feature : change theme when user turn change
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@ -5,7 +5,9 @@ import { Hole, Store, Game } from '../mancala';
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type Theme = {
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background : string,
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boardColor: string
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boardColorWhenPlayerTurn: string
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storeColor: string
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storeColorWhenPlayerTurn: string
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holeColor: string
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ballColor: string
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}
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@ -13,7 +15,9 @@ type Theme = {
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const theme: Theme = {
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background : "#EEEEEE",
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boardColor: "#4D606E",
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boardColorWhenPlayerTurn: "#84b8a6",
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storeColor: "#3FBAC2",
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storeColorWhenPlayerTurn: "#6cab94",
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holeColor: "#D3D4D8",
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ballColor: "#393E46",
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}
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@ -93,6 +97,10 @@ const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect:
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}} />
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))
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const isUserTurn = game.checkGameTurn(userKey);
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const storeColor = isUserTurn ? theme.storeColor : theme.storeColorWhenPlayerTurn;
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return (
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<div style={{
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margin: '10px',
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@ -101,20 +109,20 @@ const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect:
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gridTemplateColumns: 'repeat(8, 11vw)',
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gridTemplateRows: 'repeat(2, 11vw)',
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borderRadius: "3vw",
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background: theme.boardColor
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background: isUserTurn ? theme.boardColor : theme.boardColorWhenPlayerTurn
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}}>
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{
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game.getPlayerNameByKey(userKey) == "player2" ? (
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<>
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<StoreView store={game!!.board.player1Store} color={theme.storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player2Store} color={theme.storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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<StoreView store={game!!.board.player1Store} color={storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player2Store} color={storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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{player1Holes.reverse()}
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{player2Holes}
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</>
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) : (
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<>
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<StoreView store={game!!.board.player2Store} color={theme.storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player1Store} color={theme.storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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<StoreView store={game!!.board.player2Store} color={storeColor} gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player1Store} color={storeColor} gridColumn="8 / 9" gridRow="1 / 3" />
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{player2Holes.reverse()}
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{player1Holes}
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</>
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