import { Bank, MancalaGame, Pit } from 'mancala.js';
import * as React from 'react';
import { FunctionComponent, useState } from 'react';
type Theme = {
background : string,
boardColor: string
boardColorWhenPlayerTurn: string
storeColor: string
storeColorWhenPlayerTurn: string
holeColor: string
ballColor: string
}
const theme: Theme = {
background : "#EEEEEE",
boardColor: "#4D606E",
boardColorWhenPlayerTurn: "#84b8a6",
storeColor: "#3FBAC2",
storeColorWhenPlayerTurn: "#6cab94",
holeColor: "#D3D4D8",
ballColor: "#393E46",
}
const BallView: FunctionComponent<{color : string}> = ({color}) => {
return (
)
}
function range(size: number) {
var ans = [];
for (let i = 0; i < size; i++) {
ans.push(i);
}
return ans;
}
const HoleView: FunctionComponent<{ hole: Pit, color: string, onClick: () => void }> = ({ hole, color, onClick }) => {
const balls = [...range(hole.stoneCount)].map((i) => )
return (
{balls}
)
}
const StoreView: FunctionComponent<
{ store: Bank, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => {
const balls = [...range(store.stoneCount)].map((i) => )
return (
{balls}
)
}
const BoardView: FunctionComponent<{ game?: MancalaGame, userKey: string, onHoleSelect: (index: number, hole: Pit) => void }> = ({
game, userKey, onHoleSelect }) => {
const player1Pits = game?.board.player1Pits.map((hole) => (
{
if (game.turnPlayerId === game.player1Id) onHoleSelect(game.board.player1Pits.indexOf(hole), hole)
}} />
))
const player2Pits = game!!.board.player2Pits.map((hole) => (
{
if (game.turnPlayerId === game.player2Id) onHoleSelect(game.board.player2Pits.indexOf(hole), hole)
}} />
))
const isUserTurn = game.checkIsPlayerTurn(userKey)
const storeColor = isUserTurn ? theme.storeColor : theme.storeColorWhenPlayerTurn;
return (
{
userKey === game.player2Id ? (
<>
{player1Pits.reverse()}
{player2Pits}
>
) : (
<>
{player2Pits.reverse()}
{player1Pits}
>
)
}
)
}
export default BoardView