export const en = { Mancala: "Mancala", Leave: "Leave The Game", NewGame: "New Game", YourTurn: "Your Turn", OpponentTurn: "Opponent Turn", GameEnded: "Game Ended", InternalErrorOccurred: "An internal error has occurred", YouWon: "You Won", Won: "Won", YouLost: "You Lost", Connecting: "Connecting", Connected: "Connected", CannotConnect: "Can't Connect", ConnectionLost: "Network Connection Lost", ConnectingAgain: "Connecting Again", ServerError: "Server Error", SearchingOpponet: "Searching Opponet", OpponentLeftTheGame: "Opponent Leaves The Game", YouLeftTheGame: "You Left The Game", UserLeftTheGame: "Left The Game", SearchingOpponent: "Searching Opponent", PleaseWait: "Please Wait", GameDraw: "Draw", Anonymous: "Anonymous", GameNotFound: "Game Not Found", Loading: "Loading", Playing: "Playing", Error: "Error", ErrorWhenRetrievingInformation: "An error occured when retrieving information!", UCanOnlyPlayYourOwnPits: "You can only play your own pits", UMustWaitUntilCurrentMoveComplete: "You must wait until the current move is complete", UCanNotPlayEmptyPit: "You can not play empty pit", AreYouSureToLeaveGame: "Are you sure to leave game?", Yes: "Yes", Cancel: "Cancel", Help: "Help", WebApp: "Goto WebApp", Privacy: "Open Privacy Policy", Home: "Home", RejoinGame: "Rejoin Game", Guest: "Guest", LogIn: "Log In", SignUp: "Sign Up", LogOut: "Log Out", LiveGames: "Live Games", PopularGames: "Popular Games", MyRecentGames: "My Recent Games", NoGamesYet: "No games yet", Watching: "{{count}} watching", GameInProgress: "You have a game in progress", Continue: "Continue", Versus: "vs", Draw: "Draw", OpponentLeft: "Opponent left", YouLeft: "You left", OpponentTimedOut: "Opponent ran out of time", YouTimedOut: "You ran out of time", Abandoned: "Abandoned", PlayerWon: "{{name}} won", Moves: "Moves", PitNumber: "Pit {{pit}}", ExtraTurn: "Extra turn", Capture: "Capture", StoreGain: "+{{count}} to store", GameOver: "Game over", ViewingMove: "Viewing move {{number}}", MoveOf: "Move {{number}} / {{total}}", MoveNumber: "Move {{number}}", Start: "Start", BackToLive: "Back to live", WatchFromStart: "Watch from start", Speed: "Speed", Duration: "Duration", You: "You", Opponent: "Opponent", StoreCount: "Store {{count}}", Online: "Online", Offline: "Offline", ChooseTheme: "Choose theme", ThemeWalnut: "Walnut theme", ThemeNight: "Night theme", ThemeJade: "Jade theme", Account: "Account", NewestFirst: "newest first", BeingPlayedNow: "Being played now", MostWatched: "Most watched", YourGames: "Your games", GameWithOpponent: "Your game with {{name}} is on", StoreScores: "Your store {{mine}}, opponent's {{theirs}}", Live: "Live", Close: "Close", Play: "Play", Pause: "Pause", FirstMove: "Go to start", PreviousMove: "Previous move", NextMove: "Next move", LastMove: "Go to end", MovePosition: "Move position", PlaybackControls: "Playback controls", PlaybackSpeed: "Playback speed", GameSummary: "Game summary", StartPosition: "4 stones in every pit", MoveCount: "{{count}} moves", PitLabel: "{{name}}, pit {{pit}}, {{count}} stones", StoreLabel: "{{name}}'s store, {{count}} stones", OpenGame: "Open the game", Score: "Score", PlayWithBot: "Play with bot", NoOpponentYet: "No opponent yet. Play with the bot?", ChooseBotLevel: "Choose how strong the bot is", Bot: "Bot", BotLevelEasy: "Easy", BotLevelMedium: "Medium", BotLevelHard: "Hard", BotLevelMaster: "Master", PlayAgain: "Play again", RuleBoardTitle: "The board and the goal", RuleBoardText1: "Each player has the 6 pits on their side of the board and a store, the large pit at the end of their row. Every pit starts with 4 stones.", RuleBoardText2: "Stones that reach your store are yours. On your turn you play one of your pits, then it is the opponent's turn.", RuleBoardText3: "When the game ends, the player with more stones in their store wins. There are 48 stones, so 25 always win.", RuleSowingTitle: "Sowing", RuleSowingText1: "Take all the stones from one of your pits. Put the first back into the same pit and one into each pit after it, towards your store.", RuleSowingText2: "A pit with a single stone moves it to the next pit.", RuleSowingText3: "Your store gets a stone when you pass it; the opponent's store is skipped.", RuleExtraTurnTitle: "Extra turn", RuleExtraTurnText1: "If your last stone lands in your store, you play again.", RuleExtraTurnText2: "Count the stones: a pit whose stones end exactly in your store gives you another move.", RuleEvenCaptureTitle: "Capturing an even pit", RuleEvenCaptureText1: "If your last stone lands in one of the opponent's pits and makes the stones there even, you take all of them into your store.", RuleEvenCaptureText2: "If the number is odd, nothing is taken and the turn passes.", RuleEmptyPitCaptureTitle: "Capturing from an empty pit", RuleEmptyPitCaptureText1: "If your last stone lands in an empty pit of yours and the opponent's pit opposite has stones, you take that stone and all the stones opposite.", RuleEmptyPitCaptureText2: "If the pit opposite is empty, nothing is taken.", RuleEndOfGameTitle: "End of the game", RuleEndOfGameText1: "The game ends as soon as all pits on one side are empty.", RuleEndOfGameText2: "The player whose side is empty gets all the stones left on the other side.", RuleEndOfGameText3: "Then the stores are counted: more stones wins, the same number is a draw.", RuleClockTitle: "The clock", RuleClockText1: "Each player has 5 minutes for the whole game. Only the clock of the player whose turn it is runs.", RuleClockText2: "A player whose time runs out loses.", LessonTaskAnyMove: "Play one of your pits in the bottom row and watch the stones.", LessonTaskSowing: "Play any pit. Try the pit with a single stone too.", LessonTaskExtraTurn: "Find the pit whose last stone lands in your store.", LessonTaskEvenCapture: "Make one of the opponent's pits even with your last stone.", LessonTaskEmptyPitCapture: "End your move in your empty pit to take the stones opposite.", LessonTaskEndGame: "Play your last stone and see who gets the stones that are left.", MoveExplainExtraTurnYou: "Your last stone landed in your store: you play again.", MoveExplainExtraTurnBot: "The bot's last stone landed in its store: it plays again.", MoveExplainEvenYou: "Your last stone made an opponent's pit even: you took {{count}} stones.", MoveExplainEvenBot: "The bot's last stone made one of your pits even: it took {{count}} stones.", MoveExplainEmptyPitYou: "Your last stone landed in an empty pit of yours: you took it and the {{count}} stones opposite.", MoveExplainEmptyPitBot: "The bot's last stone landed in an empty pit of its own: it took it and your {{count}} stones opposite.", MoveExplainOddYou: "Your last stone left {{count}} stones in the opponent's pit, an odd number: nothing was taken and the turn passes.", MoveExplainOddBot: "The bot's last stone left {{count}} stones in your pit, an odd number: it took nothing.", MoveExplainOwnPitYou: "Your last stone landed in one of your pits that was not empty: the turn passes.", MoveExplainOwnPitBot: "The bot's last stone landed in one of its own pits: your turn.", MoveExplainEmptyOppositeYou: "Your last stone landed in an empty pit of yours, but the pit opposite was empty: nothing to take.", MoveExplainEmptyOppositeBot: "The bot's last stone landed in its empty pit, but your pit opposite was empty: it took nothing.", MoveExplainGameOver: "One side is empty, so the game is over.", HowToPlay: "How to play", LearnMangala: "Learn Mangala", Lessons: "Lessons", TryIt: "Try it", Hints: "Hints", HintExtraTurn: "Extra turn", HintCaptures: "Takes {{count}}", NewToMangala: "New to Mangala? Learn it in 3 minutes.", StartTutorial: "Start", NotNow: "Not now", PracticeGame: "Practice game", PracticeGameText: "Play the Easy bot with hints on.", WellDone: "Well done!", NextLesson: "Next lesson", TryAgain: "Try again", LessonDone: "Done", AllLessons: "All lessons", LessonNumber: "Lesson {{number}} of {{count}}", }