import * as React from "react"; import { FunctionComponent, useEffect, useState } from "react"; import BoardView from "./components/BoardView"; import { context } from "./context"; import { RTMTWS } from "./rtmt/rtmt_websocket"; import { channel_game_move, channel_leave_game, channel_on_game_crashed, channel_on_game_start, channel_on_game_update, channel_on_game_user_leave, } from "./channel_names"; import Button from "./components/Button"; import InfoPanel from "./components/InfoPanel"; import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js"; import { GameMove } from "./models/GameMove"; import PitAnimator from "./animation/PitAnimator"; import BoardViewModel from "./viewmodel/BoardViewModel"; type ConnectionState = "connecting" | "error" | "connected" | "reconnecting"; const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => { const [userKey, setUserKey] = useState(undefined); const [connectionState, setConnetionState] = useState("connecting"); const [searchingOpponent, setSearchingOpponent] = useState(false); const [game, setGame] = useState(undefined); const [crashMessage, setCrashMessage] = useState(undefined); const [userKeyWhoLeave, setUserKeyWhoLeave] = useState(undefined); const [boardViewModel, setBoardViewModel] = useState(null); const [boardId, setBoardId] = useState(); const [pitAnimator, setPitAnimator] = useState(); const onConnectionDone = () => { setConnetionState("connected"); }; const onConnectionLost = () => { connectToServer("reconnecting"); }; const onConnectionError = (event: Event) => { setConnetionState("error"); }; const connectToServer = (connectionState: ConnectionState) => { setConnetionState(connectionState); context.userKeyStore.getUserKey((userKey: string) => { setUserKey(userKey); const rtmtws = context.rtmt as RTMTWS; if (rtmtws) { rtmtws.initWebSocket( userKey, onConnectionDone, onConnectionLost, onConnectionError ); } else { console.error("context.rtmt is not RTMTWS"); } }); }; const listenMessages = (pitAnimator: PitAnimator) => { context.rtmt.listenMessage(channel_on_game_start, (message: Object) => { const newGame: CommonMancalaGame = message as CommonMancalaGame; const mancalaGame = MancalaGame.createFromMancalaGame(newGame); setSearchingOpponent(false); setGame(mancalaGame); pitAnimator.setNewGame(mancalaGame); }); context.rtmt.listenMessage(channel_on_game_update, (message: Object) => { const newGame: CommonMancalaGame = message as CommonMancalaGame; const mancalaGame = MancalaGame.createFromMancalaGame(newGame); setGame(mancalaGame); pitAnimator.setUpdatedGame(mancalaGame); }); context.rtmt.listenMessage(channel_on_game_crashed, (message: any) => { const newCrashMessage = message as string; console.error("on_game_crash"); console.error(newCrashMessage); setCrashMessage(newCrashMessage); }); context.rtmt.listenMessage(channel_on_game_user_leave, (message: any) => { const userKeyWhoLeave = message; setUserKeyWhoLeave(userKeyWhoLeave); }); }; const updateBoardViewModel = (boardViewModel: BoardViewModel) => { setBoardId(boardViewModel.id); setBoardViewModel(boardViewModel); }; React.useEffect(() => { const pitAnimator = new PitAnimator(context, updateBoardViewModel); setPitAnimator(pitAnimator); listenMessages(pitAnimator); connectToServer("connecting"); return () => { pitAnimator.dispose(); }; }, []); const resetGameState = () => { setGame(undefined); setCrashMessage(undefined); setUserKeyWhoLeave(undefined); }; const newGameClick = () => { resetGameState(); setSearchingOpponent(true); context.rtmt.sendMessage("new_game", {}); }; const leaveGame = () => { context.rtmt.sendMessage(channel_leave_game, {}); }; const onHoleSelect = (index: number, pit: Pit) => { //TODO : stoneCount comes from view model! if (pit.stoneCount === 0) { //TODO : warn user return; } const gameMove: GameMove = { index: index }; context.rtmt.sendMessage(channel_game_move, gameMove); }; const showConnectionState = connectionState != "connected"; const connectionStateText = () => { let map: { [key: string]: string } = { connecting: context.texts.Connecting, connected: context.texts.Connected, error: context.texts.CannotConnect, reconnecting: context.texts.ConnectingAgain, }; return map[connectionState]; }; const renderNewGameButton = () => { const newGame = (