Release: Quarkus backend, Keycloak login, game history, clock, bot, tutorial and rematch #3

Merged
jhalitaksoy merged 88 commits from develop into main 2026-10-17 03:23:38 +03:00
2 changed files with 72 additions and 15 deletions
Showing only changes of commit 3ea2ba18e3 - Show all commits

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@ -7,6 +7,7 @@ import {
GAME_STEP_LAST_STONE_IN_BANK, GAME_STEP_LAST_STONE_IN_BANK,
GAME_STEP_DOUBLE_STONE_IN_PIT, GAME_STEP_DOUBLE_STONE_IN_PIT,
MancalaGame, MancalaGame,
MoveHistoryItem,
} from "mancala.js"; } from "mancala.js";
import { v4 } from "uuid"; import { v4 } from "uuid";
import { BoardViewModel } from "../viewmodel/BoardViewModel"; import { BoardViewModel } from "../viewmodel/BoardViewModel";
@ -92,12 +93,6 @@ export class PitAnimator {
this.animationIndex++; this.animationIndex++;
} }
getGameMoveStepCount(historyItem: HistoryItem) {
return historyItem.gameSteps.filter(
(gameStep) => gameStep.type === GAME_STEP_GAME_MOVE
).length;
}
animatePit( animatePit(
index: number, index: number,
boardViewModel: BoardViewModel, boardViewModel: BoardViewModel,
@ -106,15 +101,9 @@ export class PitAnimator {
if (!this.currentHistoryItem || !this.game || !this.mancalaGame) return; if (!this.currentHistoryItem || !this.game || !this.mancalaGame) return;
const pitViewModel = boardViewModel.pits[index]; const pitViewModel = boardViewModel.pits[index];
if (this.animationIndex === 0) { if (this.animationIndex === 0) {
//This is one stone move case, TODO: beautify it later // The played pit empties before its stones are sown (a single stone goes on to the next pit).
if (this.getGameMoveStepCount(this.currentHistoryItem) === 1) { const { moveIndex } = this.currentHistoryItem as MoveHistoryItem;
const previousPitIndex = gameStep.index - 1; boardViewModel.pits[moveIndex].stoneCount = 0;
if (previousPitIndex > 0) {
boardViewModel.pits[previousPitIndex].stoneCount = 0;
}
} else {
pitViewModel.stoneCount = 0;
}
} }
const theme = this.themeManager.theme; const theme = this.themeManager.theme;
if (gameStep.type === GAME_STEP_GAME_MOVE) { if (gameStep.type === GAME_STEP_GAME_MOVE) {

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@ -0,0 +1,68 @@
import { CommonMancalaGame, MancalaGame } from "mancala.js";
import { PitAnimator } from "../../src/animation/PitAnimator";
import { Game } from "../../src/models";
import { ThemeManager } from "../../src/theme";
import { BoardViewModel } from "../../src/viewmodel/BoardViewModel";
const P1 = "player-1";
const P2 = "player-2";
const memoryStorage = () => {
const values = new Map<string, string>();
return {
getString: (key: string) => values.get(key),
setString: (key: string, value: string) => void values.set(key, value),
deleteString: (key: string) => void values.delete(key),
};
};
const asGame = (mancalaGame: MancalaGame): Game => ({
id: mancalaGame.id,
mancalaGame,
gameUsersConnectionInfo: {
user1ConnectionInfo: { userId: P1, isOnline: true },
user2ConnectionInfo: { userId: P2, isOnline: true },
},
});
// Plays the move on a copy of the game and returns the stones the animator shows after each step.
const animateMove = (setUp: (game: MancalaGame) => void, playerId: string, pit: number): number[][] => {
jest.useFakeTimers();
const createGame = () => {
const game = new CommonMancalaGame("game-1", P1, P2);
game.turnPlayerId = playerId;
setUp(game);
return game;
};
const before = createGame();
const after = createGame();
after.moveByPlayerPit(playerId, pit);
const frames: number[][] = [];
const animator = new PitAnimator(new ThemeManager(memoryStorage()), (boardViewModel: BoardViewModel) =>
frames.push(boardViewModel.pits.map((pitViewModel) => pitViewModel.stoneCount)), 10);
animator.setNewGame(asGame(before));
frames.length = 0;
animator.setUpdatedGame(asGame(after));
jest.advanceTimersByTime(10 * (after.history[0].gameSteps.length + 1));
jest.useRealTimers();
return frames.slice(1);
};
describe("PitAnimator", () => {
it("empties the played pit when a single stone moves on", () => {
for (const pit of [0, 3]) {
const frames = animateMove((game) => {
game.board.pits[pit].stoneCount = 1;
}, P1, pit);
expect(frames[0][pit]).toBe(0);
expect(frames[0][pit + 1]).toBe(5);
}
});
it("empties the played pit and sows from it when several stones move", () => {
const frames = animateMove(() => undefined, P1, 0);
expect(frames[0].slice(0, 4)).toEqual([1, 4, 4, 4]);
expect(frames[3].slice(0, 4)).toEqual([1, 5, 5, 5]);
});
});