import { Bank, MancalaGame, Pit } from "mancala.js";
import * as React from "react";
import { FunctionComponent, useState } from "react";
import { Context } from "../context";
import BoardViewModel from "../viewmodel/BoardViewModel";
import PitViewModel from "../viewmodel/PitViewModel";
const BallView: FunctionComponent<{ color: string }> = ({ color }) => {
return (
);
};
function range(size: number) {
var ans = [];
for (let i = 0; i < size; i++) {
ans.push(i);
}
return ans;
}
const HoleView: FunctionComponent<{
pitViewModel: PitViewModel;
onClick: () => void;
}> = ({ pitViewModel, onClick }) => {
const balls = [...range(pitViewModel.stoneCount)].map((i) => (
));
return (
{balls}
);
};
const StoreView: FunctionComponent<{
context: Context;
pitViewModel: PitViewModel;
gridColumn: string;
gridRow: string;
}> = ({ context, pitViewModel, gridColumn, gridRow }) => {
const balls = [...range(pitViewModel.stoneCount)].map((i) => (
));
return (
{balls}
{balls.length}
);
};
const BoardView: FunctionComponent<{
game?: MancalaGame;
context: Context;
boardId: string;
boardViewModel: BoardViewModel;
userKey: string;
onHoleSelect: (index: number, hole: Pit) => void;
}> = ({ game, context, boardId, boardViewModel, userKey, onHoleSelect }) => {
const createPitView = (pitViewModel: PitViewModel, onClick: () => void) => {
return ;
};
const player1Pits = game?.board.player1Pits.map((pit) => {
const pitViewModel = boardViewModel.pits[pit.index];
return createPitView(pitViewModel, () => {
if (game.turnPlayerId === game.player1Id)
onHoleSelect(game.board.player1Pits.indexOf(pit), pit);
});
});
const player2Pits = game!!.board.player2Pits.map((pit) => {
const pitViewModel = boardViewModel.pits[pit.index];
return createPitView(pitViewModel, () => {
if (game.turnPlayerId === game.player2Id)
onHoleSelect(game.board.player2Pits.indexOf(pit), pit);
});
});
const isUserTurn = game.checkIsPlayerTurn(userKey);
const theme = context.themeManager.theme;
const player1BankViewModel =
boardViewModel.pits[game.board.player1BankIndex()];
const player2BankViewModel =
boardViewModel.pits[game.board.player2BankIndex()];
const player1Bank = (
);
const player2Bank = (
);
return (
{userKey === game.player2Id ? (
<>
{player1Pits.reverse()}
{player2Pits}
>
) : (
<>
{player2Pits.reverse()}
{player1Pits}
>
)}
);
};
export default BoardView;