refactor: add HeaderBar

This commit is contained in:
Halit Aksoy 2022-07-13 22:39:01 +03:00
parent a07df5b62d
commit 9fcb3e8e71
4 changed files with 203 additions and 157 deletions

View File

@ -11,18 +11,17 @@ import {
channel_on_game_update,
channel_on_game_user_leave,
} from "./channel_names";
import Button from "./components/Button";
import InfoPanel from "./components/InfoPanel";
import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
import { GameMove } from "./models/GameMove";
import PitAnimator from "./animation/PitAnimator";
import BoardViewModel from "./viewmodel/BoardViewModel";
import { v4 } from "uuid";
import { Menu, MenuButton, MenuItem } from "@szhsin/react-menu";
import "@szhsin/react-menu/dist/index.css";
import "@szhsin/react-menu/dist/transitions/slide.css";
import { getColorByBrightness } from "./util/ColorUtil";
import { Theme } from "./theme/Theme";
import HeaderBar from "./components/HeaderBar";
import FloatingPanel from "./components/FloatingPanel";
import PageContainer from "./components/PageContainer";
type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
@ -113,6 +112,17 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
setBoardViewModel(boardViewModel);
};
const resetGameState = () => {
setGame(undefined);
setCrashMessage(undefined);
setUserKeyWhoLeave(undefined);
};
const getBoardIndex = (index: number) => {
if (userKey === game.player2Id) return index + game.board.pits.length / 2;
return index;
};
React.useEffect(() => {
setTheme(context.themeManager.theme);
const pitAnimator = new PitAnimator(context, updateBoardViewModel);
@ -131,27 +141,16 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
};
}, [boardViewModel]);
const resetGameState = () => {
setGame(undefined);
setCrashMessage(undefined);
setUserKeyWhoLeave(undefined);
};
const newGameClick = () => {
const onNewGameClick = () => {
resetGameState();
setSearchingOpponent(true);
context.rtmt.sendMessage("new_game", {});
};
const leaveGame = () => {
const onLeaveGameClick = () => {
context.rtmt.sendMessage(channel_leave_game, {});
};
const getBoardIndex = (index: number) => {
if (userKey === game.player2Id) return index + game.board.pits.length / 2;
return index;
};
const onHoleSelect = (index: number, pit: Pit) => {
//TODO : stoneCount comes from view model!
if (pit.stoneCount === 0) {
@ -178,149 +177,24 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
return map[connectionState];
};
const renderNewGameButton = () => {
const newGame = (
<Button
context={context}
text={context.texts.NewGame}
color={context.themeManager.theme.holeColor}
onClick={newGameClick}
/>
);
if (userKeyWhoLeave) {
return newGame;
}
if (crashMessage) {
return newGame;
}
if (!game) {
return newGame;
} else if (game.state == "ended") {
return newGame;
}
return <></>;
};
const menuTextColor = getColorByBrightness(
context.themeManager.theme.appBarBgColor,
const textColorOnBoard = getColorByBrightness(
context.themeManager.theme.boardColor,
context.themeManager.theme.textColor,
context.themeManager.theme.textLightColor
);
return (
<div
style={{
display: "flex",
flexDirection: "column",
alignItems: "center",
background: theme?.background,
flex: "1",
minHeight: "400px"
}}
>
{showConnectionState && (
<div
style={{
position: "absolute",
bottom: "0px",
left: "0px",
padding: "15px ",
borderTopRightRadius: "1vw",
minWidth: "10vw",
minHeight: "1vw",
background: context.themeManager.theme.textColor,
color: context.themeManager.theme.textLightColor,
}}
>
{connectionStateText()}
</div>
)}
<div
style={{
padding: "0px 4vw",
background: context.themeManager.theme.appBarBgColor,
display: "flex",
flexDirection: "row",
alignItems: "center",
justifyContent: "space-between",
alignSelf: "stretch",
}}
>
<h1 style={{ color: menuTextColor, margin: "10px 0px" }}>
{context.texts.Mancala}
</h1>
<div
style={{
display: "flex",
flexDirection: "row",
alignItems: "center",
justifyContent: "space-between",
}}
>
<div
style={{
marginRight: "1vw",
display: "flex",
alignItems: "center",
}}
>
<Menu
menuStyle={{
background: context.themeManager.theme.appBarBgColor,
}}
menuButton={
<span
style={{ color: menuTextColor }}
class="material-symbols-outlined"
>
light_mode
</span>
}
transition
align="end"
>
{context.themeManager.themes.map((theme) => {
return (
<MenuItem
style={{
color: menuTextColor,
}}
onMouseOver={(event) =>
(event.target.style.background =
context.themeManager.theme.background)
}
onMouseOut={(event) =>
(event.target.style.background = "transparent")
}
onClick={() => (context.themeManager.theme = theme)}
>
<div
style={{
borderRadius: "5vw",
background: theme.boardColor,
width: "1vw",
height: "1vw",
marginRight: "1vw",
}}
></div>
{theme.name}
</MenuItem>
);
})}
</Menu>
</div>
{renderNewGameButton()}
{game &&
!userKeyWhoLeave &&
!crashMessage &&
(game?.state === "playing" || game?.state === "initial") && (
<Button
context={context}
color={context.themeManager.theme.holeColor}
text={context.texts.Leave}
onClick={leaveGame}
/>
)}
</div>
</div>
<PageContainer theme={theme!}>
<FloatingPanel context={context} color={context.themeManager.theme.boardColor} visible={showConnectionState}>
<span style={{ color: textColorOnBoard }}>{connectionStateText()}</span>
</FloatingPanel>
<HeaderBar
context={context}
game={game}
userKeyWhoLeave={userKeyWhoLeave}
crashMessage={crashMessage}
onNewGameClick={onNewGameClick}
onLeaveGameClick={onLeaveGameClick} />
<InfoPanel
context={context}
game={game}
@ -339,7 +213,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
onHoleSelect={onHoleSelect}
/>
)}
</div>
</PageContainer>
);
};

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@ -0,0 +1,27 @@
import * as React from "react";
import { FunctionComponent } from "react";
import { Context } from "../context";
const FloatingPanel: FunctionComponent<{
context: Context;
color: string;
visible: boolean;
}> = (props) => {
if(!props.visible) return <></>
return (
<div style={{
position: "absolute",
bottom: "0px",
left: "0px",
padding: "15px",
borderTopRightRadius: "1vw",
minWidth: "10vw",
minHeight: "1vw",
backgroundColor: props.color,
}}>
{props.children}
</div>
)
};
export default FloatingPanel;

View File

@ -0,0 +1,125 @@
import * as React from "react";
import { FunctionComponent } from "react";
import { Menu, MenuItem } from "@szhsin/react-menu";
import { MancalaGame } from "mancala.js";
import { Context } from "../context";
import { getColorByBrightness } from "../util/ColorUtil";
import Button from "./Button";
import "@szhsin/react-menu/dist/index.css";
import "@szhsin/react-menu/dist/transitions/slide.css";
function renderNewGameButton(context: Context, game: MancalaGame, onNewGameClick: () => void, userKeyWhoLeave: string, crashMessage: string): JSX.Element {
const newGame = (
<Button
context={context}
text={context.texts.NewGame}
color={context.themeManager.theme.holeColor}
onClick={onNewGameClick}
/>
);
if (userKeyWhoLeave) {
return newGame;
}
if (crashMessage) {
return newGame;
}
if (!game) {
return newGame;
} else if (game.state == "ended") {
return newGame;
}
return <></>;
};
const HeaderBar: FunctionComponent<{
context: Context,
game: MancalaGame,
userKeyWhoLeave: string,
crashMessage: string,
onNewGameClick: () => void,
onLeaveGameClick: () => void
}> = (props) => {
const { context, game, userKeyWhoLeave, crashMessage, onNewGameClick, onLeaveGameClick } = props;
const textColor = getColorByBrightness(
context.themeManager.theme.appBarBgColor,
context.themeManager.theme.textColor,
context.themeManager.theme.textLightColor
);
return (
<div style={{
padding: "0px 4vw",
background: context.themeManager.theme.appBarBgColor,
display: "flex",
flexDirection: "row",
alignItems: "center",
justifyContent: "space-between",
alignSelf: "stretch",
}}>
<h1 style={{ color: textColor, margin: "10px 0px" }}>
{context.texts.Mancala}
</h1>
<div style={{
display: "flex",
flexDirection: "row",
alignItems: "center",
justifyContent: "space-between",
}} >
<div style={{
marginRight: "1vw",
display: "flex",
alignItems: "center",
}}>
<ThemeSwitchMenu context={context} textColor={textColor} />
</div>
{renderNewGameButton(context, game, onNewGameClick, userKeyWhoLeave, crashMessage)}
{game &&
!userKeyWhoLeave &&
!crashMessage &&
(game?.state === "playing" || game?.state === "initial") && (
<Button
context={context}
color={context.themeManager.theme.holeColor}
text={context.texts.Leave}
onClick={onLeaveGameClick} />
)}
</div>
</div>)
}
export default HeaderBar;
const ThemeSwitchMenu: FunctionComponent<{ context: Context, textColor: string }> = (props) => {
const { context, textColor } = props;
const menuButton = <span
style={{ color: textColor }}
className="material-symbols-outlined">
light_mode
</span>;
const menuItems = context.themeManager.themes.map((theme, index) => {
return (<MenuItem
key={index}
style={{ color: textColor }}
onMouseOver={(event) => (event.target.style.background =
context.themeManager.theme.background)}
onMouseOut={(event) => (event.target.style.background = "transparent")}
onClick={() => (context.themeManager.theme = theme)}>
<div style={{
borderRadius: "5vw",
background: theme.boardColor,
width: "1vw",
height: "1vw",
marginRight: "1vw",
}} />
{theme.name}
</MenuItem>);
})
return (<Menu
menuStyle={{
background: context.themeManager.theme.appBarBgColor,
}}
menuButton={menuButton}
transition
align="end">
{menuItems}
</Menu>);
}

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@ -0,0 +1,20 @@
import * as React from "react";
import { FunctionComponent } from "react";
import { Theme } from "../theme/Theme";
const PageContainer: FunctionComponent<{theme: Theme}> = (props) => {
return (
<div style={{
display: "flex",
flexDirection: "column",
alignItems: "center",
background: props.theme?.background,
flex: "1",
minHeight: "400px"
}}>
{props.children}
</div>
);
}
export default PageContainer;