Release: Quarkus backend, Keycloak login, game history, clock, bot, tutorial and rematch #3
42
apps/mobile/src/components/GameClockView.tsx
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42
apps/mobile/src/components/GameClockView.tsx
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@ -0,0 +1,42 @@
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import * as React from 'react';
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import { FunctionComponent } from 'react';
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import { StyleSheet, Text } from 'react-native';
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import { CLOCK_LOW_TIME_MS, formatClock, getColorByBrightness } from "@mancala/core";
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import { Context } from '../context/context';
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// Readable on every theme; the themes have no warning color of their own.
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const LOW_TIME_COLOR = "#b3261e";
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const LOW_TIME_TEXT_COLOR = "#ffffff";
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// One player's clock: highlighted while it runs, in a warning color when the running clock is low.
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const GameClockView: FunctionComponent<{
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context: Context,
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timeMs: number,
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running: boolean,
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}> = ({ context, timeMs, running }) => {
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const theme = context.themeManager.theme;
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const lowTime = running && timeMs < CLOCK_LOW_TIME_MS;
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const backgroundColor = lowTime ? LOW_TIME_COLOR : running ? theme.playerTurnColor : "transparent";
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const color = lowTime ? LOW_TIME_TEXT_COLOR : running
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? getColorByBrightness(theme.playerTurnColor, theme.textColor, theme.textLightColor)
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: getColorByBrightness(theme.background, theme.textColor, theme.textLightColor);
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return (
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<Text accessibilityRole="timer" style={[styles.clock, { backgroundColor, color, borderColor: theme.boardColor }]}>
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{formatClock(timeMs)}
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</Text>
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);
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}
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const styles = StyleSheet.create({
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clock: {
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paddingVertical: 2,
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paddingHorizontal: 8,
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borderRadius: 30,
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borderWidth: 2,
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overflow: 'hidden',
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fontWeight: 'bold',
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fontVariant: ['tabular-nums'],
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},
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});
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export default GameClockView;
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@ -69,6 +69,8 @@ const InfoPanel: FunctionComponent<{
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style?: ViewStyle;
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visible?: boolean;
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isSpectator?: boolean;
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// Shown instead of the text derived from the game, e.g. why a game ended.
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overrideText?: string;
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}> = ({
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context,
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game,
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@ -78,7 +80,8 @@ const InfoPanel: FunctionComponent<{
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leftPlayer,
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style,
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visible,
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isSpectator
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isSpectator,
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overrideText
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}) => {
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if (visible === false) return <></>;
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const isUserTurn = currentUser.id ? game?.mancalaGame.checkIsPlayerTurn(currentUser.id) : false;
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@ -90,7 +93,8 @@ const InfoPanel: FunctionComponent<{
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context.themeManager.theme.textColor,
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context.themeManager.theme.textLightColor
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);
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const text = getInfoPanelTextByGameState({
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// Always computed: it uses a hook, so it must run on every render.
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const gameStateText = getInfoPanelTextByGameState({
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context,
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game,
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currentUser,
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@ -99,6 +103,7 @@ const InfoPanel: FunctionComponent<{
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leftPlayer,
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isSpectator
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});
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const text = overrideText ?? gameStateText;
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if (text) {
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return (
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<CircularPanel style={style} color={containerColor}>
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@ -15,8 +15,10 @@ const UserStatus: FunctionComponent<{
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user: User,
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layoutMode: LayoutMode,
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visible?: boolean,
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style?: ViewStyle
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}> = ({ context, user, layoutMode, visible, style }) => {
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style?: ViewStyle,
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// Shown after the online status, e.g. the player's clock.
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accessory?: React.ReactNode,
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}> = ({ context, user, layoutMode, visible, style, accessory }) => {
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if (visible === false) return <></>;
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const textColorOnBoard = getColorByBrightness(
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context.themeManager.theme.background,
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@ -32,6 +34,7 @@ const UserStatus: FunctionComponent<{
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</Text>
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<Space width={5} />
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<View style={[styles.circle, (user.isOnline? styles.online: styles.offline)]} />
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{accessory && <><Space width={6} />{accessory}</>}
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</View>
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);
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}
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27
apps/mobile/src/hooks/useGameClock.ts
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27
apps/mobile/src/hooks/useGameClock.ts
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@ -0,0 +1,27 @@
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import { useEffect, useRef, useState } from "react";
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import { ClockState, ClockSync, Game, GameEndMessage } from "@mancala/core";
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const TICK_MS = 250;
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// Both players' clocks in a live game, counting down between the server's messages. Undefined when the server sends
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// no clock.
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export default function useGameClock(game: Game | undefined, gameEnd: GameEndMessage | undefined): ClockState | undefined {
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const sync = useRef(new ClockSync()).current;
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const lastGame = useRef<Game | undefined>(undefined);
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// Every game message is a new object, so a changed reference means a new message.
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if (game && game !== lastGame.current) {
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sync.update(game);
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lastGame.current = game;
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}
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if (gameEnd) sync.stop(gameEnd.clock);
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const [, setTick] = useState(0);
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const isRunning = sync.isRunning;
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useEffect(() => {
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if (!isRunning) return;
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const timer = setInterval(() => setTick((tick) => tick + 1), TICK_MS);
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return () => clearInterval(timer);
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}, [isRunning]);
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return sync.getTimes();
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}
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@ -3,10 +3,10 @@ import { View, Text, useWindowDimensions, Alert, Pressable } from 'react-native'
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import { useTranslation } from 'react-i18next';
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import { GameScreenProps } from '../types';
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import { useState } from 'react';
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import { Game, GameUsersConnectionInfo, GameMove, LoadingState, BoardViewModel, PitAnimator, getColorByBrightness } from "@mancala/core";
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import { Game, GameUsersConnectionInfo, GameMove, LoadingState, BoardViewModel, PitAnimator, getColorByBrightness, GameEndMessage, getSeat } from "@mancala/core";
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import { MancalaGame, Pit } from 'mancala.js';
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import { v4 } from 'uuid';
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import { channel_on_game_update, channel_on_game_crashed, channel_on_game_user_leave, channel_on_user_connection_change, channel_listen_game_events, channel_unlisten_game_events, channel_leave_game, channel_game_move } from '@mancala/core';
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import { channel_on_game_update, channel_on_game_crashed, channel_on_game_user_leave, channel_on_user_connection_change, channel_listen_game_events, channel_unlisten_game_events, channel_leave_game, channel_game_move, channel_on_game_end } from '@mancala/core';
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import Util from '../util/Util';
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import Snackbar from 'react-native-snackbar';
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import PageContainer from '../components/PageContainer';
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@ -19,6 +19,8 @@ import BoardView from '../components/board/BoardView';
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import CircularPanel from '../components/CircularPanel';
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import { SvgXml } from 'react-native-svg';
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import helpSvg from '../svg/help';
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import GameClockView from '../components/GameClockView';
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import useGameClock from '../hooks/useGameClock';
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export function GameScreen({ navigation, route }: GameScreenProps) {
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const { context, gameId, userKey } = route.params;
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@ -40,6 +42,9 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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const [gameUsersConnectionInfo, setGameUsersConnectionInfo] = useState<GameUsersConnectionInfo | undefined>();
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// Set when the server says the game ended, for whatever reason.
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const [gameEnd, setGameEnd] = useState<GameEndMessage | undefined>(undefined);
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const { height, width } = useWindowDimensions();
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const [gameLoadingState, setLoadingStateGame] = useState<LoadingState<Game>>(LoadingState.Unset());
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@ -86,6 +91,11 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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setHasOngoingAction(false);
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context.storage.deleteString('lastGameId');
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};
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const onGameEnd = (message: GameEndMessage) => {
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setGameEnd(message);
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setHasOngoingAction(false);
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context.storage.deleteString('lastGameId');
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};
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const onUserConnectionChange = (message: any) => {
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const gameUsersConnectionInfo = message as GameUsersConnectionInfo;
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setGameUsersConnectionInfo(gameUsersConnectionInfo);
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@ -97,6 +107,7 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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context.rtmt.addMessageListener(channel_on_game_crashed, onGameCrashed);
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context.rtmt.addMessageListener(channel_on_game_user_leave, onGameUserLeave);
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context.rtmt.addMessageListener(channel_on_user_connection_change, onUserConnectionChange);
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context.rtmt.addMessageListener(channel_on_game_end, onGameEnd);
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checkIsSpectator(game) && userKey && context.rtmt.sendMessage(channel_listen_game_events, game.id);
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return () => {
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checkIsSpectator(game) && userKey && context.rtmt.sendMessage(channel_unlisten_game_events, game.id);
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@ -104,6 +115,7 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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context.rtmt.removeMessageListener(channel_on_game_crashed, onGameCrashed);
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context.rtmt.removeMessageListener(channel_on_game_user_leave, onGameUserLeave);
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context.rtmt.removeMessageListener(channel_on_user_connection_change, onUserConnectionChange);
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context.rtmt.removeMessageListener(channel_on_game_end, onGameEnd);
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}
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};
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@ -157,7 +169,7 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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if (!game || isSpectator || !userKey) {
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return;
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}
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if (userKeyWhoLeave) {
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if (userKeyWhoLeave || gameEnd) {
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Snackbar.show({ text: t("GameEnded") });
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return;
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}
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@ -219,7 +231,7 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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}, []);
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const updateHeaderButton = () => {
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const isGameEnded = game?.mancalaGame.state === "ended" || leftPlayer;
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const isGameEnded = game?.mancalaGame.state === "ended" || leftPlayer || gameEnd;
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const isError = gameLoadingState.isError();
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navigation.setOptions({
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headerRight: () => (
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@ -253,7 +265,7 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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React.useEffect(() => {
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updateHeaderButton();
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}, [navigation, game, userKeyWhoLeave, gameLoadingState]);
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}, [navigation, game, userKeyWhoLeave, gameEnd, gameLoadingState]);
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const textColorOnAppBar = getColorByBrightness(
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context.themeManager.theme.appBarBgColor,
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@ -285,6 +297,18 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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isAnonymous: true
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} : bottomLocatedUser;
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const leftPlayer = userKeyWhoLeave ? (userKeyWhoLeave === topLocatedUser.id ? topLocatedUser : bottomLocatedUser) : undefined;
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// A game that ended on time is not over by the rules, so say why it ended.
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const endText = gameEnd?.endReason !== "timeout" ? undefined
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: isSpectator ? t("GameEnded")
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: gameEnd.winnerId === userKey ? `${t("GameEnded")} · ${t("YouWon")} · ${t("OpponentTimedOut")}`
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: `${t("GameEnded")} · ${t("YouLost")} · ${t("YouTimedOut")}`;
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const clockTimes = useGameClock(game, gameEnd);
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const renderClock = (playerId: string) => {
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const seat = mancalaGame && getSeat(mancalaGame, playerId);
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if (!clockTimes || !seat) return undefined;
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const timeMs = seat === "player1" ? clockTimes.player1Ms : clockTimes.player2Ms;
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return <GameClockView context={context} timeMs={timeMs} running={clockTimes.runningSeat === seat} />;
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};
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return (
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<PageContainer context={context}>
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{/* {renderHeaderBar()} */}
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@ -336,10 +360,12 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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function buildBoardTopToolbar() {
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return <BoardToolbar style={{ alignItems: "flex-end" }} visible={showBoardView || false}>
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<UserStatus style={{ marginLeft: 10, width: 100 }} context={context}
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layoutMode="left" user={topLocatedUser} visible={showBoardView || false} />
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<UserStatus style={{ marginLeft: 10, width: 160 }} context={context}
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layoutMode="left" user={topLocatedUser} visible={showBoardView || false}
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accessory={renderClock(topLocatedUserId)} />
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{buildInfoPanel({ visible: !isMobile })}
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<UserStatus style={{ marginLeft: 10, width: 100 }} context={context} layoutMode="right" user={bottomLocatedUser} visible={showBoardView || false} />
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<UserStatus style={{ marginRight: 10, width: 160 }} context={context} layoutMode="right" user={bottomLocatedUser} visible={showBoardView || false}
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accessory={renderClock(bottomLocatedUserId)} />
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</BoardToolbar>;
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}
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@ -354,7 +380,8 @@ export function GameScreen({ navigation, route }: GameScreenProps) {
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blackPlayer={bottomLocatedUser}
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leftPlayer={leftPlayer}
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visible={params.visible}
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isSpectator={isSpectator} />
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isSpectator={isSpectator}
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overrideText={endText} />
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);
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}
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}
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@ -16,6 +16,6 @@ Work through the tasks in order; each ends with its tests passing and a commit.
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layouts; remove the offline countdown, and with it `TURN_TIMEOUT_MS`, `INACTIVE_TIMEOUT_MS`,
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`UserConnectionInfo.offlineSince` and `OpponentOfflineCountdown` from core (the web app uses them until then).
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- [x] 6. **Web app, replay**: clocks in `ReplayView` from `getClockAtMove`.
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- [ ] 7. **Mobile app**: clocks in `GameScreen`; type check and bundle.
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- [x] 7. **Mobile app**: clocks in `GameScreen`; type check and bundle.
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- [ ] 8. **End to end and docs**: Chrome tests from `design.md`; README, `AGENTS.md` and `TODO.md` (release the mobile
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update before or with the backend; the out of scope items); mark `game-history` R3.3 and R3.4 as replaced.
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