Commit Graph

4 Commits

Author SHA1 Message Date
85e3fb60f6 feat(backend): add game history API and live game previews
- GET /games/me/active and /games/me (Bearer token), /games/popular (live
  games, or the most spectated finished ones), and /game/:id now also
  returns saved records of finished games
- Lists are cached in Valkey for 10 seconds, cleared when a game is saved,
  and empty instead of failing while the database is down
- Live game previews over WebSocket: subscribers get the top 5 on
  subscribe and on change, at most once per second, without counting as
  spectators; ids are public ids
- RTMT supports several connection listeners
2026-10-16 00:21:09 +03:00
7239bbb6ed feat(backend): save every game and keep live games across restarts
- Games record start and move times, spectator peak and distinct count
- Games end as completed, left (the leaver loses), timeout (5 minutes
  offline on your turn while the opponent is online) or inactive (both
  offline for 30 minutes); everyone gets on_game_end
- Connection info carries offlineSince for the countdown
- A new game is rejected while the user has one in progress
- Live games are written to Valkey after every change and restored on
  startup; finished games are saved to Postgres with public ids, and
  saves that fail are kept and retried every 30 seconds
- Clients get a trimmed game without spectator ids
- Startup waits for Valkey, restores games, then accepts connections;
  migrations are retried while Postgres is unreachable
2026-10-16 00:18:33 +03:00
30ad51c493 feat(backend): authenticate WebSocket clients with Keycloak tokens
- New auth module verifies Keycloak access tokens offline against the
  realm's signing keys (issuer, RS256, typ=Bearer, allowed azp); guests
  are recognised by the guest realm role
- Clients send an auth message after connecting and get on_auth or
  on_auth_error; unauthenticated sockets are closed after 5 seconds and
  their messages ignored; a socket can refresh its token but not switch user
- A user can be connected from several sockets; a late close of an old
  socket no longer drops the new one
- Malformed messages are ignored instead of throwing
- Games store player names and guest flags and send them with the
  connection info
- Legacy ?userKey= clients and /register stay available behind
  LEGACY_USERKEY_AUTH; legacy keys must be UUIDs so they cannot take a
  Keycloak user's kc: id
- TypeScript target raised to es2020 for async/await
2026-10-14 01:52:07 +03:00
7860f9aac4 (refactor) change folder structure 2024-06-18 01:11:26 +03:00