Commit Graph

10 Commits

Author SHA1 Message Date
f6136be007 feat(backend): keep live games and caches in Valkey
- Valkey client that fails commands at once while Valkey is down instead
  of queueing them, and logs connection errors once
- ValkeyLiveGameStore: live game snapshots and finished games waiting to
  be saved, loaded with SCAN on startup
- ValkeyCache: JSON values with a TTL; errors count as cache misses
- Integration tests against a real Valkey, including an unreachable one
2026-10-16 00:14:07 +03:00
f404b92aaf feat(backend): save finished games in Postgres
- Connection pool and a small migration runner (schema_migrations, one
  transaction per migration, advisory lock)
- games and game_players tables with indexes for a user's games and for
  popular games
- PostgresGameHistoryRepository: idempotent save, get, recent games of a
  user, popular games
- Integration tests against a real Postgres via testcontainers; a custom
  Jest environment gives tests Node's web globals, which Jest 27 leaves out
- GameRecord carries the number of distinct spectators
2026-10-16 00:11:12 +03:00
ed2a909f16 fix(backend): clean up spectators and finished games
- Spectators are removed from games when they disconnect; the lookup
  iterated an iterator with for...in and never found anything
- Finished and left games are removed from memory, not only from the
  player mappings
- The connection info is sent once when a game starts
2026-10-16 00:08:38 +03:00
f5dcf930fa feat(frontend): log in with Keycloak, as a guest or with an account
- First visit logs in as a new guest through Keycloak without a form;
  the session, including an offline refresh token, is kept in local storage
- Account menu on the home page: guests can log in or sign up, users can
  log out (which starts a new guest session)
- The WebSocket client in core authenticates with the access token after
  connecting, reports "connected" once the server accepts it, and re-sends
  renewed tokens on the open connection
- Game page shows player names; guests appear as "Guest 4F2A"
- Auth channels, AuthUser and player names in UserConnectionInfo move to
  core and the backend uses them from there
- Mobile keeps using userKey login for now
2026-10-14 02:22:13 +03:00
e165b0a0eb build: use local mancala.js and @mancala/core packages
- Apps and @mancala/core depend on the packages in this repo through
  link: dependencies instead of the npm releases, so changes no longer
  need a publish
- Root package.json gets a build:packages script that installs and
  builds both packages
- Backend and frontend Docker images are built from the repo root so
  they can include the packages; compose builds them that way
- Metro watches the packages folder and resolves their imports from the
  app's node_modules
2026-10-14 02:09:05 +03:00
30ad51c493 feat(backend): authenticate WebSocket clients with Keycloak tokens
- New auth module verifies Keycloak access tokens offline against the
  realm's signing keys (issuer, RS256, typ=Bearer, allowed azp); guests
  are recognised by the guest realm role
- Clients send an auth message after connecting and get on_auth or
  on_auth_error; unauthenticated sockets are closed after 5 seconds and
  their messages ignored; a socket can refresh its token but not switch user
- A user can be connected from several sockets; a late close of an old
  socket no longer drops the new one
- Malformed messages are ignored instead of throwing
- Games store player names and guest flags and send them with the
  connection info
- Legacy ?userKey= clients and /register stay available behind
  LEGACY_USERKEY_AUTH; legacy keys must be UUIDs so they cannot take a
  Keycloak user's kc: id
- TypeScript target raised to es2020 for async/await
2026-10-14 01:52:07 +03:00
6d59c33300 [ci] trigger test1 2024-12-21 22:25:47 +03:00
9c42f867e9 v0.4.7 2024-12-08 23:26:17 +03:00
0c96056f84 v0.4.6 2024-12-08 22:49:21 +03:00
7860f9aac4 (refactor) change folder structure 2024-06-18 01:11:26 +03:00