implement UserStatus (isOnline)

This commit is contained in:
Halit Aksoy 2022-07-23 00:30:41 +03:00
parent f4fb5e75bb
commit 9fc21ef544
2 changed files with 64 additions and 10 deletions

View File

@ -8,3 +8,4 @@ export const channel_on_game_crashed = "on_game_crashed"
export const channel_on_game_user_leave = "on_game_user_leave"
export const channel_ping = "ping"
export const channel_pong = "pong"
export const channel_on_user_connection_change = "channel_on_user_connection_change"

View File

@ -10,6 +10,7 @@ import {
channel_on_game_start,
channel_on_game_update,
channel_on_game_user_leave,
channel_on_user_connection_change,
} from "../const/channel_names";
import InfoPanel from "../components/InfoPanel";
import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
@ -27,6 +28,12 @@ import HeaderbarIcon from "../components/headerbar/HeaderbarIcon";
import HeaderbarTitle from "../components/headerbar/HeaderbarTitle";
import ThemeSwitchMenu from "../components/headerbar/ThemeSwitchMenu";
import Button from "../components/Button";
import BoardToolbar from "../components/board/BoardToolbar";
import UserStatus from "../components/UserStatus";
import Center from "../components/Center";
import CircularPanel from "../components/CircularPanel";
import useWindowDimensions from "../hooks/useWindowDimensions";
import { UserConnectionInfo } from "../models/UserConnectionInfo";
type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
@ -56,6 +63,10 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
// We have to block future actions if there is an ongoing action.
const [hasOngoingAction, setHasOngoingAction] = useState<boolean>(false);
const { height, width } = useWindowDimensions();
const [isOpponentOnline, setIsOpponentOnline] = useState<boolean>(false);
const onConnectionDone = () => {
setConnetionState("connected");
};
@ -116,6 +127,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
setUserKeyWhoLeave(userKeyWhoLeave);
setHasOngoingAction(false);
});
context.rtmt.listenMessage(channel_on_user_connection_change, (message: any) => {
const userConnectionInfo = message as UserConnectionInfo;
//todo: change this when implementing watch the game feature
setIsOpponentOnline(userConnectionInfo.isOnline);
})
};
const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
@ -137,6 +154,8 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
return index;
};
const getOpponentId = () => game?.player1Id === userKey ? game?.player2Id : game?.player1Id;
const checkHasAnOngoingAction = () => hasOngoingAction;
React.useEffect(() => {
@ -168,7 +187,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
};
const onPitSelect = (index: number, pit: Pit) => {
if(checkHasAnOngoingAction()) {
if (checkHasAnOngoingAction()) {
return;
}
setHasOngoingAction(true);
@ -209,6 +228,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
context.themeManager.theme.textLightColor
);
const renderNewGameBtn = userKeyWhoLeave || !game || (game && game.state == "ended");
const showBoardView = game && boardViewModel && userKey && true;
const opponentUser = { id: getOpponentId() || "0", name: "Anonymous", isOnline: isOpponentOnline, isAnonymous: true };
const user = { id: userKey || "1", name: "Anonymous", isOnline: connectionState === "connected", isAnonymous: true };
const isMobile = width < 600;
return (
<PageContainer theme={theme!}>
<FloatingPanel context={context} color={context.themeManager.theme.boardColor} visible={showConnectionState}>
@ -228,14 +253,36 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
onClick={renderNewGameBtn ? onNewGameClick : onLeaveGameClick} />
</Row>
</HeaderBar>
<InfoPanel
context={context}
game={game}
crashMessage={crashMessage}
userKey={userKey}
userKeyWhoLeave={userKeyWhoLeave}
searchingOpponent={searchingOpponent} />
{game && boardViewModel && userKey && (
<BoardToolbar style={{ justifyContent: "center" }} visible={showBoardView && isMobile || false}>
<InfoPanel
style={{ marginTop: "0.5rem", marginBottom: "0.5rem" }}
context={context}
game={game}
crashMessage={crashMessage}
userKey={userKey}
userKeyWhoLeave={userKeyWhoLeave} />
</BoardToolbar>
<BoardToolbar style={{ alignItems: "flex-end" }} visible={showBoardView || false}>
<UserStatus style={{
marginBottom: "0.5rem", marginLeft: "6%", maxWidth: isMobile ? "40vw" : "30vw",
width: isMobile ? "40vw" : "30vw"
}} context={context} layoutMode="left" user={opponentUser} visible={showBoardView || false} />
<InfoPanel
style={{
marginTop: "0.5rem", marginBottom: "0.5rem",
}}
context={context}
game={game}
crashMessage={crashMessage}
userKey={userKey}
userKeyWhoLeave={userKeyWhoLeave}
visible={!isMobile} />
<UserStatus style={{
marginBottom: "0.5rem", marginRight: "6%", maxWidth: isMobile ? "40vw" : "30vw",
width: isMobile ? "40vw" : "30vw"
}} context={context} layoutMode="right" user={user} visible={showBoardView || false} />
</BoardToolbar>
{showBoardView ? (
<BoardView
userKey={userKey}
game={game}
@ -243,6 +290,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
boardViewModel={boardViewModel}
context={context}
onPitSelect={onPitSelect} />
) : searchingOpponent && (
<Center>
<CircularPanel color={context.themeManager.theme.boardColor}>
<h4 style={{ margin: "0", color: textColorOnBoard }}>{`${context.texts.SearchingOpponent} ${context.texts.PleaseWait}...`}</h4>
</CircularPanel>
</Center>
)}
</PageContainer>
);