refactor: add HeaderBar
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parent
a07df5b62d
commit
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188
src/Home.tsx
188
src/Home.tsx
@ -11,18 +11,17 @@ import {
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channel_on_game_update,
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channel_on_game_user_leave,
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} from "./channel_names";
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import Button from "./components/Button";
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import InfoPanel from "./components/InfoPanel";
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import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
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import { GameMove } from "./models/GameMove";
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import PitAnimator from "./animation/PitAnimator";
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import BoardViewModel from "./viewmodel/BoardViewModel";
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import { v4 } from "uuid";
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import { Menu, MenuButton, MenuItem } from "@szhsin/react-menu";
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import "@szhsin/react-menu/dist/index.css";
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import "@szhsin/react-menu/dist/transitions/slide.css";
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import { getColorByBrightness } from "./util/ColorUtil";
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import { Theme } from "./theme/Theme";
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import HeaderBar from "./components/HeaderBar";
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import FloatingPanel from "./components/FloatingPanel";
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import PageContainer from "./components/PageContainer";
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type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
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@ -113,6 +112,17 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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setBoardViewModel(boardViewModel);
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};
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const resetGameState = () => {
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setGame(undefined);
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setCrashMessage(undefined);
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setUserKeyWhoLeave(undefined);
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};
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const getBoardIndex = (index: number) => {
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if (userKey === game.player2Id) return index + game.board.pits.length / 2;
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return index;
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};
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React.useEffect(() => {
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setTheme(context.themeManager.theme);
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const pitAnimator = new PitAnimator(context, updateBoardViewModel);
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@ -131,27 +141,16 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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};
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}, [boardViewModel]);
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const resetGameState = () => {
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setGame(undefined);
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setCrashMessage(undefined);
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setUserKeyWhoLeave(undefined);
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};
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const newGameClick = () => {
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const onNewGameClick = () => {
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resetGameState();
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setSearchingOpponent(true);
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context.rtmt.sendMessage("new_game", {});
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};
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const leaveGame = () => {
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const onLeaveGameClick = () => {
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context.rtmt.sendMessage(channel_leave_game, {});
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};
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const getBoardIndex = (index: number) => {
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if (userKey === game.player2Id) return index + game.board.pits.length / 2;
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return index;
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};
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const onHoleSelect = (index: number, pit: Pit) => {
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//TODO : stoneCount comes from view model!
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if (pit.stoneCount === 0) {
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@ -178,149 +177,24 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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return map[connectionState];
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};
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const renderNewGameButton = () => {
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const newGame = (
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<Button
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context={context}
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text={context.texts.NewGame}
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color={context.themeManager.theme.holeColor}
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onClick={newGameClick}
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/>
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);
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if (userKeyWhoLeave) {
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return newGame;
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}
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if (crashMessage) {
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return newGame;
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}
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if (!game) {
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return newGame;
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} else if (game.state == "ended") {
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return newGame;
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}
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return <></>;
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};
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const menuTextColor = getColorByBrightness(
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context.themeManager.theme.appBarBgColor,
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const textColorOnBoard = getColorByBrightness(
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context.themeManager.theme.boardColor,
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context.themeManager.theme.textColor,
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context.themeManager.theme.textLightColor
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);
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return (
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<div
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style={{
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display: "flex",
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flexDirection: "column",
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alignItems: "center",
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background: theme?.background,
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flex: "1",
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minHeight: "400px"
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}}
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>
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{showConnectionState && (
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<div
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style={{
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position: "absolute",
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bottom: "0px",
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left: "0px",
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padding: "15px ",
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borderTopRightRadius: "1vw",
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minWidth: "10vw",
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minHeight: "1vw",
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background: context.themeManager.theme.textColor,
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color: context.themeManager.theme.textLightColor,
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}}
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>
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{connectionStateText()}
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</div>
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)}
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<div
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style={{
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padding: "0px 4vw",
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background: context.themeManager.theme.appBarBgColor,
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display: "flex",
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flexDirection: "row",
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alignItems: "center",
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justifyContent: "space-between",
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alignSelf: "stretch",
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}}
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>
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<h1 style={{ color: menuTextColor, margin: "10px 0px" }}>
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{context.texts.Mancala}
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</h1>
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<div
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style={{
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display: "flex",
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flexDirection: "row",
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alignItems: "center",
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justifyContent: "space-between",
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}}
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>
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<div
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style={{
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marginRight: "1vw",
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display: "flex",
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alignItems: "center",
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}}
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>
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<Menu
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menuStyle={{
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background: context.themeManager.theme.appBarBgColor,
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}}
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menuButton={
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<span
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style={{ color: menuTextColor }}
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class="material-symbols-outlined"
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>
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light_mode
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</span>
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}
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transition
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align="end"
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>
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{context.themeManager.themes.map((theme) => {
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return (
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<MenuItem
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style={{
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color: menuTextColor,
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}}
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onMouseOver={(event) =>
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(event.target.style.background =
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context.themeManager.theme.background)
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}
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onMouseOut={(event) =>
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(event.target.style.background = "transparent")
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}
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onClick={() => (context.themeManager.theme = theme)}
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>
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<div
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style={{
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borderRadius: "5vw",
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background: theme.boardColor,
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width: "1vw",
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height: "1vw",
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marginRight: "1vw",
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}}
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></div>
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{theme.name}
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</MenuItem>
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);
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})}
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</Menu>
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</div>
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{renderNewGameButton()}
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{game &&
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!userKeyWhoLeave &&
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!crashMessage &&
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(game?.state === "playing" || game?.state === "initial") && (
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<Button
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context={context}
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color={context.themeManager.theme.holeColor}
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text={context.texts.Leave}
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onClick={leaveGame}
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/>
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)}
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</div>
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</div>
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<PageContainer theme={theme!}>
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<FloatingPanel context={context} color={context.themeManager.theme.boardColor} visible={showConnectionState}>
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<span style={{ color: textColorOnBoard }}>{connectionStateText()}</span>
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</FloatingPanel>
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<HeaderBar
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context={context}
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game={game}
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userKeyWhoLeave={userKeyWhoLeave}
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crashMessage={crashMessage}
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onNewGameClick={onNewGameClick}
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onLeaveGameClick={onLeaveGameClick} />
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<InfoPanel
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context={context}
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game={game}
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@ -339,7 +213,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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onHoleSelect={onHoleSelect}
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/>
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)}
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</div>
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</PageContainer>
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);
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};
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27
src/components/FloatingPanel.tsx
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27
src/components/FloatingPanel.tsx
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@ -0,0 +1,27 @@
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import * as React from "react";
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import { FunctionComponent } from "react";
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import { Context } from "../context";
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const FloatingPanel: FunctionComponent<{
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context: Context;
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color: string;
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visible: boolean;
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}> = (props) => {
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if(!props.visible) return <></>
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return (
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<div style={{
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position: "absolute",
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bottom: "0px",
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left: "0px",
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padding: "15px",
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borderTopRightRadius: "1vw",
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minWidth: "10vw",
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minHeight: "1vw",
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backgroundColor: props.color,
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}}>
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{props.children}
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</div>
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)
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};
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export default FloatingPanel;
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125
src/components/HeaderBar.tsx
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125
src/components/HeaderBar.tsx
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@ -0,0 +1,125 @@
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import * as React from "react";
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import { FunctionComponent } from "react";
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import { Menu, MenuItem } from "@szhsin/react-menu";
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import { MancalaGame } from "mancala.js";
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import { Context } from "../context";
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import { getColorByBrightness } from "../util/ColorUtil";
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import Button from "./Button";
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import "@szhsin/react-menu/dist/index.css";
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import "@szhsin/react-menu/dist/transitions/slide.css";
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function renderNewGameButton(context: Context, game: MancalaGame, onNewGameClick: () => void, userKeyWhoLeave: string, crashMessage: string): JSX.Element {
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const newGame = (
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<Button
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context={context}
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text={context.texts.NewGame}
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color={context.themeManager.theme.holeColor}
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onClick={onNewGameClick}
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/>
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);
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if (userKeyWhoLeave) {
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return newGame;
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}
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if (crashMessage) {
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return newGame;
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}
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if (!game) {
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return newGame;
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} else if (game.state == "ended") {
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return newGame;
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}
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return <></>;
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};
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const HeaderBar: FunctionComponent<{
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context: Context,
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game: MancalaGame,
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userKeyWhoLeave: string,
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crashMessage: string,
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onNewGameClick: () => void,
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onLeaveGameClick: () => void
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}> = (props) => {
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const { context, game, userKeyWhoLeave, crashMessage, onNewGameClick, onLeaveGameClick } = props;
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const textColor = getColorByBrightness(
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context.themeManager.theme.appBarBgColor,
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context.themeManager.theme.textColor,
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context.themeManager.theme.textLightColor
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);
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return (
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<div style={{
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padding: "0px 4vw",
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background: context.themeManager.theme.appBarBgColor,
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display: "flex",
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flexDirection: "row",
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alignItems: "center",
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justifyContent: "space-between",
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alignSelf: "stretch",
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}}>
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<h1 style={{ color: textColor, margin: "10px 0px" }}>
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{context.texts.Mancala}
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</h1>
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<div style={{
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display: "flex",
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flexDirection: "row",
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alignItems: "center",
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justifyContent: "space-between",
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}} >
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<div style={{
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marginRight: "1vw",
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display: "flex",
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alignItems: "center",
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}}>
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<ThemeSwitchMenu context={context} textColor={textColor} />
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</div>
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{renderNewGameButton(context, game, onNewGameClick, userKeyWhoLeave, crashMessage)}
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{game &&
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!userKeyWhoLeave &&
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!crashMessage &&
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(game?.state === "playing" || game?.state === "initial") && (
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<Button
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context={context}
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color={context.themeManager.theme.holeColor}
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text={context.texts.Leave}
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onClick={onLeaveGameClick} />
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)}
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</div>
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</div>)
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}
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export default HeaderBar;
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const ThemeSwitchMenu: FunctionComponent<{ context: Context, textColor: string }> = (props) => {
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const { context, textColor } = props;
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const menuButton = <span
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style={{ color: textColor }}
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className="material-symbols-outlined">
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light_mode
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</span>;
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const menuItems = context.themeManager.themes.map((theme, index) => {
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return (<MenuItem
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key={index}
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style={{ color: textColor }}
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onMouseOver={(event) => (event.target.style.background =
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context.themeManager.theme.background)}
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onMouseOut={(event) => (event.target.style.background = "transparent")}
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onClick={() => (context.themeManager.theme = theme)}>
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<div style={{
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borderRadius: "5vw",
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background: theme.boardColor,
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width: "1vw",
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height: "1vw",
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marginRight: "1vw",
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}} />
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{theme.name}
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</MenuItem>);
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})
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return (<Menu
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menuStyle={{
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background: context.themeManager.theme.appBarBgColor,
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}}
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menuButton={menuButton}
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transition
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align="end">
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{menuItems}
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</Menu>);
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}
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20
src/components/PageContainer.tsx
Normal file
20
src/components/PageContainer.tsx
Normal file
@ -0,0 +1,20 @@
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import * as React from "react";
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import { FunctionComponent } from "react";
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import { Theme } from "../theme/Theme";
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const PageContainer: FunctionComponent<{theme: Theme}> = (props) => {
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return (
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<div style={{
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display: "flex",
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flexDirection: "column",
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alignItems: "center",
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background: props.theme?.background,
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flex: "1",
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minHeight: "400px"
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}}>
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{props.children}
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</div>
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);
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}
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export default PageContainer;
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