Merge pull request #1 from jhalitaksoy/feature/use-mancala-js
Feature/use mancala js
This commit is contained in:
commit
d05253bbf1
7510
package-lock.json
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7510
package-lock.json
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Load Diff
@ -20,6 +20,7 @@
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"@types/ws": "^7.4.5",
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"@types/ws": "^7.4.5",
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"cors": "^2.8.5",
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"cors": "^2.8.5",
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"express": "^4.17.1",
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"express": "^4.17.1",
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"mancala.js": "^0.0.1",
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"morgan": "^1.10.0",
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"morgan": "^1.10.0",
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"uuid": "^8.3.2",
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"uuid": "^8.3.2",
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"ws": "^7.5.0"
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"ws": "^7.5.0"
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96
src/index.ts
96
src/index.ts
@ -1,19 +1,26 @@
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import express, { Request, Response } from "express";
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import express, { Request, Response } from "express";
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import * as http from 'http';
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import * as http from "http";
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import { decodeText, encodeText } from "./rtmt/byte_util";
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import { RTMTWS } from "./rtmt/rtmt_websocket";
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import { RTMTWS } from "./rtmt/rtmt_websocket";
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import cors from "cors"
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import cors from "cors";
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import { generateKey } from "./key_factory";
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import { generateKey } from "./key_factory";
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import { MatchMaker } from "./matcmaker";
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import { MatchMaker } from "./matcmaker";
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import { channel_game_move, channel_leave_game, channel_new_game, channel_on_game_crashed, channel_on_game_start, channel_on_game_update, channel_on_game_user_leave } from "./channel_names";
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import { CommonMancalaGame, MancalaGame } from "mancala.js";
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import { Bytes } from "./rtmt/rtmt";
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import {
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import { createGame, Game, GameMove } from "./mancala";
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channel_game_move,
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import morgan from 'morgan';
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channel_leave_game,
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channel_new_game,
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channel_on_game_crashed,
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channel_on_game_start,
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channel_on_game_update,
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channel_on_game_user_leave,
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} from "./channel_names";
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import morgan from "morgan";
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import { GameMove } from "./models/GameMove";
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const app = express();
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const app = express();
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app.use(cors());
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app.use(cors());
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app.use(morgan('dev'));
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app.use(morgan("dev"));
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const server = http.createServer(app);
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const server = http.createServer(app);
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@ -25,78 +32,75 @@ app.get("/register/", (req: Request, res: Response) => {
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res.send(generateKey());
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res.send(generateKey());
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});
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});
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const port = process.env.PORT || 5000
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const port = process.env.PORT || 5000;
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server.listen(port, () => {
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server.listen(port, () => {
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console.log(`Server started on port ${port}`);
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console.log(`Server started on port ${port}`);
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})
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});
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const rtmt = new RTMTWS()
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const rtmt = new RTMTWS();
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rtmt.initWebSocket(server, (userKey: string) => {
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rtmt.initWebSocket(server, (userKey: string) => {
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const game = gameStore.get(userKey)
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const game = gameStore.get(userKey);
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if (game) {
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if (game) {
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rtmt.sendMessage(userKey, channel_on_game_update, game)
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rtmt.sendMessage(userKey, channel_on_game_update, game);
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}
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}
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})
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});
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const matchmaker = new MatchMaker()
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const matchmaker = new MatchMaker();
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rtmt.listenMessage(channel_new_game, (userKey: string, message: Object) => {
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rtmt.listenMessage(channel_new_game, (userKey: string, message: Object) => {
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matchmaker.find(userKey)
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matchmaker.find(userKey);
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})
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});
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const gameStore = new Map<string, Game>()
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const gameStore = new Map<string, MancalaGame>();
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matchmaker.onPlayersPaired = (userKey1: string, userKey2: string) => {
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matchmaker.onPlayersPaired = (userKey1: string, userKey2: string) => {
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console.log('onPlayersPaired');
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const game = new CommonMancalaGame(userKey1, userKey2);
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const game = createGame(userKey1, userKey2)
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gameStore.set(userKey1, game);
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gameStore.set(userKey1, game)
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gameStore.set(userKey2, game);
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gameStore.set(userKey2, game)
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rtmt.sendMessage(userKey1, channel_on_game_start, game)
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rtmt.sendMessage(userKey1, channel_on_game_start, game);
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rtmt.sendMessage(userKey2, channel_on_game_start, game)
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rtmt.sendMessage(userKey2, channel_on_game_start, game);
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}
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};
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rtmt.listenMessage(channel_game_move, (userKey: string, message: Object) => {
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rtmt.listenMessage(channel_game_move, (userKey: string, message: Object) => {
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const gameMove: GameMove = message as GameMove;
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const gameMove: GameMove = message as GameMove;
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console.log(gameMove);
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const game = gameStore.get(userKey)
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const game = gameStore.get(userKey);
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if (game) {
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if (game) {
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try {
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try {
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game.moveByIndex(gameMove.index, game.getPlayerNameByKey(userKey))
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game.moveByPlayerPit(userKey, gameMove.index);
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rtmt.sendMessage(game.player1, channel_on_game_update, game)
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rtmt.sendMessage(game.player1Id, channel_on_game_update, game);
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rtmt.sendMessage(game.player2, channel_on_game_update, game)
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rtmt.sendMessage(game.player2Id, channel_on_game_update, game);
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if (game.state == "ended") {
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if (game.state == "ended") {
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gameStore.delete(game.player1)
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gameStore.delete(game.player1Id);
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gameStore.delete(game.player2)
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gameStore.delete(game.player2Id);
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}
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}
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} catch (err: any) {
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} catch (err: any) {
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console.log(err);
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console.log(err);
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deleteGame(game)
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deleteGame(game);
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rtmt.sendMessage(game.player1, channel_on_game_crashed, err)
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rtmt.sendMessage(game.player1Id, channel_on_game_crashed, err);
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rtmt.sendMessage(game.player2, channel_on_game_crashed, err)
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rtmt.sendMessage(game.player2Id, channel_on_game_crashed, err);
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}
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}
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} else {
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} else {
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console.log("Game not found!");
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console.log("Game not found!");
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}
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}
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})
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});
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rtmt.listenMessage(channel_leave_game, (userKey: string, message: Object) => {
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rtmt.listenMessage(channel_leave_game, (userKey: string, message: Object) => {
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const game = gameStore.get(userKey)
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const game = gameStore.get(userKey);
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if (game) {
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if (game) {
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deleteGame(game)
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deleteGame(game);
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rtmt.sendMessage(game.player1, channel_on_game_user_leave, userKey)
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rtmt.sendMessage(game.player1Id, channel_on_game_user_leave, userKey);
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rtmt.sendMessage(game.player2, channel_on_game_user_leave, userKey)
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rtmt.sendMessage(game.player2Id, channel_on_game_user_leave, userKey);
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}
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}
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})
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});
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const deleteGame = (game: Game) => {
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const deleteGame = (game: MancalaGame) => {
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if (game) {
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if (game) {
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gameStore.delete(game.player1)
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gameStore.delete(game.player1Id);
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gameStore.delete(game.player2)
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gameStore.delete(game.player2Id);
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}
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}
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}
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};
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254
src/mancala.ts
254
src/mancala.ts
@ -1,254 +0,0 @@
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export class Game {
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player1: string
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player2: string
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board: Board
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turn: "player1" | "player2"
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state: "playing" | "ended"
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constructor(player1: string, player2: string, board: Board, turn: "player1" | "player2", state: "playing" | "ended") {
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this.player1 = player1
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this.player2 = player2
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this.board = board
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this.turn = turn
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this.state = state
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}
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public moveByIndex(holeIndex: number, player: "player1" | "player2") {
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let hole = this.board.player1Holes[holeIndex]
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if (player == "player2") {
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hole = this.board.player2Holes[holeIndex]
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}
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return this.move(hole, player)
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}
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public move(hole: Hole, player: "player1" | "player2") {
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if (this.turn != player) return
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if (hole.ballCount == 0) return
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let holeIndex = -1
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let circle: Array<Hole>
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if (player == "player1") {
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holeIndex = this.board.player1Holes.indexOf(hole)
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circle = this.board.player1Circle()
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} else {
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holeIndex = this.board.player2Holes.indexOf(hole)
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circle = this.board.player2Circle()
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}
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// if can't find hole in own list
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if (holeIndex < 0) {
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return
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}
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const circleSize = circle.length
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const stepCount = hole.ballCount
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let startIndex = holeIndex
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let holeEndBallCount = 1
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if (hole.ballCount == 1) {
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startIndex = holeIndex + 1
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holeEndBallCount = 0
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}
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let stopIndex = startIndex + stepCount - 1
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stopIndex += (stopIndex / circleSize) | 0 // add the number of jump over opponent store
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const stopHole = circle[stopIndex % circle.length]
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iterateHoles(circle, startIndex, stopIndex, (eachHole: Hole, index: number) => {
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if (!checkIsOpponentStore(index, circleSize)) {
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eachHole.ballCount++
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}
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})
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hole.ballCount = holeEndBallCount
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console.log((stopIndex));
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console.log(checkIsOwnHole(stopIndex, circleSize));
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if (checkIsOwnHole(stopIndex, circleSize)) {
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//check if it was 0 before
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if (stopHole.ballCount == 1) {
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const ownStore = getOwnStore(circle)
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const opponentHole = getOpponentHoleByIndex(stopIndex%16, circle)
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if (opponentHole.ballCount > 0) {
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ownStore.ballCount++
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stopHole.ballCount = 0;
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ownStore.ballCount += opponentHole.ballCount
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opponentHole.ballCount = 0
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}
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}
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}
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if (!checkIsOwnStore(stopIndex, circleSize)) {
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this.changeTurn()
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}
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const ownHoles = circle.slice(0, circle.length / 2 - 1)
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let sumBallCount = 0;
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for (const hole of ownHoles) sumBallCount += hole.ballCount
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if (sumBallCount == 0) {
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const opppentHoles = circle.slice(circle.length / 2, circle.length - 1)
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let sumOppenentBallCount = 0;
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for (const hole of opppentHoles) {
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sumOppenentBallCount += hole.ballCount
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hole.ballCount = 0
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}
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getOwnStore(circle).ballCount += sumOppenentBallCount
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this.state = "ended"
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}
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}
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public changeTurn() {
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if (this.turn == "player1") {
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this.turn = "player2"
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} else {
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this.turn = "player1"
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}
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}
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public clone() { return new Game(this.player1, this.player2, this.board, this.turn, this.state) }
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//todo throw expection
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public getPlayerNameByKey(key: string): "player1" | "player2" {
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if (this.player1 == key) {
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return "player1"
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} else {
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return "player2"
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}
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}
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//todo throw expection
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public getPlayerKeyByName(key: "player1" | "player2"): string {
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if (this.player1 == key) {
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return "player1"
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} else {
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return "player2"
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}
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}
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public checkGameTurn(user: string): boolean {
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return this.getPlayerNameByKey(user) == this.turn
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}
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public getWonPlayer() : string | undefined {
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const player1BallCount = this.board.player1Store.ballCount
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const player2BallCount = this.board.player2Store.ballCount
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if(player1BallCount < player2BallCount){
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return this.getPlayerKeyByName("player2")
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}else if(player1BallCount > player2BallCount) {
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return this.getPlayerKeyByName("player1")
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}else{
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return undefined
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}
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}
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}
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export function createGame(player1: string, player2: string) {
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// const board = new Board(
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// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
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// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
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// new Store(0), new Store(0))
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const board = new Board(
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[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
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[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
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new Store(0), new Store(0))
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// const board = new Board(
|
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// [new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(1)],
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// [new Hole(1), new Hole(0), new Hole(0), new Hole(0), new Hole(1), new Hole(0)],
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|
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// new Store(0), new Store(0))
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// const board = new Board(
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// [new Hole(1), new Hole(1), new Hole(1), new Hole(1), new Hole(1), new Hole(1)],
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||||||
// [new Hole(1), new Hole(1), new Hole(1), new Hole(1), new Hole(1), new Hole(1)],
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// new Store(0), new Store(0))
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return new Game(player1, player2, board, "player1", "playing")
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}
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|
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|
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export class Hole {
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|
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public ballCount: number
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|
|
||||||
constructor(ballCount: number) {
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|
||||||
this.ballCount = ballCount
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|
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}
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|
||||||
}
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|
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|
|
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export class Store extends Hole {
|
|
||||||
constructor(ballCount: number) {
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|
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super(ballCount)
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
export class Board {
|
|
||||||
public player1Holes: Array<Hole>
|
|
||||||
public player2Holes: Array<Hole>
|
|
||||||
public player1Store: Store
|
|
||||||
public player2Store: Store
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|
||||||
|
|
||||||
constructor(player1Holes: Array<Hole>, player2Holes: Array<Hole>, player1Store: Store, player2Store: Store) {
|
|
||||||
this.player1Holes = player1Holes
|
|
||||||
this.player2Holes = player2Holes
|
|
||||||
this.player1Store = player1Store
|
|
||||||
this.player2Store = player2Store
|
|
||||||
}
|
|
||||||
|
|
||||||
// array.reverse didn't work
|
|
||||||
public player1Circle(): Array<Hole> {
|
|
||||||
return [...this.player1Holes, this.player1Store, ...this.player2Holes, this.player2Store]
|
|
||||||
}
|
|
||||||
|
|
||||||
// array.reverse didn't work
|
|
||||||
public player2Circle(): Array<Hole> {
|
|
||||||
return [...this.player2Holes, this.player2Store, ...this.player1Holes, this.player1Store]
|
|
||||||
}
|
|
||||||
|
|
||||||
public getBallCount(holes : Array<Hole> ) : number {
|
|
||||||
let ballCount = 0
|
|
||||||
for (let hole of holes) {
|
|
||||||
ballCount += hole.ballCount;
|
|
||||||
}
|
|
||||||
return ballCount
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function iterateHoles(holes: Array<Hole>, start: number, stop: number, callback: (hole: Hole, index: number) => void) {
|
|
||||||
for (let index = start; index <= stop; index++) {
|
|
||||||
callback(holes[index % holes.length], index)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function reverse(holes: Array<Hole>) {
|
|
||||||
const array = new Array<Hole>()
|
|
||||||
for (let index = holes.length - 1; index > -1; index--) {
|
|
||||||
array.push(holes[index])
|
|
||||||
}
|
|
||||||
return array
|
|
||||||
}
|
|
||||||
|
|
||||||
function checkIsOpponentStore(index: number, size: number) { return (index % size) === size - 1 }
|
|
||||||
|
|
||||||
function checkIsOpponentHole(index: number, size: number) { return (index % size) >= size / 2 }
|
|
||||||
|
|
||||||
function checkIsOwnHole(index: number, size: number) { return (index % size) < size / 2 - 1 }
|
|
||||||
|
|
||||||
function checkIsOwnStore(index: number, size: number) { return (index % size) == size / 2 - 1 }
|
|
||||||
|
|
||||||
function getOwnStore(circle: Array<Hole>) {
|
|
||||||
return circle[circle.length / 2 - 1]
|
|
||||||
}
|
|
||||||
|
|
||||||
function getOpponentHoleByIndex(index: number, circle: Array<Hole>) {
|
|
||||||
return circle[circle.length - 2 - index]
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface GameMove {
|
|
||||||
index: number,
|
|
||||||
}
|
|
||||||
3
src/models/GameMove.ts
Normal file
3
src/models/GameMove.ts
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
export interface GameMove {
|
||||||
|
index: number;
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user