtmt";
import { GameStore } from "./gamestore/GameStore";
import { generateKey } from "../util/key_factory";
import {
channel_game_move,
channel_leave_game,
channel_listen_game_events,
channel_new_game,
channel_on_game_crashed,
channel_on_game_start,
channel_on_game_update,
channel_on_game_user_leave,
channel_on_user_connection_change,
channel_unlisten_game_events
} from "../consts/channel_names";
import { GameMove } from "../models/GameMove";
import { GameCrashManager } from "./GameCrashManager";
import { MatchMaker } from "../matchmaker/MatchMaker";
import { Game, GameUsersConnectionInfo } from "../models/Game";
export class GameManager {
gameStore: GameStore;
rtmt: RTMT;
matchMaker: MatchMaker;
constructor(params: { gameStore: GameStore, rtmt: RTMT, matchMaker: MatchMaker }) {
this.gameStore = params.gameStore;
this.rtmt = params.rtmt;
this.matchMaker = params.matchMaker;
this.initialize();
}
private initialize() {
this.listenOnPlayersPaired();
this.listenRtmtMessages();
this.listenUserConnectionChange();
}
private listenRtmtMessages() {
this.rtmt.listenMessage(channel_new_game, (userKey: string, message: Object) => {
this.matchMaker.join(userKey);
});
this.rtmt.listenMessage(channel_game_move, (userKey: string, message: Object) => {
this.onGameMove(userKey, message as GameMove);
});
this.rtmt.listenMessage(channel_leave_game, (userKey: string, message: Object) => {
this.onPlayerLeave(userKey)
});
this.rtmt.listenMessage(channel_listen_game_events, (userKey: string, message: Object) => {
this.addSpectator(userKey, message as string);
});
this.rtmt.listenMessage(channel_unlisten_game_events, (userKey: string, message: Object) => {
this.removeSpectator(userKey, message as string);
});
}
private onGameMove(userKey: string, gameMove: GameMove) {
const game = this.gameStore.getGameByUser(userKey);
if (game) {
try {
game.mancalaGame.moveByPlayerPit(userKey, gameMove.index);
game.gameUsersConnectionInfo = this.getGameUsersConnectionInfo(game);
this.sendMessageToPlayersAndSpectators(game, channel_on_game_update, game);
if (game.mancalaGame.state == "ended") {
this.onGameEnd(game);
}
} catch (err: any) {
this.onGameError(game, err)
}
} else {
console.log("Game not found!");
}
}
private onGameError(game: Game, error: any) {
console.error(error);
const crashFileName = GameCrashManager.logGameCrash(error, game);
console.info(`Game crash saved to file : ${crashFileName}`);
this.sendMessageToPlayersAndSpectators(game, channel_on_game_crashed, error);
}
private onPlayerLeave(userKey: string) {
const game = this.gameStore.getGameByUser(userKey);
if (game) {
this.deleteGame(game);
this.sendMessageToPlayersAndSpectators(game, channel_on_game_user_leave, userKey)
}
}
private addSpectator(userId: string, gameId: string) {
const game = this.gameStore.get(gameId);
if (game) {
const isUserPlayer = this.checkUserIdisPlayer(game, userId);
const isAlreadySpectator = game.spectatorIds.find((value) => value === userId);
if (!isAlreadySpectator && !isUserPlayer) {
game.spectatorIds.push(userId);
}
}
}
private removeSpectator(userId: string, gameId: string) {
const game = this.gameStore.get(gameId);
if (game) {
const userIdIndex = game.spectatorIds.findIndex((value) => value === userId);
if (userIdIndex >= 0) {
game.spectatorIds.splice(userIdIndex, 1);
}
}
}
private checkUserIdisPlayer(game: Game, userId: string): boolean {
return game.mancalaGame.player1Id === userId || game.mancalaGame.player2Id === userId;
}
private sendMessageToPlayersAndSpectators(game: Game, channel: string, message: Object) {
const sendMessage = (userId: string) => this.rtmt.sendMessage(userId, channel, message);
sendMessage(game.mancalaGame.player1Id);
sendMessage(game.mancalaGame.player2Id);
game.spectatorIds.forEach((spectatorId) => sendMessage(spectatorId));
}
private onGameEnd(game: Game) {
this.deleteGame(game);
game.spectatorIds = [];
}
private listenOnPlayersPaired() {
this.matchMaker.listenOnPlayersPaired((player1Id: string, player2Id: string) => {
const game = this.createMancalaGame(player1Id, player2Id);
this.startGame(game);
});
}
public fireOnPlayerConnected(playerId: string) { }
public createMancalaGame(userKey1: string, userKey2: string): Game {
const mancalaGame = new CommonMancalaGame(generateKey(), userKey1, userKey2);
const random = Math.random();
mancalaGame.turnPlayerId = random > 0.5 ? userKey1 : userKey2;
const game: Game = {
id: mancalaGame.id,
mancalaGame,
gameUsersConnectionInfo: this.getGameUsersConnectionInfoFromUsers(mancalaGame.player1Id, mancalaGame.player2Id),
spectatorIds: []
};
this.gameStore.set(game.id, game);
this.gameStore.setGameByUser(userKey1, game);
this.gameStore.setGameByUser(userKey2, game);
return game;
}
public getGameUsersConnectionInfo(game: Game): GameUsersConnectionInfo {
return this.getGameUsersConnectionInfoFromUsers(game.mancalaGame.player1Id, game.mancalaGame.player2Id);
}
public getGameUsersConnectionInfoFromUsers(user1Id: string, user2Id: string): GameUsersConnectionInfo {
const isPlayer1Online = this.rtmt.isClientOnline(user1Id);
const isPlayer2Online = this.rtmt.isClientOnline(user2Id);
return {
user1ConnectionInfo: { userId: user1Id, isOnline: isPlayer1Online },
user2ConnectionInfo: { userId: user2Id, isOnline: isPlayer2Online }
};
}
public startGame(game: Game) {
this.sendMessageToPlayersAndSpectators(game, channel_on_game_start, game);
this.sendUserConnectionInfo(game);
this.sendUserConnectionInfo(game);
}
public sendUserConnectionInfo(game: Game) {
const gameUsersConnectionInfo = this.getGameUsersConnectionInfo(game);
this.sendMessageToPlayersAndSpectators(game, channel_on_user_connection_change, gameUsersConnectionInfo);
}
public deleteGame(game: Game) {
if (game) {
this.gameStore.removeGameByPlayer(game.mancalaGame.player1Id);
this.gameStore.removeGameByPlayer(game.mancalaGame.player2Id);
}
}
private listenUserConnectionChange() {
this.rtmt.listenOnClientConnectionChange((clientId: string, isOnline: boolean) => {
const game = this.gameStore.getGameByUser(clientId);
if (game) this.sendUserConnectionInfo(game);
if (!isOnline) {
const speactatingGameIds = this.gameStore.getSpeactatingGameIdsByUser(clientId);
speactatingGameIds.forEach((gameId) => this.removeSpectator(clientId, gameId));
} else {
game && this.rtmt.sendMessage(clientId, channel_on_game_update, game);
}
});
}
}