completed basic game flow
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parent
7421579fe6
commit
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98
src/Home.tsx
98
src/Home.tsx
@ -1,35 +1,89 @@
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import * as React from 'react';
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import { FunctionComponent, useState } from 'react';
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import {context} from './context'
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import { FunctionComponent, useState } from 'react';
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import BoardView from './components/BoardView';
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import { context } from './context'
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import { Board, GameMove, Hole, Store } from './mancala';
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import { Game } from './mancala';
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import { decodeText, encodeText } from './rtmt/byte_util';
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import { Bytes } from './rtmt/rtmt';
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import { RTMTWS } from './rtmt/rtmt_websocket';
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import { channel_game_move, channel_leave_game, channel_on_game_update } from './channel_names';
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const Home:FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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const [clicks, setClicks] = useState(initial);
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const testBoard = (): Board => {
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const board = new Board(
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[new Hole(0), new Hole(4), new Hole(4), new Hole(3), new Hole(2), new Hole(1)],
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[new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(4), new Hole(10)],
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new Store(0), new Store(0))
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return board
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}
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React.useEffect(()=>{
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const testGame = new Game("0", "1", testBoard(), "player2")
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const Home: FunctionComponent<{ initial?: number }> = ({ initial = 0 }) => {
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const [userKey, setUserKey] = useState(undefined);
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const rtmtws = context.rtmt as RTMTWS
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if(rtmtws){
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rtmtws.initWebSocket(onConnectionDone)
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}else{
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console.log("context.rtmt is not RTMTWS");
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}
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})
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const [game, setGame] = useState<Game>(undefined)
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const onConnectionDone = ()=>{
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context.rtmt.sendMessage("new_game", "")
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context.rtmt.listenMessage("new_game", (message)=>{
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console.log("new message");
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React.useEffect(() => {
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context.userKeyStore.getUserKey((userKey: string) => {
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setUserKey(userKey)
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const rtmtws = context.rtmt as RTMTWS
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if (rtmtws) {
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rtmtws.initWebSocket(userKey, onConnectionDone)
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} else {
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console.log("context.rtmt is not RTMTWS");
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}
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})
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context.rtmt.listenMessage(channel_on_game_update, (message: Bytes) => {
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const newGame: Game = JSON.parse(decodeText(message))
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console.log("on game update");
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console.log(newGame);
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setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
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})
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context.rtmt.listenMessage(channel_on_game_update, (message: Bytes) => {
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const newGame: Game = JSON.parse(decodeText(message))
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console.log("on game update");
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console.log(newGame);
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setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
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})
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}, [])
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const onConnectionDone = () => {
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}
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const newGameClick = () => {
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context.rtmt.sendMessage("new_game", new Uint8Array())
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context.rtmt.listenMessage("on_game_start", (message) => {
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const newGame: Game = JSON.parse(decodeText(message))
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console.log("on_game_start");
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console.log(newGame);
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setGame(new Game(newGame.player1, newGame.player2, newGame.board, newGame.turn))
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})
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}
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return <>
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<p>Clicks: {clicks}</p>
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<button onClick={() => setClicks(clicks+1)}>+</button>
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<button onClick={() => setClicks(clicks-1)}>-</button>
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</>
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const leaveGame = () => {
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context.rtmt.sendMessage(channel_leave_game, new Uint8Array())
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}
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const onHoleSelect = (index: number, hole: Hole) => {
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const gameMove: GameMove = { index: index }
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context.rtmt.sendMessage(channel_game_move, encodeText(JSON.stringify(gameMove)))
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}
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return <div style={{
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display: "flex",
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flexDirection: "column",
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alignItems: "center"
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}}>
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<h2>Mancala</h2>
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{!game && <button onClick={newGameClick}>New Game</button>}
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{game && <button onClick={leaveGame}>Leave</button>}
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{game && <BoardView userKey={userKey} game={game} onHoleSelect={onHoleSelect} />}
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{game && <h5>{game.checkGameTurn(userKey) ? "Your Turn" : "Opponent Turn"}</h5>}
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</div>
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}
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export default Home
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6
src/channel_names.ts
Normal file
6
src/channel_names.ts
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@ -0,0 +1,6 @@
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export const channel_new_game = "new_game"
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export const channel_on_game_start = "on_game_start"
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export const channel_game_move = "game_move"
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export const channel_on_game_update = "on_game_update"
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export const channel_leave_game = "leave_game"
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export const channel_on_game_end = "on_game_end"
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112
src/components/BoardView.tsx
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112
src/components/BoardView.tsx
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@ -0,0 +1,112 @@
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import * as React from 'react';
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import { FunctionComponent, useState } from 'react';
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import { Hole, Store, Game } from '../mancala';
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const BallView: FunctionComponent = () => {
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return (<div style={{
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background: "yellow",
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margin: "1px",
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width: "20px",
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height: "20px",
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borderRadius: "50px"
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}} >
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</div>)
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}
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function range(size: number) {
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var ans = [];
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for (let i = 0; i < size; i++) {
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ans.push(i);
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}
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return ans;
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}
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const HoleView: FunctionComponent<{ hole: Hole, color: string, onClick: () => void }> = ({ hole, color, onClick }) => {
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const balls = [...range(hole.ballCount)].map((i) => <BallView />)
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return (<div
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onClick={onClick}
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style={{
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background: color,
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margin: "5px",
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padding: "5px",
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borderRadius: "100px",
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display: 'flex',
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alignItems: 'center',
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alignContent: 'center',
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justifyContent: 'center',
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justifyItems: 'center',
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flexWrap: "wrap",
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}} >
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{balls}
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</div>)
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}
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const StoreView: FunctionComponent<
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{ store: Store, color: string, gridColumn: string, gridRow: string }> = ({ store, color, gridColumn, gridRow }) => {
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const balls = [...range(store.ballCount)].map((i) => <BallView />)
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return (<div style={{
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gridColumn: gridColumn,
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gridRow: gridRow,
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background: color,
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margin: "1px",
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borderRadius: "100px",
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'center',
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alignContent : 'center',
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flexWrap: "wrap",
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}} >
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{balls}
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</div>)
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}
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const BoardView: FunctionComponent<{ game?: Game, userKey: string, onHoleSelect: (index: number, hole: Hole) => void }> = ({
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game, userKey, onHoleSelect }) => {
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const player1Holes = game?.board.player1Holes.map((hole) => (
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<HoleView hole={hole} color="red" onClick={() => {
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if (game.turn == "player1") onHoleSelect(game.board.player1Holes.indexOf(hole), hole)
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}} />
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))
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const player2Holes = game!!.board.player2Holes.map((hole) => (
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<HoleView hole={hole} color="blue" onClick={() => {
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if (game.turn == "player2") onHoleSelect(game.board.player2Holes.indexOf(hole), hole)
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}} />
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))
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return (
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<div style={{
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margin: '10px',
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padding: '10px',
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display: 'grid',
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gridTemplateColumns: 'repeat(8, 150px)',
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gridTemplateRows: '150px 150px',
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border: "2px solid black",
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borderRadius: "30px",
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}}>
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{
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game.getPlayerNameByKey(userKey) == "player2" ? (
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<>
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<StoreView store={game!!.board.player1Store} color="red" gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player2Store} color="blue" gridColumn="8 / 9" gridRow="1 / 3" />
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{player1Holes.reverse()}
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{player2Holes}
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</>
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) : (
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<>
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<StoreView store={game!!.board.player2Store} color="red" gridColumn="1 / 2" gridRow="1 / 3" />
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<StoreView store={game!!.board.player1Store} color="blue" gridColumn="8 / 9" gridRow="1 / 3" />
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{player2Holes.reverse()}
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{player1Holes}
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</>
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)
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}
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</div>
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)
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}
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export default BoardView
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