Each player starts with GAME_CLOCK_MS (5 minutes). A move deducts the turn's time from the mover; a move that arrives after the time has run out is not played and the opponent wins on time. Every ending stops the clock, and clients get the clock and the server time with each game message. |
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| .. | ||
| auth | ||
| game | ||
| history | ||
| live | ||
| rtmt | ||
| server | ||
| support | ||
| mancala.test.ts | ||