Commit Graph

11 Commits

Author SHA1 Message Date
8ad833cdbb feat(core): add what the web redesign needs
ThemeManager takes its list of themes, PitAnimator marks animated pits
with PitViewModel.highlight, getSowingPath lists the pits a move sows
into, and new texts in English and Turkish.
2026-10-16 09:31:28 +03:00
20359b7a8f feat(frontend): show the game clocks in live games
Both clocks sit next to the players' names and count down in server time; the running one is highlighted and turns red under 30 seconds. They replace the offline countdown, so core drops TURN_TIMEOUT_MS, INACTIVE_TIMEOUT_MS, offlineSince and its text. Long info texts wrap on phones.
2026-10-16 01:39:36 +03:00
03e1543d5d feat(core): add game clock types and helpers
GameClock and optional clock fields on live games, end messages, move records and finished games; getClockTimes, ClockSync, getClockAtMove and formatClock with tests.
2026-10-16 01:25:15 +03:00
3bb151dbed feat(frontend): replay finished games move by move
- Opening a finished game shows its final position, result, score, date
  and duration, with Watch from start
- First / previous / play-pause / next / last, speed 1x, 2x, 4x, a
  timeline, the move list and arrow keys and space
- Stepping forward animates the move like a live game; jumps show the
  position directly
- ?move=n links to a move and follows the shown move
- Players see the board from their own side
- PitAnimator takes its step interval as a parameter
2026-10-16 00:34:49 +03:00
a65662f695 feat(frontend): show ongoing, live, popular and recent games on the home page
- Banner for the user's game in progress with a Continue button
- Live games as cards with the real board, updated over WebSocket; the
  most watched finished games when nothing is live
- The user's last 3 games, from their side of the board, with the result
  as they would say it
- The lobby offers to continue the game in progress when a new one is
  refused
- Spectators register once connected and identified, and again after a
  reconnect, so they are counted
- The backend includes games that ended but are not saved yet in /game/:id
  and the lists
2026-10-16 00:27:06 +03:00
7239bbb6ed feat(backend): save every game and keep live games across restarts
- Games record start and move times, spectator peak and distinct count
- Games end as completed, left (the leaver loses), timeout (5 minutes
  offline on your turn while the opponent is online) or inactive (both
  offline for 30 minutes); everyone gets on_game_end
- Connection info carries offlineSince for the countdown
- A new game is rejected while the user has one in progress
- Live games are written to Valkey after every change and restored on
  startup; finished games are saved to Postgres with public ids, and
  saves that fail are kept and retried every 30 seconds
- Clients get a trimmed game without spectator ids
- Startup waits for Valkey, restores games, then accepts connections;
  migrations are retried while Postgres is unreachable
2026-10-16 00:18:33 +03:00
f404b92aaf feat(backend): save finished games in Postgres
- Connection pool and a small migration runner (schema_migrations, one
  transaction per migration, advisory lock)
- games and game_players tables with indexes for a user's games and for
  popular games
- PostgresGameHistoryRepository: idempotent save, get, recent games of a
  user, popular games
- Integration tests against a real Postgres via testcontainers; a custom
  Jest environment gives tests Node's web globals, which Jest 27 leaves out
- GameRecord carries the number of distinct spectators
2026-10-16 00:11:12 +03:00
16026fb6cb feat(core): add game history types and move history helpers
- PlayerSummary, MoveRecord, live and finished game summaries, GameRecord,
  timeout constants, startedAt/moveTimes on Game and offlineSince on
  UserConnectionInfo
- Channels for live game previews and for rejecting a new game while one
  is in progress
- getInitialBoard, getBoardAfterMove, describeMove and createGameAtMove,
  with tests against games played with the engine
- English and Turkish strings for the new screens
2026-10-16 00:07:36 +03:00
f5dcf930fa feat(frontend): log in with Keycloak, as a guest or with an account
- First visit logs in as a new guest through Keycloak without a form;
  the session, including an offline refresh token, is kept in local storage
- Account menu on the home page: guests can log in or sign up, users can
  log out (which starts a new guest session)
- The WebSocket client in core authenticates with the access token after
  connecting, reports "connected" once the server accepts it, and re-sends
  renewed tokens on the open connection
- Game page shows player names; guests appear as "Guest 4F2A"
- Auth channels, AuthUser and player names in UserConnectionInfo move to
  core and the backend uses them from there
- Mobile keeps using userKey login for now
2026-10-14 02:22:13 +03:00
69664796ce feat(mobile): implement "Rejoin Game" functionality and fix storage bugs 2026-07-16 02:00:25 +03:00
7860f9aac4 (refactor) change folder structure 2024-06-18 01:11:26 +03:00