mancala/apps/frontend/src/components/board/BoardView.tsx
Halit Aksoy 9278ed7447 feat(frontend): let the board render at any width
Board components size themselves from a --board-unit CSS variable instead
of vw. By default it is 1vw, so the game page looks the same; with the new
width prop the same board renders small, e.g. in previews.
2026-10-16 00:21:53 +03:00

84 lines
3.0 KiB
TypeScript

import * as React from "react";
import { FunctionComponent } from "react";
import { Context } from "../../context/context";
import { BoardViewModel, PitViewModel } from "@mancala/core";
import PitView from "./PitView";
import StoreView from "./StoreView";
import { Game } from "@mancala/core";
import { Pit } from "mancala.js";
const BoardView: FunctionComponent<{
game: Game;
context: Context;
boardId: string;
boardViewModel: BoardViewModel;
revert: boolean;
onPitSelect: (index: number, pit: Pit) => void;
// Width in px, e.g. for previews; by default the board is as wide as the viewport.
width?: number;
}> = ({ game, context, boardId, boardViewModel, revert, onPitSelect, width }) => {
const mancalaGame = game?.mancalaGame;
const theme = context.themeManager.theme;
// The board is 92 units wide (8 columns of 11 plus padding); all board parts are sized in units.
const unit = width !== undefined ? width / 92 : (typeof window !== "undefined" ? window.innerWidth / 100 : 10);
const pitWidth = unit * 11;
const sizeVariables = {
"--board-unit": width !== undefined ? `${unit}px` : "1vw",
"--board-spacing": width !== undefined ? `${unit * 0.3}px` : "5px",
} as React.CSSProperties;
const createPitView = (key: any, pit: Pit, pitViewModel: PitViewModel) => (
<PitView
key={key}
pitViewModel={pitViewModel}
context={context}
onClick={() => onPitSelect(pit.index, pit)}
fontSize={pitWidth / 6}
/>
);
const createPitViewList = (pits: Pit[]) =>
pits.map((pit, index) => createPitView(index, pit, boardViewModel.pits[pit.index]));
const player1Pits = createPitViewList(mancalaGame?.board.player1Pits);
const player2Pits = createPitViewList(mancalaGame?.board.player2Pits);
const player1BankIndex = mancalaGame?.board.player1BankIndex();
const player2BankIndex = mancalaGame?.board.player2BankIndex();
const player1BankViewModel = boardViewModel.pits[player1BankIndex];
const player2BankViewModel = boardViewModel.pits[player2BankIndex];
return (
<div className="board" style={{ background: theme.boardColor, ...sizeVariables }}>
<StoreView
context={context}
pitViewModel={revert ? player2BankViewModel : player1BankViewModel}
gridColumn="8 / 9"
gridRow="1 / 3"
fontSize={pitWidth / 6}
/>
<StoreView
context={context}
pitViewModel={revert ? player1BankViewModel : player2BankViewModel}
gridColumn="1 / 2"
gridRow="1 / 3"
fontSize={pitWidth / 6}
/>
{revert ? player1Pits?.reverse() : player2Pits?.reverse()}
{revert ? player2Pits : player1Pits}
<style jsx>{`
.board {
padding: calc(2 * var(--board-unit));
display: grid;
grid-template-columns: repeat(8, calc(11 * var(--board-unit)));
grid-template-rows: repeat(2, calc(11 * var(--board-unit)));
border-radius: calc(3 * var(--board-unit));
transition: background-color 0.5s;
}
`}</style>
</div>
);
};
export default BoardView;