implement UserStatus (isOnline)
This commit is contained in:
parent
f4fb5e75bb
commit
9fc21ef544
@ -8,3 +8,4 @@ export const channel_on_game_crashed = "on_game_crashed"
|
||||
export const channel_on_game_user_leave = "on_game_user_leave"
|
||||
export const channel_ping = "ping"
|
||||
export const channel_pong = "pong"
|
||||
export const channel_on_user_connection_change = "channel_on_user_connection_change"
|
||||
@ -10,6 +10,7 @@ import {
|
||||
channel_on_game_start,
|
||||
channel_on_game_update,
|
||||
channel_on_game_user_leave,
|
||||
channel_on_user_connection_change,
|
||||
} from "../const/channel_names";
|
||||
import InfoPanel from "../components/InfoPanel";
|
||||
import { CommonMancalaGame, MancalaGame, Pit } from "mancala.js";
|
||||
@ -27,6 +28,12 @@ import HeaderbarIcon from "../components/headerbar/HeaderbarIcon";
|
||||
import HeaderbarTitle from "../components/headerbar/HeaderbarTitle";
|
||||
import ThemeSwitchMenu from "../components/headerbar/ThemeSwitchMenu";
|
||||
import Button from "../components/Button";
|
||||
import BoardToolbar from "../components/board/BoardToolbar";
|
||||
import UserStatus from "../components/UserStatus";
|
||||
import Center from "../components/Center";
|
||||
import CircularPanel from "../components/CircularPanel";
|
||||
import useWindowDimensions from "../hooks/useWindowDimensions";
|
||||
import { UserConnectionInfo } from "../models/UserConnectionInfo";
|
||||
|
||||
type ConnectionState = "connecting" | "error" | "connected" | "reconnecting";
|
||||
|
||||
@ -56,6 +63,10 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
|
||||
// We have to block future actions if there is an ongoing action.
|
||||
const [hasOngoingAction, setHasOngoingAction] = useState<boolean>(false);
|
||||
|
||||
const { height, width } = useWindowDimensions();
|
||||
|
||||
const [isOpponentOnline, setIsOpponentOnline] = useState<boolean>(false);
|
||||
|
||||
const onConnectionDone = () => {
|
||||
setConnetionState("connected");
|
||||
};
|
||||
@ -116,6 +127,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
|
||||
setUserKeyWhoLeave(userKeyWhoLeave);
|
||||
setHasOngoingAction(false);
|
||||
});
|
||||
|
||||
context.rtmt.listenMessage(channel_on_user_connection_change, (message: any) => {
|
||||
const userConnectionInfo = message as UserConnectionInfo;
|
||||
//todo: change this when implementing watch the game feature
|
||||
setIsOpponentOnline(userConnectionInfo.isOnline);
|
||||
})
|
||||
};
|
||||
|
||||
const updateBoardViewModel = (boardViewModel: BoardViewModel) => {
|
||||
@ -137,6 +154,8 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
|
||||
return index;
|
||||
};
|
||||
|
||||
const getOpponentId = () => game?.player1Id === userKey ? game?.player2Id : game?.player1Id;
|
||||
|
||||
const checkHasAnOngoingAction = () => hasOngoingAction;
|
||||
|
||||
React.useEffect(() => {
|
||||
@ -168,7 +187,7 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
|
||||
};
|
||||
|
||||
const onPitSelect = (index: number, pit: Pit) => {
|
||||
if(checkHasAnOngoingAction()) {
|
||||
if (checkHasAnOngoingAction()) {
|
||||
return;
|
||||
}
|
||||
setHasOngoingAction(true);
|
||||
@ -209,6 +228,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
|
||||
context.themeManager.theme.textLightColor
|
||||
);
|
||||
const renderNewGameBtn = userKeyWhoLeave || !game || (game && game.state == "ended");
|
||||
const showBoardView = game && boardViewModel && userKey && true;
|
||||
const opponentUser = { id: getOpponentId() || "0", name: "Anonymous", isOnline: isOpponentOnline, isAnonymous: true };
|
||||
const user = { id: userKey || "1", name: "Anonymous", isOnline: connectionState === "connected", isAnonymous: true };
|
||||
|
||||
const isMobile = width < 600;
|
||||
|
||||
return (
|
||||
<PageContainer theme={theme!}>
|
||||
<FloatingPanel context={context} color={context.themeManager.theme.boardColor} visible={showConnectionState}>
|
||||
@ -228,14 +253,36 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
|
||||
onClick={renderNewGameBtn ? onNewGameClick : onLeaveGameClick} />
|
||||
</Row>
|
||||
</HeaderBar>
|
||||
<BoardToolbar style={{ justifyContent: "center" }} visible={showBoardView && isMobile || false}>
|
||||
<InfoPanel
|
||||
style={{ marginTop: "0.5rem", marginBottom: "0.5rem" }}
|
||||
context={context}
|
||||
game={game}
|
||||
crashMessage={crashMessage}
|
||||
userKey={userKey}
|
||||
userKeyWhoLeave={userKeyWhoLeave} />
|
||||
</BoardToolbar>
|
||||
<BoardToolbar style={{ alignItems: "flex-end" }} visible={showBoardView || false}>
|
||||
<UserStatus style={{
|
||||
marginBottom: "0.5rem", marginLeft: "6%", maxWidth: isMobile ? "40vw" : "30vw",
|
||||
width: isMobile ? "40vw" : "30vw"
|
||||
}} context={context} layoutMode="left" user={opponentUser} visible={showBoardView || false} />
|
||||
<InfoPanel
|
||||
style={{
|
||||
marginTop: "0.5rem", marginBottom: "0.5rem",
|
||||
}}
|
||||
context={context}
|
||||
game={game}
|
||||
crashMessage={crashMessage}
|
||||
userKey={userKey}
|
||||
userKeyWhoLeave={userKeyWhoLeave}
|
||||
searchingOpponent={searchingOpponent} />
|
||||
{game && boardViewModel && userKey && (
|
||||
visible={!isMobile} />
|
||||
<UserStatus style={{
|
||||
marginBottom: "0.5rem", marginRight: "6%", maxWidth: isMobile ? "40vw" : "30vw",
|
||||
width: isMobile ? "40vw" : "30vw"
|
||||
}} context={context} layoutMode="right" user={user} visible={showBoardView || false} />
|
||||
</BoardToolbar>
|
||||
{showBoardView ? (
|
||||
<BoardView
|
||||
userKey={userKey}
|
||||
game={game}
|
||||
@ -243,6 +290,12 @@ const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
|
||||
boardViewModel={boardViewModel}
|
||||
context={context}
|
||||
onPitSelect={onPitSelect} />
|
||||
) : searchingOpponent && (
|
||||
<Center>
|
||||
<CircularPanel color={context.themeManager.theme.boardColor}>
|
||||
<h4 style={{ margin: "0", color: textColorOnBoard }}>{`${context.texts.SearchingOpponent} ${context.texts.PleaseWait}...`}</h4>
|
||||
</CircularPanel>
|
||||
</Center>
|
||||
)}
|
||||
</PageContainer>
|
||||
);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user