Board components size themselves from a --board-unit CSS variable instead of vw. By default it is 1vw, so the game page looks the same; with the new width prop the same board renders small, e.g. in previews.
84 lines
3.0 KiB
TypeScript
84 lines
3.0 KiB
TypeScript
import * as React from "react";
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import { FunctionComponent } from "react";
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import { Context } from "../../context/context";
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import { BoardViewModel, PitViewModel } from "@mancala/core";
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import PitView from "./PitView";
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import StoreView from "./StoreView";
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import { Game } from "@mancala/core";
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import { Pit } from "mancala.js";
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const BoardView: FunctionComponent<{
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game: Game;
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context: Context;
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boardId: string;
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boardViewModel: BoardViewModel;
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revert: boolean;
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onPitSelect: (index: number, pit: Pit) => void;
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// Width in px, e.g. for previews; by default the board is as wide as the viewport.
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width?: number;
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}> = ({ game, context, boardId, boardViewModel, revert, onPitSelect, width }) => {
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const mancalaGame = game?.mancalaGame;
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const theme = context.themeManager.theme;
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// The board is 92 units wide (8 columns of 11 plus padding); all board parts are sized in units.
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const unit = width !== undefined ? width / 92 : (typeof window !== "undefined" ? window.innerWidth / 100 : 10);
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const pitWidth = unit * 11;
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const sizeVariables = {
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"--board-unit": width !== undefined ? `${unit}px` : "1vw",
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"--board-spacing": width !== undefined ? `${unit * 0.3}px` : "5px",
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} as React.CSSProperties;
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const createPitView = (key: any, pit: Pit, pitViewModel: PitViewModel) => (
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<PitView
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key={key}
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pitViewModel={pitViewModel}
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context={context}
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onClick={() => onPitSelect(pit.index, pit)}
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fontSize={pitWidth / 6}
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/>
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);
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const createPitViewList = (pits: Pit[]) =>
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pits.map((pit, index) => createPitView(index, pit, boardViewModel.pits[pit.index]));
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const player1Pits = createPitViewList(mancalaGame?.board.player1Pits);
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const player2Pits = createPitViewList(mancalaGame?.board.player2Pits);
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const player1BankIndex = mancalaGame?.board.player1BankIndex();
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const player2BankIndex = mancalaGame?.board.player2BankIndex();
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const player1BankViewModel = boardViewModel.pits[player1BankIndex];
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const player2BankViewModel = boardViewModel.pits[player2BankIndex];
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return (
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<div className="board" style={{ background: theme.boardColor, ...sizeVariables }}>
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<StoreView
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context={context}
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pitViewModel={revert ? player2BankViewModel : player1BankViewModel}
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gridColumn="8 / 9"
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gridRow="1 / 3"
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fontSize={pitWidth / 6}
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/>
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<StoreView
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context={context}
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pitViewModel={revert ? player1BankViewModel : player2BankViewModel}
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gridColumn="1 / 2"
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gridRow="1 / 3"
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fontSize={pitWidth / 6}
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/>
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{revert ? player1Pits?.reverse() : player2Pits?.reverse()}
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{revert ? player2Pits : player1Pits}
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<style jsx>{`
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.board {
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padding: calc(2 * var(--board-unit));
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display: grid;
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grid-template-columns: repeat(8, calc(11 * var(--board-unit)));
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grid-template-rows: repeat(2, calc(11 * var(--board-unit)));
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border-radius: calc(3 * var(--board-unit));
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transition: background-color 0.5s;
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}
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`}</style>
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</div>
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);
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};
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export default BoardView;
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