GameClockScheduler checks every live game once a second and ends those whose running clock has reached zero, whether or not anyone is connected. The clock replaces the offline turn timeout and the inactivity rule, so both are removed with the offline times they used. |
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| .. | ||
| auth | ||
| game | ||
| history | ||
| live | ||
| rtmt | ||
| server | ||
| support | ||
| mancala.test.ts | ||