RULES defines every rule with an example and a lesson; getMoveOutcome works
out a move's effect with the engine, explainMove says what happened, and
describeMove now tells the kind of capture and how many stones it took.
Mangala skips the opponent's store, but Board.move dropped a stone in
every pit and store. Moves with enough stones to pass it gave the
opponent a stone and ended one pit too early, so captures and extra
turns were decided on the wrong pit.
Board.getSowingPath now computes the pits a move sows into, and
Board.move and core's getSowingPath (the web board's move preview)
both use it. Game step indexes are now always within the board.
ThemeManager takes its list of themes, PitAnimator marks animated pits
with PitViewModel.highlight, getSowingPath lists the pits a move sows
into, and new texts in English and Turkish.
- PlayerSummary, MoveRecord, live and finished game summaries, GameRecord,
timeout constants, startedAt/moveTimes on Game and offlineSince on
UserConnectionInfo
- Channels for live game previews and for rejecting a new game while one
is in progress
- getInitialBoard, getBoardAfterMove, describeMove and createGameAtMove,
with tests against games played with the engine
- English and Turkish strings for the new screens