# Game history and live games: tasks Work through the tasks in order; each ends with its tests passing and a commit. Tick a task when it is committed. - [x] 1. **Infrastructure**: `postgres` service with init script for the `keycloak` and `mancala` databases (replacing `keycloak-db`), `valkey` service, backend `DATABASE_URL` / `VALKEY_URL`, `.env` variables, README. - [x] 2. **Core types and history helpers**: `PlayerSummary`, `MoveRecord`, summaries, `GameRecord`, `TURN_TIMEOUT_MS`, new channels, `offlineSince`; `getInitialBoard`, `getBoardAfterMove`, `describeMove`, `createGameAtMove` with unit tests; localized strings. - [x] 3. **Backend fixes**: remove spectators on disconnect, remove finished games from memory, send the connection info once at game start. - [ ] 4. **Postgres repository**: pool, migration runner, `games` and `game_players`, `PostgresGameHistoryRepository` (save, get, recent for user, popular), integration tests. - [ ] 5. **Valkey store**: live game snapshots and restore, pending saves, cache; integration tests. - [ ] 6. **Game lifecycle**: start and move times, spectator counters, outcomes (completed, left, timeout, inactive), timeout watcher, `offlineSince`, rejecting a new game while playing, saving with retry, restore on startup; unit tests. - [ ] 7. **API**: public ids, Bearer auth middleware, `/games/me/active`, `/games/me`, `/games/popular`, `/game/:id` for finished games, live games channel with throttled push; tests. - [ ] 8. **Board size**: `--board-unit` in `BoardView`, `PitView`, `StoreView`, `StoneView`; `width` prop. - [ ] 9. **Home page**: `ActiveGameBanner`, `LiveGamesSection` with live updates, `RecentGamesSection`; lobby rejection message. - [ ] 10. **Live game history**: `MoveList`, review mode with `ReviewBanner` and keyboard, timeout countdown. - [ ] 11. **Replay**: `ReplayView` with controls, speed, timeline, `?move=`, own-side orientation, duration. - [ ] 12. **End to end and docs**: Chrome tests from `design.md`, README and `TODO.md` updates.