update MancalaGame and Board
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81a74a416e
commit
ed6787f2e6
@ -17,10 +17,16 @@ export class Board {
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onGameMove: (index: number) => void = () => {};
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onGameMoveEnd: (index: number) => void = () => {};
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constructor(playerPitCount: number, initialStoneCountInPits: number) {
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constructor(
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playerPitCount: number,
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initialStoneCountInPits: number,
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pits: Pit[] | null = null
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) {
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this.playerPitCount = playerPitCount;
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this.initialStoneCountInPits = initialStoneCountInPits;
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this.pits = this.createPits(playerPitCount, initialStoneCountInPits);
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this.pits = pits
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? pits
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: this.createPits(playerPitCount, initialStoneCountInPits);
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}
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createPits(playerPitCount: number, initialStoneCountInPits: number): Pit[] {
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@ -140,4 +146,57 @@ export class Board {
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public getStoneArray(): number[] {
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return [...this.pits.map((pit) => pit.stoneCount)];
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}
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public get player1Pits(): Pit[] {
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return this.pits.slice(
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this.player1PitStartIndex(),
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this.player1BankIndex()
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);
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}
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get player2Pits(): Pit[] {
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return this.pits.slice(
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this.player2PitStartIndex(),
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this.player2BankIndex()
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);
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}
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get player1Bank(): Bank {
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return this.pits[this.player1BankIndex()];
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}
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get player2Bank(): Bank {
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return this.pits[this.player2BankIndex()];
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}
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public getOppositePitIndex(index: number) {
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if (index > this.player1BankIndex()) {
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return this.player2PitStopIndex() - index;
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} else {
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return this.player1BankIndex() + this.playerPitCount - index;
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}
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}
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public clear() {
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this.player1Bank.stoneCount = 0;
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this.player2Bank.stoneCount = 0;
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this.clearPlayer1Pits();
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this.clearPlayer2Pits();
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}
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public clearPlayer1Pits() {
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this.fillPlayer1Pits(0);
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}
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public clearPlayer2Pits() {
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this.fillPlayer2Pits(0);
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}
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public fillPlayer1Pits(stoneCount: number) {
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this.player1Pits.forEach((pit) => (pit.stoneCount = stoneCount));
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}
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public fillPlayer2Pits(stoneCount: number) {
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this.player2Pits.forEach((pit) => (pit.stoneCount = stoneCount));
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}
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}
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@ -1,29 +1,29 @@
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import { Board, PitType } from './Board';
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import { GameRule } from './GameRule';
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import { Player } from './Player';
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export type GameState = 'initial' | 'playing' | 'ended';
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export class MancalaGame {
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board: Board;
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player1: Player;
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player2: Player;
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player1Id: string;
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player2Id: string;
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turnPlayerId: string;
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state: GameState;
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gameRules: GameRule[];
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constructor(
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board: Board,
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player1: Player,
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player2: Player,
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player1Id: string,
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player2Id: string,
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turnPlayerId: string,
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gameRules: GameRule[]
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gameRules: GameRule[],
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state: GameState = 'initial'
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) {
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this.board = board;
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this.player1 = player1;
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this.player2 = player2;
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this.player1Id = player1Id;
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this.player2Id = player2Id;
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this.turnPlayerId = turnPlayerId;
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this.state = 'initial';
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this.state = state;
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this.gameRules = gameRules;
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this.listenBoardMoveEvents();
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}
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@ -47,89 +47,92 @@ export class MancalaGame {
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}
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changePlayerTurn() {
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if (this.turnPlayerId === this.player1.id) {
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this.turnPlayerId = this.player2.id;
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if (this.turnPlayerId === this.player1Id) {
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this.turnPlayerId = this.player2Id;
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} else {
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this.turnPlayerId = this.player1.id;
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this.turnPlayerId = this.player1Id;
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}
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}
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isTurnPlayer1() {
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return this.player1.id === this.turnPlayerId;
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return this.player1Id === this.turnPlayerId;
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}
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isTurnPlayer2() {
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return this.player2.id === this.turnPlayerId;
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return this.player2Id === this.turnPlayerId;
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}
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getPlayerByPitType(pitType: PitType): Player {
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getPlayerIdByPitType(pitType: PitType): string {
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if (pitType === 'player1Pit' || pitType === 'player1Bank') {
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return this.player1;
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return this.player1Id;
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} else if (pitType === 'player2Pit' || pitType === 'player2Bank') {
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return this.player2;
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return this.player2Id;
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} else {
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throw new Error('Unknown pit type : ' + pitType);
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}
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}
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getPlayerByIndex(index: number): Player {
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getPlayerIdByIndex(index: number): string {
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const pitType = this.board.getPitTypeByIndex(index);
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return this.getPlayerByPitType(pitType);
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return this.getPlayerIdByPitType(pitType);
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}
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checkIsPlayerTurnByIndex(index: number): boolean {
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const player = this.getPlayerByIndex(index);
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return this.checkIsPlayerTurn(player);
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const playerId = this.getPlayerIdByIndex(index);
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return this.checkIsPlayerTurn(playerId);
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}
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getBoardIndexByPlayer(player: Player, pitIndex: number) {
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if (this.player1.id === player.id) {
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getBoardIndexByPlayerId(playerId: string, pitIndex: number) {
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if (this.player1Id === playerId) {
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return this.board.player1PitStartIndex() + pitIndex;
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} else if (this.player2.id === player.id) {
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} else if (this.player2Id === playerId) {
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return this.board.player2PitStartIndex() + pitIndex;
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} else {
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return -1; // throwing an error might be better
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}
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}
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public checkIsPlayerTurn(player: Player) {
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return player.id === this.turnPlayerId;
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public checkIsPlayerTurn(playerId: string) {
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return playerId === this.turnPlayerId;
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}
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public checkPitIndexForPlayer(player: Player, pitIndex: number) {
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const foundPlayer = this.getPlayerByIndex(
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this.getBoardIndexByPlayer(player, pitIndex)
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public checkPitIndexForPlayerId(playerId: string, pitIndex: number) {
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const foundPlayerId = this.getPlayerIdByIndex(
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this.getBoardIndexByPlayerId(playerId, pitIndex)
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);
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return player.id === foundPlayer.id;
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return playerId === foundPlayerId;
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}
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public checkIsPitIndexBank(player: Player, pitIndex: number) {
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public checkIsPitIndexBank(playerId: string, pitIndex: number) {
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const pitType = this.board.getPitTypeByIndex(
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this.getBoardIndexByPlayer(player, pitIndex)
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this.getBoardIndexByPlayerId(playerId, pitIndex)
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);
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return pitType === 'player1Bank' || pitType === 'player2Bank';
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}
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public canPlayerMove(player: Player, pitIndex: number) {
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const isPitIndexCorrect = this.checkPitIndexForPlayer(player, pitIndex);
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const isPitIndexBank = this.checkIsPitIndexBank(player, pitIndex);
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const isPlayerTurn = this.checkIsPlayerTurn(player);
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public canPlayerMove(playerId: string, pitIndex: number) {
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const isPitIndexCorrect = this.checkPitIndexForPlayerId(playerId, pitIndex);
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const isPitIndexBank = this.checkIsPitIndexBank(playerId, pitIndex);
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const isPlayerTurn = this.checkIsPlayerTurn(playerId);
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return isPitIndexCorrect && !isPitIndexBank && isPlayerTurn;
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}
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public moveByPlayerPit(player: Player, pitIndex: number) {
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public moveByPlayerPit(playerId: string, pitIndex: number) {
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if (this.state === 'ended') return;
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if (this.state === 'initial') {
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this.state = 'playing';
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}
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if (this.canPlayerMove(player, pitIndex)) {
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this.board.move(this.getBoardIndexByPlayer(player, pitIndex));
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if (this.canPlayerMove(playerId, pitIndex)) {
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this.board.move(this.getBoardIndexByPlayerId(playerId, pitIndex));
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if (this.checkGameIsEnded()) {
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this.state = 'ended';
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}
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} else {
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const isPitIndexCorrect = this.checkPitIndexForPlayer(player, pitIndex);
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const isPlayerTurn = this.checkIsPlayerTurn(player);
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const isPitIndexCorrect = this.checkPitIndexForPlayerId(
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playerId,
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pitIndex
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);
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const isPlayerTurn = this.checkIsPlayerTurn(playerId);
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throw new Error(
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`Player cannot move reason : isPitIndexCorrect = ${isPitIndexCorrect} isPlayerTurn = ${isPlayerTurn}`
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);
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@ -165,7 +168,7 @@ export class MancalaGame {
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);
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}
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checkGameIsEnded(): boolean {
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public checkGameIsEnded(): boolean {
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if (
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this.getPlayer1StoneCountInPits() === 0 ||
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this.getPlayer2StoneCountInPits() === 0
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@ -174,4 +177,32 @@ export class MancalaGame {
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}
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return false;
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}
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public getWonPlayerId(): string | null {
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if (this.checkGameIsEnded()) {
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if (
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this.board.player1Bank.stoneCount > this.board.player2Bank.stoneCount
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) {
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return this.player1Id;
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} else {
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return this.player2Id;
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}
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}
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return null;
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}
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public static createFromMancalaGame(mancalaGame: MancalaGame): MancalaGame {
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return new MancalaGame(
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new Board(
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mancalaGame.board.playerPitCount,
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mancalaGame.board.initialStoneCountInPits,
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mancalaGame.board.pits
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),
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mancalaGame.player1Id,
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mancalaGame.player2Id,
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mancalaGame.turnPlayerId,
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mancalaGame.gameRules,
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mancalaGame.state
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);
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}
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}
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