import { Bank, Pit } from './Pit'; const bankCount = 2; export type PitType = | 'player1Pit' | 'player1Bank' | 'player2Pit' | 'player2Bank'; export class Board { pits: Pit[]; playerPitCount: number; initialStoneCountInPits: number; onGameMoveStart: (index: number) => void = () => {}; onGameMove: (index: number) => void = () => {}; onGameMoveEnd: (index: number) => void = () => {}; constructor(playerPitCount: number, initialStoneCountInPits: number) { this.playerPitCount = playerPitCount; this.initialStoneCountInPits = initialStoneCountInPits; this.pits = this.createPits(playerPitCount, initialStoneCountInPits); } createPits(playerPitCount: number, initialStoneCountInPits: number): Pit[] { const totalPitCount = playerPitCount + playerPitCount + bankCount; const pitArray = new Array(totalPitCount); for (let index = 0; index < this.totalPitCount(); index++) { const pitType = this.getPitTypeByIndex(index); if (pitType === 'player1Pit' || pitType === 'player2Pit') { pitArray[index] = new Pit(initialStoneCountInPits); } else if (pitType === 'player1Bank' || pitType === 'player2Bank') { pitArray[index] = new Bank(0); } } return pitArray; } public player1PitStartIndex = () => 0; public player1PitStopIndex = () => this.player1PitStartIndex() + this.playerPitCount - 1; public player1BankIndex = () => this.player1PitStopIndex() + 1; public player2PitStartIndex = () => this.player1BankIndex() + 1; public player2PitStopIndex = () => this.player2PitStartIndex() + this.playerPitCount - 1; public player2BankIndex = () => this.player2PitStopIndex() + 1; public totalPitCount = () => this.player2BankIndex() + 1; public checkIndex(index: number): boolean { return ( index >= this.player1PitStartIndex() && index <= this.player2BankIndex() ); } checkIndeAndMaybeThrowError(index: number): void { if (!this.checkIndex(index)) { throw new Error( `IndexOutOfRange => index : ${index} [start, stop] = [${this.player1PitStartIndex()}, ${this.player2BankIndex()}]` ); } } public getPitTypeByIndex(index: number): PitType { this.checkIndeAndMaybeThrowError(index); if ( index >= this.player1PitStartIndex() && index <= this.player1PitStopIndex() ) { return 'player1Pit'; } else if (index === this.player1BankIndex()) { return 'player1Bank'; } else if (index <= this.player2PitStopIndex()) { return 'player2Pit'; } else { return 'player2Bank'; } } public move(index: number) { this.checkIndeAndMaybeThrowError(index); const pitType = this.getPitTypeByIndex(index); if (pitType === 'player1Bank' || pitType === 'player2Bank') { throw new Error(`InCorrectPit => index : ${index} pitType = ${pitType}`); } const pit = this.pits[index]; if (pit.stoneCount <= 0) { throw new Error( `StoneNotFound => index : ${index} stoneCount = ${pit.stoneCount}` ); } const stepCount = pit.stoneCount; this.pits[index].stoneCount = 0; this.fireOnGameMoveStart(index); if (stepCount === 1) { this.fireOnGameMove(index); this.getNextPitCircularly(index).increaseStone(); const nextPitIndex = this.getNextPitIndexCircularly(index); this.fireOnGameMove(nextPitIndex); this.fireOnGameMoveEnd(nextPitIndex); } else { for (let i = 0; i < stepCount; i++) { const pit = this.getPitCircularly(index + i); pit.increaseStone(); this.fireOnGameMove(index + i); } this.fireOnGameMoveEnd(index + stepCount - 1); } } public getNextPitCircularly(currentPitIndex: number) { return this.pits[this.getNextPitIndexCircularly(currentPitIndex)]; } public getNextPitIndexCircularly(currentPitIndex: number) { this.checkIndeAndMaybeThrowError(currentPitIndex); return this.getPitIndexCircularly(currentPitIndex + 1); } public getPitCircularly(currentPitIndex: number) { return this.pits[this.getPitIndexCircularly(currentPitIndex)]; } public getPitIndexCircularly(currentPitIndex: number) { return currentPitIndex % this.totalPitCount(); } fireOnGameMoveStart(index: number): void { this.onGameMoveStart(index); } fireOnGameMove(index: number): void { this.onGameMove(index); } fireOnGameMoveEnd(index: number): void { this.onGameMoveEnd(index); } public getStoneArray(): number[] { return [...this.pits.map((pit) => pit.stoneCount)]; } }