refactor index.ts

This commit is contained in:
Halit Aksoy 2022-07-15 21:43:29 +03:00
parent 540c2a25d6
commit fde8a83331

View File

@ -1,121 +1,17 @@
import express, { Request, Response } from "express";
import * as http from "http";
import { RTMTWS } from "./rtmt/rtmt_websocket"; import { RTMTWS } from "./rtmt/rtmt_websocket";
import cors from "cors"; import { GameManager } from "./game/GameManager";
import { generateKey } from "./key_factory"; import { GameStoreImpl } from "./game/gamestore/GameStoreImpl";
import { MatchMaker } from "./matcmaker"; import { MatchMakerImpl } from "./matchmaker/MatchMakerImpl";
import { CommonMancalaGame, MancalaGame } from "mancala.js"; import { ExpressApp } from "./server/ExpressApp";
import fs from "fs"; import { WebServer } from "./server/WebServer";
import {
channel_game_move,
channel_leave_game,
channel_new_game,
channel_on_game_crashed,
channel_on_game_start,
channel_on_game_update,
channel_on_game_user_leave,
} from "./consts/channel_names";
import morgan from "morgan";
import { GameMove } from "./models/GameMove";
import { GameCrashManager } from "./GameCrashManager";
const app = express();
app.use(cors());
app.use(
morgan("common", {
stream: fs.createWriteStream("./access.log", { flags: "a" }),
})
);
app.use(morgan("dev"));
const server = http.createServer(app);
app.get("/", (req: Request, res: Response) => {
res.send("Server up and running!");
});
app.get("/register/", (req: Request, res: Response) => {
res.send(generateKey());
});
const port = process.env.PORT || 5000;
server.listen(port, () => {
console.log(`Server started on port ${port}`);
});
const rtmt = new RTMTWS(); const rtmt = new RTMTWS();
const gameStore = new GameStoreImpl();
const matchMaker = new MatchMakerImpl();
const gameManager = new GameManager({ rtmt, gameStore, matchMaker })
rtmt.initWebSocket(server, (userKey: string) => { const expressApp = new ExpressApp();
const game = gameStore.get(userKey); const server = new WebServer({expressApp});
if (game) {
rtmt.sendMessage(userKey, channel_on_game_update, game);
}
});
const matchmaker = new MatchMaker(); rtmt.initWebSocket(server.server, (userKey: string) => gameManager.fireOnPlayerConnected(userKey));
rtmt.listenMessage(channel_new_game, (userKey: string, message: Object) => {
matchmaker.find(userKey);
});
const gameStore = new Map<string, MancalaGame>();
matchmaker.onPlayersPaired = (userKey1: string, userKey2: string) => {
const game = createMancalaGame(userKey1, userKey2);
rtmt.sendMessage(userKey1, channel_on_game_start, game);
rtmt.sendMessage(userKey2, channel_on_game_start, game);
};
rtmt.listenMessage(channel_game_move, (userKey: string, message: Object) => {
const gameMove: GameMove = message as GameMove;
const game = gameStore.get(userKey);
if (game) {
try {
game.moveByPlayerPit(userKey, gameMove.index);
rtmt.sendMessage(game.player1Id, channel_on_game_update, game);
rtmt.sendMessage(game.player2Id, channel_on_game_update, game);
if (game.state == "ended") {
gameStore.delete(game.player1Id);
gameStore.delete(game.player2Id);
}
} catch (err: any) {
console.error(err);
const crashFileName = GameCrashManager.logGameCrash(err, game);
console.info(`Game crash saved to file : ${crashFileName}`);
rtmt.sendMessage(game.player1Id, channel_on_game_crashed, err);
rtmt.sendMessage(game.player2Id, channel_on_game_crashed, err);
}
} else {
console.log("Game not found!");
}
});
rtmt.listenMessage(channel_leave_game, (userKey: string, message: Object) => {
const game = gameStore.get(userKey);
if (game) {
deleteGame(game);
rtmt.sendMessage(game.player1Id, channel_on_game_user_leave, userKey);
rtmt.sendMessage(game.player2Id, channel_on_game_user_leave, userKey);
}
});
const deleteGame = (game: MancalaGame) => {
if (game) {
gameStore.delete(game.player1Id);
gameStore.delete(game.player2Id);
}
};
function createMancalaGame(userKey1: string, userKey2: string) {
const game = new CommonMancalaGame(generateKey(), userKey1, userKey2);
const random = Math.random();
game.turnPlayerId = random > 0.5 ? userKey1 : userKey2;
gameStore.set(userKey1, game);
gameStore.set(userKey2, game);
return game;
}