- PlayerSummary, MoveRecord, live and finished game summaries, GameRecord,
timeout constants, startedAt/moveTimes on Game and offlineSince on
UserConnectionInfo
- Channels for live game previews and for rejecting a new game while one
is in progress
- getInitialBoard, getBoardAfterMove, describeMove and createGameAtMove,
with tests against games played with the engine
- English and Turkish strings for the new screens