A summary card with the result, date, duration, move count, players and
score; players and the move number beside the board; a controls card
with the transport buttons, speed, timeline and the shown move with its
tags; the landing pit of the shown move is ringed.
Players beside the board with avatar, online status, store count and
clock, the turn between them, a game-over card over the board, and a
move list with the newest move first and tags for extra turns,
captures and store gains. On phones the bottom player is shown below
the board.
- Opening a finished game shows its final position, result, score, date
and duration, with Watch from start
- First / previous / play-pause / next / last, speed 1x, 2x, 4x, a
timeline, the move list and arrow keys and space
- Stepping forward animates the move like a live game; jumps show the
position directly
- ?move=n links to a move and follows the shown move
- Players see the board from their own side
- PitAnimator takes its step interval as a parameter
- Move list under the board with player, pit and what happened (extra
turn, capture, stones to the store, game over); collapsed on phones
- Selecting a move or using the arrow keys shows that position with a
banner and Back to live; pits are locked meanwhile and the banner says
when it is your turn
- Countdown while the opponent is offline on their turn
- on_game_end is handled, so games that end by timeout or inactivity end
on the page with the reason
- Banner for the user's game in progress with a Continue button
- Live games as cards with the real board, updated over WebSocket; the
most watched finished games when nothing is live
- The user's last 3 games, from their side of the board, with the result
as they would say it
- The lobby offers to continue the game in progress when a new one is
refused
- Spectators register once connected and identified, and again after a
reconnect, so they are counted
- The backend includes games that ended but are not saved yet in /game/:id
and the lists