import { MancalaGame, Pit } from 'mancala.js'; import * as React from 'react'; import { FunctionComponent, useState } from 'react'; import { useNavigate, useParams } from 'react-router'; import { Link } from 'react-router-dom'; import { v4 } from 'uuid'; import PitAnimator from '../animation/PitAnimator'; import BoardToolbar from '../components/board/BoardToolbar'; import BoardView from '../components/board/BoardView'; import Button from '../components/Button'; import HeaderBar from '../components/headerbar/HeaderBar'; import HeaderbarIcon from '../components/headerbar/HeaderbarIcon'; import HeaderbarTitle from '../components/headerbar/HeaderbarTitle'; import ThemeSwitchMenu from '../components/headerbar/ThemeSwitchMenu'; import InfoPanel from '../components/InfoPanel'; import LoadingComponent from '../components/LoadingComponent'; import PageContainer from '../components/PageContainer'; import Row from '../components/Row'; import UserStatus from '../components/UserStatus'; import { channel_on_game_update, channel_on_game_crashed, channel_on_game_user_leave, channel_on_user_connection_change, channel_leave_game, channel_game_move, channel_listen_game_events, channel_unlisten_game_events } from '../const/channel_names'; import { Context } from '../context/context'; import useWindowDimensions from '../hooks/useWindowDimensions'; import { ConnectionState } from '../models/ConnectionState'; import { GameMove } from '../models/GameMove'; import { LoadingState } from '../models/LoadingState'; import { Theme } from '../theme/Theme'; import { getColorByBrightness } from '../util/ColorUtil'; import BoardViewModel from '../viewmodel/BoardViewModel'; import Center from '../components/Center'; import { Game, GameUsersConnectionInfo } from '../models/Game'; const GamePage: FunctionComponent<{ context: Context, userKey?: string, theme: Theme, connectionState: ConnectionState }> = ({ context, userKey, theme, connectionState }) => { let params = useParams<{ gameId: string }>(); const [game, setGame] = useState(undefined); const [crashMessage, setCrashMessage] = useState(undefined); const [userKeyWhoLeave, setUserKeyWhoLeave] = useState(undefined); const [boardViewModel, setBoardViewModel] = useState(undefined); const [boardId, setBoardId] = useState("-1"); const [pitAnimator, setPitAnimator] = useState(undefined); // It is a flag for ongoing action such as send game move. // We have to block future actions if there is an ongoing action. const [hasOngoingAction, setHasOngoingAction] = useState(false); const [gameUsersConnectionInfo, setGameUsersConnectionInfo] = useState(); const { height, width } = useWindowDimensions(); const navigate = useNavigate(); const [gameLoadingState, setLoadingStateGame] = useState>(LoadingState.Unset()); const checkIsSpectator = (game: Game) => userKey !== game.mancalaGame.player1Id && userKey !== game.mancalaGame.player2Id; const mancalaGame: MancalaGame | undefined = game?.mancalaGame; const isSpectator = game ? checkIsSpectator(game) : undefined; const isPlayer2 = !isSpectator && userKey === mancalaGame?.player2Id; const onGameUpdate = (pitAnimator: PitAnimator, newGame: Game) => { setGame(newGame); pitAnimator.setUpdatedGame(newGame); setHasOngoingAction(false); setGameUsersConnectionInfo(newGame.gameUsersConnectionInfo); } const isUserOnline = (userId: string) => { if (!gameUsersConnectionInfo) return false; const user1ConnectionInfo = gameUsersConnectionInfo.user1ConnectionInfo; const user2ConnectionInfo = gameUsersConnectionInfo.user2ConnectionInfo; if (user1ConnectionInfo.userId === userId) return user1ConnectionInfo.isOnline; if (user2ConnectionInfo.userId === userId) return user2ConnectionInfo.isOnline; return false; } const onGameUpdateEvent = (pitAnimator: PitAnimator, message: Object) => { const newGame: Game = message as Game; newGame.mancalaGame = MancalaGame.createFromMancalaGame(newGame.mancalaGame); onGameUpdate(pitAnimator, newGame); } const onGameCrashed = (message: any) => { const newCrashMessage = message as string; console.error("on_game_crash"); console.error(newCrashMessage); setCrashMessage(newCrashMessage); } const onGameUserLeave = (message: any) => { const userKeyWhoLeave = message; setUserKeyWhoLeave(userKeyWhoLeave); setHasOngoingAction(false); }; const onUserConnectionChange = (message: any) => { const gameUsersConnectionInfo = message as GameUsersConnectionInfo; setGameUsersConnectionInfo(gameUsersConnectionInfo); }; const listenMessages = (game: Game, pitAnimator: PitAnimator): () => void => { const _onGameUpdate = (message: object) => onGameUpdateEvent(pitAnimator, message); context.rtmt.listenMessage(channel_on_game_update, _onGameUpdate); context.rtmt.listenMessage(channel_on_game_crashed, onGameCrashed); context.rtmt.listenMessage(channel_on_game_user_leave, onGameUserLeave); context.rtmt.listenMessage(channel_on_user_connection_change, onUserConnectionChange); checkIsSpectator(game) && userKey && context.rtmt.sendMessage(channel_listen_game_events, game.id); return () => { checkIsSpectator(game) && userKey && context.rtmt.sendMessage(channel_unlisten_game_events, game.id); context.rtmt.unlistenMessage(channel_on_game_update, _onGameUpdate); context.rtmt.unlistenMessage(channel_on_game_crashed, onGameCrashed); context.rtmt.unlistenMessage(channel_on_game_user_leave, onGameUserLeave); context.rtmt.unlistenMessage(channel_on_user_connection_change, onUserConnectionChange); } }; const updateBoardViewModel = (boardViewModel: BoardViewModel) => { boardViewModel.id = v4(); setBoardId(boardViewModel.id); setBoardViewModel(boardViewModel); }; const getBoardIndex = (index: number) => { if (!game || !mancalaGame) return -1; const pitsLenght = mancalaGame.board.pits.length; if (userKey === mancalaGame.player2Id) return index + pitsLenght / 2; return index; }; const getOpponentId = () => mancalaGame?.player1Id === userKey ? mancalaGame?.player2Id : mancalaGame?.player1Id; const checkHasAnOngoingAction = () => hasOngoingAction; const onLeaveGameClick = () => { context.rtmt.sendMessage(channel_leave_game, {}); }; const onNewGameClick = () => { navigate("/loby") }; const onPitSelect = (index: number, pit: Pit) => { if (!game || isSpectator || !userKey) { return; } const pitIndexForUser = index % (game.mancalaGame.board.totalPitCount() / 2); if (game.mancalaGame.getPlayerIdByIndex(index) !== userKey || !game.mancalaGame.canPlayerMove(userKey, pitIndexForUser)) { return; } if (checkHasAnOngoingAction()) { return; } setHasOngoingAction(true); if (!boardViewModel) return; //TODO: this check should be in mancala.js if (pit.stoneCount === 0) { //TODO : warn user return; } boardViewModel.pits[getBoardIndex(pitIndexForUser)].pitColor = context.themeManager.theme.pitSelectedColor; updateBoardViewModel(boardViewModel); const gameMove: GameMove = { index: pitIndexForUser }; context.rtmt.sendMessage(channel_game_move, gameMove); }; React.useEffect(() => { let pitAnimator: PitAnimator | undefined; let unlistenMessages: () => void; setLoadingStateGame(LoadingState.Loading()) context.gameStore.get(params.gameId!!).then((game) => { if (game) { pitAnimator = new PitAnimator(context, updateBoardViewModel); setPitAnimator(pitAnimator); onGameUpdate(pitAnimator, game); unlistenMessages = listenMessages(game, pitAnimator); setLoadingStateGame(LoadingState.Loaded({ value: game })) } else { setLoadingStateGame(LoadingState.Error({ errorMessage: context.texts.GameNotFound })) } }) return () => { unlistenMessages?.(); pitAnimator?.dispose(); }; }, []); const textColorOnAppBar = getColorByBrightness( context.themeManager.theme.appBarBgColor, context.themeManager.theme.textColor, context.themeManager.theme.textLightColor ); const renderNewGameBtn = userKeyWhoLeave || !game || (game && game.mancalaGame.state == "ended"); const showBoardView = game && boardViewModel && userKey && true; const opponentId = getOpponentId(); const opponentUser = { id: getOpponentId() || "0", name: "Anonymous", isOnline: opponentId ? isUserOnline(opponentId) : false, isAnonymous: true }; const user = { id: userKey || "1", name: "Anonymous", isOnline: connectionState === "connected", isAnonymous: true }; const isMobile = width < 600; return (