import { GameRule } from '../../core/GameRule'; import { MancalaGame } from '../../core/MancalaGame'; export class GRClearBoardAtEnd implements GameRule { onGameMoveStart(game: MancalaGame, index: number): void {} onGameMove(game: MancalaGame, index: number): void {} onGameMoveEnd(game: MancalaGame, index: number): void { if (game.getPlayer1StoneCountInPits() === 0) { game.board.player1Bank.stoneCount += game.getPlayer2StoneCountInPits(); game.board.clearPlayer2Pits(); } if (game.getPlayer2StoneCountInPits() === 0) { game.board.player2Bank.stoneCount += game.getPlayer1StoneCountInPits(); game.board.clearPlayer1Pits(); } } }