import { Bank, MancalaGame, Pit } from 'mancala.js'; import * as React from 'react'; import { FunctionComponent, useState } from 'react'; type Theme = { background : string, boardColor: string boardColorWhenPlayerTurn: string storeColor: string storeColorWhenPlayerTurn: string holeColor: string ballColor: string } const theme: Theme = { background : "#EEEEEE", boardColor: "#4D606E", boardColorWhenPlayerTurn: "#84b8a6", storeColor: "#3FBAC2", storeColorWhenPlayerTurn: "#6cab94", holeColor: "#D3D4D8", ballColor: "#393E46", } const BallView: FunctionComponent<{color : string}> = ({color}) => { return (
) } function range(size: number) { var ans = []; for (let i = 0; i < size; i++) { ans.push(i); } return ans; } const HoleView: FunctionComponent<{ hole: Pit, color: string, onClick: () => void }> = ({ hole, color, onClick }) => { const balls = [...range(hole.stoneCount)].map((i) => ) return (
{balls}
) } const StoreView: FunctionComponent< { store: Bank, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => { const balls = [...range(store.stoneCount)].map((i) => ) return (
{balls}
) } const BoardView: FunctionComponent<{ game?: MancalaGame, userKey: string, onHoleSelect: (index: number, hole: Pit) => void }> = ({ game, userKey, onHoleSelect }) => { const player1Pits = game?.board.player1Pits.map((hole) => ( { if (game.turnPlayerId === game.player1Id) onHoleSelect(game.board.player1Pits.indexOf(hole), hole) }} /> )) const player2Pits = game!!.board.player2Pits.map((hole) => ( { if (game.turnPlayerId === game.player2Id) onHoleSelect(game.board.player2Pits.indexOf(hole), hole) }} /> )) const isUserTurn = game.checkIsPlayerTurn(userKey) const storeColor = isUserTurn ? theme.storeColor : theme.storeColorWhenPlayerTurn; return (
{ userKey === game.player2Id ? ( <> {player1Pits.reverse()} {player2Pits} ) : ( <> {player2Pits.reverse()} {player1Pits} ) }
) } export default BoardView