Release: Quarkus backend, Keycloak login, game history, clock, bot, tutorial and rematch #3
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# TODO
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## Auth
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### Mobile login with Keycloak (phase 5)
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The web app logs in with Keycloak; the mobile app still uses the legacy `?userKey=` login.
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- [ ] Add a `mancala-mobile` public client to `apps/keycloak/realm/mancala-realm.json` (PKCE S256, redirect
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`com.mancala_mobile://callback`) and to `KEYCLOAK_CLIENT_IDS` for the backend
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- [ ] Add `react-native-app-auth` with the redirect scheme set up for Android and iOS
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- [ ] Log in as a guest on first launch (`guest=true`), with `offline_access`; keep tokens in MMKV
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- [ ] Connect with `rtmt.connectWebSocket(url, getToken)` instead of `?userKey=` (`apps/mobile/src/App.tsx`)
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and call `reauthenticate` after refreshing the token
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- [ ] Log in / sign up / log out in the app, player names on the game screen (`getPlayerDisplayName` in core)
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- [ ] Decide whether guests may skip the browser tab on first launch (would need a custom grant type in the
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Keycloak extension)
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- [ ] Delete the unused copy of the WebSocket client in `apps/mobile/src/rtmt`
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- [ ] Test on a device
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### After the mobile release
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- [ ] Turn off `LEGACY_USERKEY_AUTH` once old app versions are no longer in use; this also removes `/register`
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### Later
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- [ ] Let guests turn their guest user into an account without changing identity (Keycloak required action)
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- [ ] Stats and game history for logged in users (needs a database)
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- [ ] Social logins (Keycloak identity providers)
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- [ ] Restrict the Keycloak admin console in production
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## Deployment
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- [ ] Build the backend and frontend images from the repo root in CI:
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`docker build -f apps/backend/Dockerfile .` and `docker build -f apps/frontend/Dockerfile .`
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- [ ] Pass `--build-arg KEYCLOAK_URL=https://auth.playmancala.app` when building the frontend image
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- [ ] Deploy Keycloak (`apps/.env` with `KEYCLOAK_DB_PASSWORD`, `KEYCLOAK_ADMIN_PASSWORD`,
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`KEYCLOAK_HOSTNAME=https://auth.playmancala.app`) and reload nginx with the new `auth.playmancala.app` block
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- [ ] Deploy the backend before the web app; the new web app needs token auth on the server
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## Security
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- [ ] Move the Android signing passwords out of `apps/mobile/release_android.sh` (committed in `bb1c750`) into
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`~/.gradle/gradle.properties` or environment variables, and consider resetting the upload key
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- [ ] Add `apps/mobile/mancala-upload-key.jks` to `.gitignore` (only `android/app/mancala-upload-key.jks` is ignored)
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- [ ] Validate moves before running them instead of treating every invalid move as a crash: each one writes a
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file to `crashes/` and is broadcast to the players (`GameManager.onGameError`)
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## Bugs
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- [ ] `GameStoreImpl.getSpeactatingGameIdsByUser` loops with `for...in` over an iterator, so it never finds
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anything and spectators are never removed on disconnect; use `for...of`
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- [ ] Finished and abandoned games are never removed from `gameStore` (`deleteGame` only removes the user
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mappings), so they stay in memory until restart
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- [ ] `PitAnimator.animatePit`: `previousPitIndex > 0` should be `>= 0`; a one-stone move from pit 0 does not
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empty that pit during the animation
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- [ ] `PitAnimator.dispose` removes a newly bound function, so the theme listener is never removed
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- [ ] Sowing puts stones into the opponent's store; check against the intended Mangala rules and add a test
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- [ ] `MatchMaker.join` does not check whether the player is already in a game
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- [ ] `GameManager.startGame` sends the connection info twice
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- [ ] `onGameError` broadcasts an `Error`, which serializes to `{}`
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## Maintenance
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- [ ] The web and mobile apps duplicate components and stores; move shared code into `packages/core`
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- [ ] Mixed lockfiles: `packages/*` and `apps/mobile` have both `yarn.lock` and `package-lock.json`
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- [ ] Align TypeScript and Jest versions across packages
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- [ ] Tests for `GameManager`, `MatchMaker` and `PitAnimator`
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- [ ] CI that runs the tests
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- [ ] Pre-existing type errors: 4 in the frontend, 11 in mobile; the frontend has no `tsconfig.json`, so nothing
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type-checks it
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