added mancala.ts

This commit is contained in:
jhalitaksoy 2021-06-29 03:27:18 +03:00
parent c18469ac7d
commit cfce0903e5

195
src/mancala.ts Normal file
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export class Game {
player1: string
player2: string
board: Board
turn: "player1" | "player2"
constructor(player1: string, player2: string, board: Board, turn: "player1" | "player2") {
this.player1 = player1
this.player2 = player2
this.board = board
this.turn = turn
}
public moveByIndex(holeIndex: number, player: "player1" | "player2") {
let hole = this.board.player1Holes[holeIndex]
if(player == "player2"){
hole = this.board.player2Holes[holeIndex]
}
return this.move(hole, player)
}
public move(hole: Hole, player: "player1" | "player2") {
if (this.turn != player) return
if (hole.ballCount == 0) return
let holeIndex = -1
let circle: Array<Hole>
if (player == "player1") {
holeIndex = this.board.player1Holes.indexOf(hole)
circle = this.board.player1Circle()
} else {
holeIndex = this.board.player2Holes.indexOf(hole)
circle = this.board.player2Circle()
}
// if can't find hole in own list
if (holeIndex < 0) {
return
}
const circleSize = circle.length
const stepCount = hole.ballCount
let startIndex = holeIndex
let holeEndBallCount = 1
if (hole.ballCount == 1) {
startIndex = holeIndex + 1
holeEndBallCount = 0
}
let stopIndex = startIndex + stepCount - 1
stopIndex += (stopIndex / circleSize) | 0 // add the number of jump over opponent store
const stopHole = circle[stopIndex % circle.length]
iterateHoles(circle, startIndex, stopIndex, (eachHole: Hole, index: number) => {
if (!checkIsOpponentStore(index, circleSize)) {
eachHole.ballCount++
}
})
hole.ballCount = holeEndBallCount
console.log((stopIndex) );
console.log(checkIsOwnHole(stopIndex, circleSize));
if (checkIsOwnHole(stopIndex, circleSize)) {
//check if it was 0 before
if (stopHole.ballCount == 1) {
const ownStore = getOwnStore(circle)
const opponentHole = getOpponentHoleByIndex(stopIndex, circle)
ownStore.ballCount++
stopHole.ballCount = 0;
ownStore.ballCount += opponentHole.ballCount
opponentHole.ballCount = 0
}
}
if (!checkIsOwnStore(stopIndex, circleSize)) {
this.changeTurn()
}
}
public changeTurn() {
if (this.turn == "player1") {
this.turn = "player2"
} else {
this.turn = "player1"
}
}
public clone() { return new Game(this.player1, this.player2, this.board, this.turn) }
//todo throw expection
public getPlayerNameByKey(key : string) : "player1" | "player2" {
if(this.player1 == key){
return "player1"
}else{
return "player2"
}
}
public checkGameTurn(user : string) : boolean{
return this.getPlayerNameByKey(user) == this.turn
}
}
export function createGame( player1: string, player2: string){
// const board = new Board(
// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
// new Store(0), new Store(0))
const board = new Board(
[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
new Store(0), new Store(0))
return new Game(player1, player2, board, "player1")
}
export class Hole {
public ballCount: number
constructor(ballCount: number) {
this.ballCount = ballCount
}
}
export class Store extends Hole {
constructor(ballCount: number) {
super(ballCount)
}
}
export class Board {
public player1Holes: Array<Hole>
public player2Holes: Array<Hole>
public player1Store: Store
public player2Store: Store
constructor(player1Holes: Array<Hole>, player2Holes: Array<Hole>, player1Store: Store, player2Store: Store) {
this.player1Holes = player1Holes
this.player2Holes = player2Holes
this.player1Store = player1Store
this.player2Store = player2Store
}
// array.reverse didn't work
public player1Circle(): Array<Hole> {
return [...this.player1Holes, this.player1Store, ...this.player2Holes, this.player2Store]
}
// array.reverse didn't work
public player2Circle(): Array<Hole> {
return [...this.player2Holes, this.player2Store, ...this.player1Holes, this.player1Store]
}
}
function iterateHoles(holes: Array<Hole>, start: number, stop: number, callback: (hole: Hole, index: number) => void) {
for (let index = start; index <= stop; index++) {
callback(holes[index % holes.length], index)
}
}
function reverse(holes: Array<Hole>) {
const array = new Array<Hole>()
for (let index = holes.length - 1; index > -1; index--) {
array.push(holes[index])
}
return array
}
function checkIsOpponentStore(index: number, size: number) { return (index % size) === size - 1 }
function checkIsOpponentHole(index: number, size: number) { return (index % size) >= size / 2 }
function checkIsOwnHole(index: number, size: number) { return (index % size) < size / 2 - 1 }
function checkIsOwnStore(index: number, size: number) { return (index % size) == size / 2 - 1 }
function getOwnStore(circle: Array<Hole>) {
return circle[circle.length / 2 - 1]
}
function getOpponentHoleByIndex(index: number, circle: Array<Hole>) {
return circle[circle.length - 2 - index]
}
export interface GameMove {
index : number,
}