added ending game to mancala

This commit is contained in:
jhalitaksoy 2021-06-30 19:27:38 +03:00
parent 30953e3464
commit a5b9ec2513
6 changed files with 82 additions and 26 deletions

View File

@ -33,9 +33,9 @@ server.listen(port, () => {
const rtmt = new RTMTWS() const rtmt = new RTMTWS()
rtmt.initWebSocket(server, (userKey : string) => { rtmt.initWebSocket(server, (userKey: string) => {
const game = gameStore.get(userKey) const game = gameStore.get(userKey)
if(game){ if (game) {
rtmt.sendMessage(userKey, channel_on_game_update, encodeText(JSON.stringify(game))) rtmt.sendMessage(userKey, channel_on_game_update, encodeText(JSON.stringify(game)))
} }
}) })
@ -53,8 +53,9 @@ matchmaker.onPlayersPaired = (userKey1: string, userKey2: string) => {
gameStore.set(userKey1, game) gameStore.set(userKey1, game)
gameStore.set(userKey2, game) gameStore.set(userKey2, game)
rtmt.sendMessage(userKey1, channel_on_game_start, encodeText(JSON.stringify(game))) const data = encodeText(JSON.stringify(game))
rtmt.sendMessage(userKey2, channel_on_game_start, encodeText(JSON.stringify(game))) rtmt.sendMessage(userKey1, channel_on_game_start, data)
rtmt.sendMessage(userKey2, channel_on_game_start, data)
} }
rtmt.listenMessage(channel_game_move, (userKey: string, message: Bytes) => { rtmt.listenMessage(channel_game_move, (userKey: string, message: Bytes) => {
@ -62,9 +63,14 @@ rtmt.listenMessage(channel_game_move, (userKey: string, message: Bytes) => {
const game = gameStore.get(userKey) const game = gameStore.get(userKey)
if (game) { if (game) {
game.moveByIndex(gameMove.index, game.getPlayerNameByKey(userKey)) game.moveByIndex(gameMove.index, game.getPlayerNameByKey(userKey))
const data = encodeText(JSON.stringify(game))
rtmt.sendMessage(game.player1, channel_on_game_update, data)
rtmt.sendMessage(game.player2, channel_on_game_update, data)
rtmt.sendMessage(game.player1, channel_on_game_update, encodeText(JSON.stringify(game))) if (game.state == "ended") {
rtmt.sendMessage(game.player2, channel_on_game_update, encodeText(JSON.stringify(game))) gameStore.delete(game.player1)
gameStore.delete(game.player2)
}
} else { } else {
console.log("Game not found!"); console.log("Game not found!");
} }
@ -72,8 +78,11 @@ rtmt.listenMessage(channel_game_move, (userKey: string, message: Bytes) => {
rtmt.listenMessage(channel_leave_game, (userKey: string, message: Bytes) => { rtmt.listenMessage(channel_leave_game, (userKey: string, message: Bytes) => {
const game = gameStore.get(userKey) const game = gameStore.get(userKey)
if(game){ if (game) {
gameStore.delete(game.player1) gameStore.delete(game.player1)
gameStore.delete(game.player2) gameStore.delete(game.player2)
const data = encodeText(JSON.stringify(game))
rtmt.sendMessage(game.player1, channel_on_game_update, data)
rtmt.sendMessage(game.player2, channel_on_game_update, data)
} }
}) })

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@ -3,18 +3,20 @@ export class Game {
player2: string player2: string
board: Board board: Board
turn: "player1" | "player2" turn: "player1" | "player2"
state: "playing" | "ended"
constructor(player1: string, player2: string, board: Board, turn: "player1" | "player2") { constructor(player1: string, player2: string, board: Board, turn: "player1" | "player2", state: "playing" | "ended") {
this.player1 = player1 this.player1 = player1
this.player2 = player2 this.player2 = player2
this.board = board this.board = board
this.turn = turn this.turn = turn
this.state = state
} }
public moveByIndex(holeIndex: number, player: "player1" | "player2") { public moveByIndex(holeIndex: number, player: "player1" | "player2") {
let hole = this.board.player1Holes[holeIndex] let hole = this.board.player1Holes[holeIndex]
if(player == "player2"){ if (player == "player2") {
hole = this.board.player2Holes[holeIndex] hole = this.board.player2Holes[holeIndex]
} }
@ -64,7 +66,7 @@ export class Game {
} }
}) })
hole.ballCount = holeEndBallCount hole.ballCount = holeEndBallCount
console.log((stopIndex) ); console.log((stopIndex));
console.log(checkIsOwnHole(stopIndex, circleSize)); console.log(checkIsOwnHole(stopIndex, circleSize));
if (checkIsOwnHole(stopIndex, circleSize)) { if (checkIsOwnHole(stopIndex, circleSize)) {
@ -73,6 +75,7 @@ export class Game {
const ownStore = getOwnStore(circle) const ownStore = getOwnStore(circle)
const opponentHole = getOpponentHoleByIndex(stopIndex, circle) const opponentHole = getOpponentHoleByIndex(stopIndex, circle)
if (opponentHole.ballCount > 0) {
ownStore.ballCount++ ownStore.ballCount++
stopHole.ballCount = 0; stopHole.ballCount = 0;
@ -80,10 +83,27 @@ export class Game {
opponentHole.ballCount = 0 opponentHole.ballCount = 0
} }
} }
}
if (!checkIsOwnStore(stopIndex, circleSize)) { if (!checkIsOwnStore(stopIndex, circleSize)) {
this.changeTurn() this.changeTurn()
} }
const ownHoles = circle.slice(0, circle.length / 2 - 1)
let sumBallCount = 0;
for (const hole of ownHoles) sumBallCount += hole.ballCount
if (sumBallCount == 0) {
const opppentHoles = circle.slice(circle.length / 2, circle.length - 1)
let sumOppenentBallCount = 0;
for (const hole of opppentHoles) {
sumOppenentBallCount += hole.ballCount
hole.ballCount = 0
}
getOwnStore(circle).ballCount += sumOppenentBallCount
this.state = "ended"
}
} }
public changeTurn() { public changeTurn() {
@ -94,23 +114,23 @@ export class Game {
} }
} }
public clone() { return new Game(this.player1, this.player2, this.board, this.turn) } public clone() { return new Game(this.player1, this.player2, this.board, this.turn, this.state) }
//todo throw expection //todo throw expection
public getPlayerNameByKey(key : string) : "player1" | "player2" { public getPlayerNameByKey(key: string): "player1" | "player2" {
if(this.player1 == key){ if (this.player1 == key) {
return "player1" return "player1"
}else{ } else {
return "player2" return "player2"
} }
} }
public checkGameTurn(user : string) : boolean{ public checkGameTurn(user: string): boolean {
return this.getPlayerNameByKey(user) == this.turn return this.getPlayerNameByKey(user) == this.turn
} }
} }
export function createGame( player1: string, player2: string){ export function createGame(player1: string, player2: string) {
// const board = new Board( // const board = new Board(
// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)], // [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
// [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)], // [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
@ -119,7 +139,11 @@ export function createGame( player1: string, player2: string){
[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)], [new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)], [new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
new Store(0), new Store(0)) new Store(0), new Store(0))
return new Game(player1, player2, board, "player1") // const board = new Board(
// [new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(1)],
// [new Hole(1), new Hole(0), new Hole(0), new Hole(0), new Hole(1), new Hole(0)],
// new Store(0), new Store(0))
return new Game(player1, player2, board, "player1", "playing")
} }
export class Hole { export class Hole {
@ -191,5 +215,5 @@ function getOpponentHoleByIndex(index: number, circle: Array<Hole>) {
} }
export interface GameMove { export interface GameMove {
index : number, index: number,
} }

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@ -6,6 +6,7 @@ export class MatchMaker {
public onPlayersPaired!: (userKey1: string, userKey2: string) => void public onPlayersPaired!: (userKey1: string, userKey2: string) => void
public find(userKey : string) : void{ public find(userKey : string) : void{
if(this.waitingUserKey == userKey) return;
if(this.waitingUserKey){ if(this.waitingUserKey){
const user1 = this.waitingUserKey as string const user1 = this.waitingUserKey as string
this.waitingUserKey = undefined this.waitingUserKey = undefined

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@ -12,11 +12,20 @@ describe('mancala', function () {
}); });
it('zero hole test 1', function () { it('zero hole test 1', function () {
var board = new mancala_1.Board([new mancala_1.Hole(0), new mancala_1.Hole(1), new mancala_1.Hole(2), new mancala_1.Hole(3), new mancala_1.Hole(4), new mancala_1.Hole(5)], [new mancala_1.Hole(1), new mancala_1.Hole(0), new mancala_1.Hole(4), new mancala_1.Hole(4), new mancala_1.Hole(4), new mancala_1.Hole(4)], new mancala_1.Store(0), new mancala_1.Store(0)); var board = new mancala_1.Board([new mancala_1.Hole(0), new mancala_1.Hole(1), new mancala_1.Hole(2), new mancala_1.Hole(3), new mancala_1.Hole(4), new mancala_1.Hole(5)], [new mancala_1.Hole(1), new mancala_1.Hole(0), new mancala_1.Hole(4), new mancala_1.Hole(4), new mancala_1.Hole(4), new mancala_1.Hole(4)], new mancala_1.Store(0), new mancala_1.Store(0));
var game = new mancala_1.Game(player1, player2, board, "player2"); var game = new mancala_1.Game(player1, player2, board, "player2", "playing");
game.moveByIndex(0, "player2"); game.moveByIndex(0, "player2");
expect(game.turn).toBe("player1"); expect(game.turn).toBe("player1");
expect(game.board.player2Store.ballCount).toBe(5); expect(game.board.player2Store.ballCount).toBe(5);
expect(game.board.player1Holes[game.board.player1Holes.length - 1 - 1].ballCount).toBe(0); expect(game.board.player1Holes[game.board.player1Holes.length - 1 - 1].ballCount).toBe(0);
}); });
it('game end test 1', function () {
var board = new mancala_1.Board([new mancala_1.Hole(0), new mancala_1.Hole(0), new mancala_1.Hole(0), new mancala_1.Hole(0), new mancala_1.Hole(4), new mancala_1.Hole(4)], [new mancala_1.Hole(0), new mancala_1.Hole(0), new mancala_1.Hole(0), new mancala_1.Hole(0), new mancala_1.Hole(0), new mancala_1.Hole(1)], new mancala_1.Store(0), new mancala_1.Store(0));
var game = new mancala_1.Game(player1, player2, board, "player2", "playing");
game.moveByIndex(5, "player2");
expect(game.turn).toBe("player2");
expect(game.board.player2Store.ballCount).toBe(9);
expect(game.board.player1Holes[game.board.player1Holes.length / 2].ballCount).toBe(0);
expect(game.state).toBe("ended");
});
}); });
//# sourceMappingURL=mancala.test.js.map //# sourceMappingURL=mancala.test.js.map

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@ -1 +1 @@
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@ -14,10 +14,23 @@ describe('mancala', function () {
[new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)], [new Hole(0), new Hole(1), new Hole(2), new Hole(3), new Hole(4), new Hole(5)],
[new Hole(1), new Hole(0), new Hole(4), new Hole(4), new Hole(4), new Hole(4)], [new Hole(1), new Hole(0), new Hole(4), new Hole(4), new Hole(4), new Hole(4)],
new Store(0), new Store(0)) new Store(0), new Store(0))
const game = new Game(player1, player2, board, "player2") const game = new Game(player1, player2, board, "player2", "playing")
game.moveByIndex(0, "player2") game.moveByIndex(0, "player2")
expect(game.turn).toBe("player1") expect(game.turn).toBe("player1")
expect(game.board.player2Store.ballCount).toBe(5) expect(game.board.player2Store.ballCount).toBe(5)
expect(game.board.player1Holes[game.board.player1Holes.length - 1 - 1].ballCount).toBe(0) expect(game.board.player1Holes[game.board.player1Holes.length - 1 - 1].ballCount).toBe(0)
}) })
it('game end test 1', function () {
const board = new Board(
[new Hole(0), new Hole(0), new Hole(0), new Hole(0), new Hole(4), new Hole(4)],
[new Hole(0), new Hole(0), new Hole(0), new Hole(0), new Hole(0), new Hole(1)],
new Store(0), new Store(0))
const game = new Game(player1, player2, board, "player2", "playing")
game.moveByIndex(5, "player2")
expect(game.turn).toBe("player2")
expect(game.board.player2Store.ballCount).toBe(9)
expect(game.board.player1Holes[game.board.player1Holes.length / 2].ballCount).toBe(0)
expect(game.state).toBe("ended")
})
}) })