remove unused parameter

This commit is contained in:
Halit Aksoy 2022-07-28 18:09:19 +03:00
parent b395c6974d
commit b7945b24f6

View File

@ -42,7 +42,7 @@ export default class PitAnimator {
this.onBoardViewModelUpdate?.(this.getBoardViewModelFromGame(this.game));
}
public setUpdatedGame(game: MancalaGame, forceClear = false) {
public setUpdatedGame(game: MancalaGame) {
this.resetAnimationState();
if (!this.game) {
this.setNewGame(game);
@ -68,7 +68,7 @@ export default class PitAnimator {
}
onAnimate() {
if(!this.currentHistoryItem || !this.game || !this.oldBoardViewModel) return;
if (!this.currentHistoryItem || !this.game || !this.oldBoardViewModel) return;
if (this.animationIndex === this.currentHistoryItem.gameSteps.length) {
this.clearCurrentInterval();
this.onBoardViewModelUpdate?.(this.getBoardViewModelFromGame(this.game));
@ -92,7 +92,7 @@ export default class PitAnimator {
boardViewModel: BoardViewModel,
gameStep: GameStep
) {
if(!this.currentHistoryItem || !this.game) return;
if (!this.currentHistoryItem || !this.game) return;
const pitViewModel = boardViewModel.pits[index];
if (this.animationIndex === 0) {
//This is one stone move case, TODO: beautify it later