- New auth module verifies Keycloak access tokens offline against the realm's signing keys (issuer, RS256, typ=Bearer, allowed azp); guests are recognised by the guest realm role - Clients send an auth message after connecting and get on_auth or on_auth_error; unauthenticated sockets are closed after 5 seconds and their messages ignored; a socket can refresh its token but not switch user - A user can be connected from several sockets; a late close of an old socket no longer drops the new one - Malformed messages are ignored instead of throwing - Games store player names and guest flags and send them with the connection info - Legacy ?userKey= clients and /register stay available behind LEGACY_USERKEY_AUTH; legacy keys must be UUIDs so they cannot take a Keycloak user's kc: id - TypeScript target raised to es2020 for async/await
16 lines
304 B
JSON
16 lines
304 B
JSON
{
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"compilerOptions": {
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"target": "es2020",
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"module": "commonjs",
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"outDir": "./dist",
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"rootDir": "./src",
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"strict": true,
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"esModuleInterop": true,
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"skipLibCheck": true,
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"forceConsistentCasingInFileNames": true,
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"sourceMap": true
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},
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"exclude": [
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"tests",
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]
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} |